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Yama The White

Slug: Yama_The_White

Open Source Page
Tags: 2HBluntWood_onhit_audio beast mammal_beast not_str red_blood very_slow_movement
Areas: Boss Rush Area 3 Crag Halls of the Dead Sinkhole
Yama The White artwork

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Core Stat Percentiles

Evasion Rating
1,062
Top 1.1%
Spell Damage
788
Top 2.1%
Damage
788
Top 21%
Accuracy
2,502
Top 70%
Life
17,341
Top 73%
Armour
2,413
Top 80%

Other Notable Percentiles

Critical Damage Bonus
+30%
Top 0.1%
Level
68
Top 2.1%
Minion Damage
3,274
Top 2.1%
Critical Hits Chance
5%
Top 3.2%
Damage Spread
±20%
Top 4.7%
Minion Life
15,492
Top 16%

Yama The White

Variant code: YamaBoss
Section 1 of 3

Overview

Implicit Mods: i am boss of tier [2] monster dropped item rarity +% [1600] monster slain experience +% [0]

Summary

Spectre N
Area Halls of the Dead, Crag, Boss Rush Area 3
Tags 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement

Base Multipliers

Life
263%
Energy Shield From Life
15%
Evasion
+50%
Resistance
0 0 0 0
Damage
338%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
Experience
250%
Model Size
100%
Type
YamaBoss
Metadata
YamaBoss

Extra Data

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/ExtraFunctions"
extends "Metadata/NPC/NPC"

BaseEvents
{
	on_construction_complete = "SetTickWhileSimulationFrozen();"
}

StateMachine
{
	define_shared_state =
	"
		invis;
		orb;
		yamadead;
		collidable;
	"

	on_or_create_state_collidable_0 = "MakeCollidable();"
	on_state_collidable_1 = "RemoveCollidability();"
	on_state_collidable_2 = "MakeCollidable();"
}

Stats
{
	set_monster_delay_item_drops_millis = 6399
	set_base_heavy_stun_duration_ms = 5600
}

Animated
{
	on_event_dead =
	"
		ForEachOfType( 'Metadata/Monsters/FallenYamaTheWhite/Cutscene/Staff', (){ Delete(); } );
	"
}

InteractionAction {}

NPC {}

Actor
{
	basic_action = "ChangeToStance5"
}

Functions {}

Preload
{
	preload_animated_object = "Metadata/Terrain/Woods/GrimTangle/shadows/SpotlightNarrow01.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/AOs/TimeFreeze.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/AOs/TimeFreezeSlamChargeUp.ao"
	preload_timeline = "Metadata/Characters/Timelines/death/Yama_death.atl"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_PlayerClone.epk"
}
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/ExtraFunctions"
extends "Metadata/NPC/NPC"

Preload
{
	preload_environment = "G4_4_2_darkness"
	preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptreOrb.ao"
	preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/Cutscene/Navali.ao"
	preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/Cutscene/YoungYama.ao"
	preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptre.ao"
}

StateMachine
{
	on_or_create_state_invis_1 = "DisableRendering();"
	on_or_create_state_invis_0 = "EnableRendering();"
	on_or_create_state_orb_1 = "ShowAttachedMeshSegments( orbShape );"

	create_state_yamadead_1 =
	"
		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_WeaponDeath.epk', 'Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptre.ao' );
		Delay( 0.034,
		{
			RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/Death_Blood.epk' );
			RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/corpseState_Blood.epk' );
			SetGlobalAudioParam( FourBossLifePercentage, 0 );
			disable_instant_teleport_sector_1.Delete();
			disable_instant_teleport_sector_2.Delete();
			disable_instant_teleport_sector_3.Delete();
		} );
	"

	on_or_create_state_collidable_1 = "DisableRendering();"
	on_or_create_state_collidable_2 = "EnableRendering();"
}

