Wretched Rattler
Slug: Wretched_Rattler
Open Source Page
Spectre-capable
Tags:
1HSword_onhit_audio
melee
monster_barely_moves
monster_blocks_damage
physical_affinity
skeleton
undead
very_slow_movement
Areas:
Mud Burrow
The Ziggurat Refuge
No custom art yet. Upload one to replace the placeholder.
Stats by Level
| Rarity | Life | Damage | Armour | Evasion | Accuracy | Experience | Resistances |
|---|---|---|---|---|---|---|---|
| Unique | 1,451,711 | 642.45 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Rare | 400,472 | 642.45 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Magic | 124,146 | 642.45 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Normal | 50,059 | 642.45 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
Core Stat Percentiles
Life
1,451,711
Unique @ Level 100
Damage
642.45
Unique @ Level 100
Armour
14,441
Unique @ Level 100
Evasion
1,304
Unique @ Level 100
Accuracy
4,011
Unique @ Level 100
Experience
0
Unique @ Level 100
Other Notable Percentiles
Resistances
F: 0% / C: 0% / L: 0% / Ch: 0%
Unique @ Level 100
Wretched Rattler
Variant code: RetchSkeletonOneHandSwordOverview
Area: Mud Burrow, The Ziggurat Refuge
Implicit Mods: undead description [1], stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192]
Summary
| Spectre | Y | |
|---|---|---|
| Area | Mud Burrow, The Ziggurat Refuge | |
| Tags | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement | |
| Packs |
Base Multipliers
Life
100%
Resistance
Damage
110%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 7
Attack Time
1.5 Second
Damage Spread
±30%
Experience
100%
Model Size
100%
Type
SkeletonBasicOneHandWeapon
Metadata
RetchSkeletonOneHandSword
Extra Data
version 2
abstract
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
basic_action = "Emerge2"
basic_action = "Revive"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
}
Stats
{
set_base_heavy_stun_duration_ms = 2467
}
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/fire_glow.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/cold_glow.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/lightning_glow.epk' );
"
on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
on_revive = "Call( elemental_epks );"
}
Positioned
{
on_initial_position_set =
"
Delay( 0.034,
{
IfAlive( (){ Call( elemental_epks ); } );
} );
"
}
Functions
{
elemental_epks =
"
IfVarietyContains( Fire, ()
{
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/fire_glow.epk' );
} );
IfVarietyContains( Cold, ()
{
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/cold_glow.epk' );
} );
IfVarietyContains( Lightning, ()
{
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/lightning_glow.epk' );
} );
"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/RetchSkeletonOneHandSword"] = {
name = "Wretched Rattler",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.1,
damageSpread = 0.3,
attackTime = 1.5,
attackRange = 7,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Wretched Rattler
Variant code: RetchSkeletonOneHandSwordShieldOverview
Area: Mud Burrow, The Ziggurat Refuge
Implicit Mods: undead description [1] 30 % Chance to Block Attack Damage You take 15 % of damage from Blocked Hits, stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192]
Summary
| Spectre | Y | |
|---|---|---|
| Area | Mud Burrow, The Ziggurat Refuge | |
| Tags | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement | |
| Packs |
Base Multipliers
Life
100%
Resistance
Damage
110%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 7
Attack Time
1.5 Second
Damage Spread
±30%
Experience
100%
Model Size
100%
Type
SkeletonBasicOneHandWeapon
Metadata
RetchSkeletonOneHandSwordShield
Extra Data
version 2
abstract
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
basic_action = "Emerge2"
basic_action = "Revive"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
}
Stats
{
set_base_heavy_stun_duration_ms = 2467
}
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/fire_glow.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/cold_glow.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/lightning_glow.epk' );
"
on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
on_revive = "Call( elemental_epks );"
}
Positioned
{
on_initial_position_set =
"
Delay( 0.034,
{
IfAlive( (){ Call( elemental_epks ); } );
} );
"
}
Functions
{
elemental_epks =
"
IfVarietyContains( Fire, ()
{
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/fire_glow.epk' );
} );
IfVarietyContains( Cold, ()
{
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/cold_glow.epk' );
} );
IfVarietyContains( Lightning, ()
{
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/lightning_glow.epk' );
} );
"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/RetchSkeletonOneHandSwordShield"] = {
name = "Wretched Rattler",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.1,
damageSpread = 0.3,
attackTime = 1.5,
attackRange = 7,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}