Animated
{
	on_event_summon_clone = "this.myclone = AddAttached( 'Metadata/Monsters/FallenYamaTheWhite/FallenYamaTheWhiteClone.ao', root_jntBnd );"

	on_event_remove_clone =
	"
		myclone.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones_Stun.epk' );
		Delay( 0.1, { RemoveAttached( myclone ); } );
	"

	on_event_dead =
	"
		QueueAnimation( idle_relaxed_01 );
		ShowAttachedMeshSegments( orbShape );
		SetGlobalAudioParam( FourBossLifePercentage, 0 );
	"
}

Life
{
	on_defeat =
	"
		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_WeaponDeath.epk', 'Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptre.ao' );
		RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/Death_Blood.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/corpseState_Blood.epk' );
		SetGlobalAudioParam( FourBossLifePercentage, 0 );
		disable_instant_teleport_sector_1.Delete();
		disable_instant_teleport_sector_2.Delete();
		disable_instant_teleport_sector_3.Delete();
	"
}

Actor
{
	on_effect_event_slam_for_YamaTimestopFutureKill =
	"
		globals.yamachosenclone.RemoveAttachedObjectFromBones( root_jntBnd );
		globals.yamachosenclone.CancelStateTimer( ChargeUpProximity );
		globals.yamachosenclone.SetGlobalAudioParam( YamaGlobalChargeUpProximity, 0 );
	"
}

Functions
{
	teleport =
	"
		arg1.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_PlayerTeleport.epk', 2 );
		arg1.SetEPKBonePositionMatrixOther( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_PlayerTeleport.epk', 'attractionShape_matrix_CTRLs', 'base_jnt', globals.generic_arena_middle_object );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/YamaBoss/YamaBoss"] = {
    name = "Yama The White",
    life = 2.63,
    energyShield = 0.15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.38,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedChaos",
        "MPSYamaJumpBackwardsProjectiles",
        "MPSYamaJumpBackwardsProjectiles2",
        "MPSYamaJumpBackwardsProjectiles3",
        "MPSYamaJumpBackwardsProjectiles4",
        "GAYamaJumpForwardsCleave",
        "GSYamaDelayedEyeBlast",
        "GSYamaTimeFreezeSlam",
        "GAYamaProjectileImpactGround",
        "GAYamaProjectileImpactWall",
        "GAYamaTotemRelocate",
        "EAAYamaTotemPhaseStart",
        "EAAYamaTotemRelocate",
        "GSYamaChaosCloud",
        "DTTYamaJumpBackwards",
        "DTTYamaJumpForwards",
        "DTTYamaJumpForwardsShort",
        "DTTYamaJumpLeft",
        "DTTYamaJumpRight",
        "YamaTimestopFutureKill",
        "YamaSoulrend",
        "GAYamaTotemPhaseEnd",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaos"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles"] = {
    name = "MPSYamaJumpBackwardsProjectiles",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_ballistic_angle_from_target_distance",
        "maintain_projectile_direction_when_using_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles2"] = {
    name = "MPSYamaJumpBackwardsProjectiles2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_ballistic_angle_from_target_distance",
        "maintain_projectile_direction_when_using_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles3"] = {
    name = "MPSYamaJumpBackwardsProjectiles3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_ballistic_angle_from_target_distance",
        "maintain_projectile_direction_when_using_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles4"] = {
    name = "MPSYamaJumpBackwardsProjectiles4",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_ballistic_angle_from_target_distance",
        "maintain_projectile_direction_when_using_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAYamaJumpForwardsCleave"] = {
    name = "GAYamaJumpForwardsCleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {-30, 60, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSYamaDelayedEyeBlast"] = {
    name = "GSYamaDelayedEyeBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_chaos_damage_to_deal_per_minute",
        "ground_caustic_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2.5, 1031, -10, 10000, -40, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSYamaTimeFreezeSlam"] = {
    name = "GSYamaTimeFreezeSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "base_cannot_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAYamaProjectileImpactGround"] = {
    name = "GAYamaProjectileImpactGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAYamaProjectileImpactWall"] = {
    name = "GAYamaProjectileImpactWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAYamaTotemRelocate"] = {
    name = "GAYamaTotemRelocate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAYamaTotemPhaseStart"] = {
    name = "EAAYamaTotemPhaseStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAYamaTotemRelocate"] = {
    name = "EAAYamaTotemRelocate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSYamaChaosCloud"] = {
    name = "GSYamaChaosCloud",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -55, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpBackwards"] = {
    name = "DTTYamaJumpBackwards",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {3, 46, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpForwards"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpForwardsShort"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {15, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpLeft"] = {
    name = "DTTYamaJumpLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpRight"] = {
    name = "DTTYamaJumpRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["YamaTimestopFutureKill"] = {
    name = "YamaTimestopFutureKill",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["YamaSoulrend"] = {
    name = "YamaSoulrend",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "number_of_additional_projectiles",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1, 4000, 4, -20, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAYamaTotemPhaseEnd"] = {
    name = "GAYamaTotemPhaseEnd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}

Yama The White

Variant code: YamaBossMAP_
Section 2 of 3

Overview

Beast
Area: Sinkhole

Implicit Mods: i am boss of tier [2] monster dropped item rarity +% [1600] monster slain experience +% [0]

Summary

Spectre N
Area Sinkhole
Tags 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement

Base Multipliers

Life
263%
Energy Shield From Life
15%
Evasion
+50%
Resistance
0 0 0 0
Damage
338%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
Experience
250%
Model Size
100%
Type
YamaBossMAP
Metadata
YamaBossMAP_

Extra Data

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/ExtraFunctions"

BaseEvents
{
	on_construction_complete = "SetTickWhileSimulationFrozen();"
}

StateMachine
{
	define_shared_state =
	"
		invis;
		orb;
		yamadead;
		collidable;
	"

	on_state_collidable_1 = "RemoveCollidability();"
	on_state_collidable_2 = "MakeCollidable();"
}

Stats
{
	set_monster_delay_item_drops_millis = 6399
	set_base_heavy_stun_duration_ms = 5600
}

Animated
{
	on_event_dead =
	"
		ForEachOfType( 'Metadata/Monsters/FallenYamaTheWhite/Cutscene/Staff', (){ Delete(); } );
	"
}

InteractionAction {}

NPC {}

Actor
{
	basic_action = "ChangeToStance5"
}

Functions {}
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/ExtraFunctions"

Preload
{
	preload_environment = "G4_4_2_darkness"
	preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptreOrb.ao"
	preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/Cutscene/Navali.ao"
	preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/Cutscene/YoungYama.ao"
	preload_animated_object = "Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptre.ao"
}

StateMachine
{
	on_or_create_state_invis_1 = "DisableRendering();"
	on_or_create_state_invis_0 = "EnableRendering();"
	on_or_create_state_orb_1 = "ShowAttachedMeshSegments( orbShape );"

	create_state_yamadead_1 =
	"
		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_WeaponDeath.epk', 'Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptre.ao' );
		Delay( 0.034,
		{
			RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/Death_Blood.epk' );
			RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/corpseState_Blood.epk' );
			SetGlobalAudioParam( FourBossLifePercentage, 0 );
			disable_instant_teleport_sector_1.Delete();
			disable_instant_teleport_sector_2.Delete();
			disable_instant_teleport_sector_3.Delete();
		} );
	"

	on_or_create_state_collidable_1 = "DisableRendering();"
	on_or_create_state_collidable_2 = "EnableRendering();"
}

Animated
{
	on_event_summon_clone = "this.myclone = AddAttached( 'Metadata/Monsters/FallenYamaTheWhite/FallenYamaTheWhiteClone.ao', root_jntBnd );"

	on_event_remove_clone =
	"
		myclone.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones_Stun.epk' );
		Delay( 0.1, { RemoveAttached( myclone ); } );
	"

	on_event_dead =
	"
		QueueAnimation( idle_relaxed_01 );
		ShowAttachedMeshSegments( orbShape );
		SetGlobalAudioParam( FourBossLifePercentage, 0 );
	"
}

Life
{
	on_defeat =
	"
		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_WeaponDeath.epk', 'Metadata/Monsters/FallenYamaTheWhite/attachments/FallenYamaTheWhiteSceptre.ao' );
		RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/Death_Blood.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/hit_and_blood/EPKs/corpseState_Blood.epk' );
		SetGlobalAudioParam( FourBossLifePercentage, 0 );
		disable_instant_teleport_sector_1.Delete();
		disable_instant_teleport_sector_2.Delete();
		disable_instant_teleport_sector_3.Delete();
	"
}

Actor
{
	on_effect_event_slam_for_YamaTimestopFutureKill =
	"
		globals.yamachosenclone.RemoveAttachedObjectFromBones( root_jntBnd );
		globals.yamachosenclone.CancelStateTimer( ChargeUpProximity );
		globals.yamachosenclone.SetGlobalAudioParam( YamaGlobalChargeUpProximity, 0 );
	"
}

Functions
{
	teleport =
	"
		arg1.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_PlayerTeleport.epk',2 );
		arg1.SetEPKBonePositionMatrixOther( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/TimeFreeze_PlayerTeleport.epk', 'attractionShape_matrix_CTRLs', 'base_jnt', globals.generic_arena_middle_object );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/YamaBoss/YamaBossMAP_"] = {
    name = "Yama The White",
    life = 2.63,
    energyShield = 0.15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.38,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedChaos",
        "MPSYamaJumpBackwardsProjectiles",
        "MPSYamaJumpBackwardsProjectiles2",
        "MPSYamaJumpBackwardsProjectiles3",
        "MPSYamaJumpBackwardsProjectiles4",
        "GAYamaJumpForwardsCleave",
        "GSYamaDelayedEyeBlast",
        "GSYamaTimeFreezeSlam",
        "GAYamaProjectileImpactGround",
        "GAYamaProjectileImpactWall",
        "GAYamaTotemRelocate",
        "EAAYamaTotemPhaseStart",
        "EAAYamaTotemRelocate",
        "GSYamaChaosCloud",
        "DTTYamaJumpBackwards",
        "DTTYamaJumpForwards",
        "DTTYamaJumpForwardsShort",
        "DTTYamaJumpLeft",
        "DTTYamaJumpRight",
        "YamaTimestopFutureKill",
        "YamaSoulrend",
        "GAYamaTotemPhaseEnd",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaos"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles"] = {
    name = "MPSYamaJumpBackwardsProjectiles",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_ballistic_angle_from_target_distance",
        "maintain_projectile_direction_when_using_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles2"] = {
    name = "MPSYamaJumpBackwardsProjectiles2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_ballistic_angle_from_target_distance",
        "maintain_projectile_direction_when_using_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles3"] = {
    name = "MPSYamaJumpBackwardsProjectiles3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_ballistic_angle_from_target_distance",
        "maintain_projectile_direction_when_using_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaJumpBackwardsProjectiles4"] = {
    name = "MPSYamaJumpBackwardsProjectiles4",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_ballistic_angle_from_target_distance",
        "maintain_projectile_direction_when_using_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1063, 18, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAYamaJumpForwardsCleave"] = {
    name = "GAYamaJumpForwardsCleave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {-30, 60, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSYamaDelayedEyeBlast"] = {
    name = "GSYamaDelayedEyeBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_chaos_damage_to_deal_per_minute",
        "ground_caustic_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2.5, 1031, -10, 10000, -40, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSYamaTimeFreezeSlam"] = {
    name = "GSYamaTimeFreezeSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "base_cannot_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAYamaProjectileImpactGround"] = {
    name = "GAYamaProjectileImpactGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAYamaProjectileImpactWall"] = {
    name = "GAYamaProjectileImpactWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAYamaTotemRelocate"] = {
    name = "GAYamaTotemRelocate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAYamaTotemPhaseStart"] = {
    name = "EAAYamaTotemPhaseStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAYamaTotemRelocate"] = {
    name = "EAAYamaTotemRelocate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSYamaChaosCloud"] = {
    name = "GSYamaChaosCloud",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -55, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpBackwards"] = {
    name = "DTTYamaJumpBackwards",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {3, 46, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpForwards"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpForwardsShort"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {15, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpLeft"] = {
    name = "DTTYamaJumpLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaJumpRight"] = {
    name = "DTTYamaJumpRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["YamaTimestopFutureKill"] = {
    name = "YamaTimestopFutureKill",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["YamaSoulrend"] = {
    name = "YamaSoulrend",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "number_of_additional_projectiles",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1, 4000, 4, -20, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAYamaTotemPhaseEnd"] = {
    name = "GAYamaTotemPhaseEnd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}

Yama The White

Variant code: YamaBossClone
Section 3 of 3

Overview

Beast

Implicit Mods: i am boss of tier [2] monster dropped item rarity +% [1600] monster slain experience +% [0]

Summary

Spectre N
Tags 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement

Base Multipliers

Life
263%
Energy Shield From Life
15%
Evasion
+50%
Resistance
0 0 0 0
Damage
338%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
Experience
250%
Model Size
100%
Type
YamaBoss
Metadata
YamaBossClone

Extra Data

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	//on_construction_complete = "SetTickWhileSimulationFrozen();"
	
}

Pathfinding
{
	immobile = true
}

StateMachine
{
	define_shared_state =
	"
		jump;
		invis;
	"
}

Functions {}
version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones.epk' );
		Delay( 0.1, { AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones_Appear.epk' ); } );
	"
}

Life
{
	on_death =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones_Appear.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones_Appear.epk' );
		Delay( 0.034, { SetStateTo( invis, 1 ); } );
	"
}

StateMachine
{
	on_or_create_state_invis_1 = "DisableRendering();"
	on_or_create_state_invis_0 = "EnableRendering();"
}

Functions
{
	jump =
	"
		IfState( jump, 0, (){ PlayAnimation( totems_start_clone ); }, (){} );
	"
}

Animated
{
	on_event_fracture = "SetStateTo( invis, 1 );"
	on_event_clone = "SetStateTo( invis, 1 );"
	on_event_return = "SetStateTo( jump, 1 );"
}

Actor
{
	on_effect_event_contact_for_DTTYamaCloneTotemSlam = "SetEPKFloat( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones.epk', 'epkFX_FadeTIME', 1.1, 1, 10 );"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Yama/EPKs/YamaClones_Appear.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/YamaBoss/YamaBossClone"] = {
    name = "Yama The White",
    life = 2.63,
    energyShield = 0.15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.38,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "MPSYamaCloneTotemStrike",
        "GAYamaProjectileImpactGround",
        "GAYamaProjectileImpactWall",
        "GAYamaCloneTotemSlam",
        "DTTYamaCloneTotemSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSYamaCloneTotemStrike"] = {
    name = "MPSYamaCloneTotemStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "base_is_projectile",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_ballistic_angle_from_target_distance",
        "skill_no_los_required",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1063, 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAYamaProjectileImpactGround"] = {
    name = "GAYamaProjectileImpactGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAYamaProjectileImpactWall"] = {
    name = "GAYamaProjectileImpactWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAYamaCloneTotemSlam"] = {
    name = "GAYamaCloneTotemSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {50, 20, 60, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTYamaCloneTotemSlam"] = {
    name = "DTTYamaCloneTotemSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}