Wheelbound Hag
Slug: Wheelbound_Hag
Open Source Page
Spectre-capable
Tags:
Claw_onhit_audio
humanoid
melee
not_dex
not_str
physical_affinity
red_blood
very_slow_movement
Areas:
Holten
Mausoleum of the Praetor
No custom art yet. Upload one to replace the placeholder.
Core Stat Percentiles
Evasion Rating
524
Top 81%
Spell Damage
230
Top 85%
Accuracy
1,494
Top 94%
Armour
1,105
Top 95%
Life
4,230
Top 96%
Damage
230
Top 97%
Other Notable Percentiles
Critical Damage Bonus
+30%
Top 0.1%
Critical Hits Chance
5%
Top 3.2%
Damage Spread
±20%
Top 4.7%
Attack Distance
6 ~ 9
Top 18%
Energy Shield From Life
20%
Top 21%
Resistance
0 0 0 0
Top 25%
Wheelbound Hag
Variant code: SpinningWheelHagOverview
Area: Mausoleum of the Praetor, Holten
Summary
| Spectre | Y | |
|---|---|---|
| Area | Mausoleum of the Praetor, Holten | |
| Tags | Claw_onhit_audio, humanoid, melee, not_dex, not_str, physical_affinity, red_blood, very_slow_movement | |
| Packs |
Base Multipliers
Life
150%
Energy Shield From Life
20%
Resistance
Damage
150%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experience
150%
Model Size
100%
Type
SpinningWheelHag
Metadata
SpinningWheelHag
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
}
Stats
{
set_base_heavy_stun_duration_ms = 2633
}
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SpinningWheelHag/SpinningWheelHagAggroAudio.ao' ); } );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/SpinningWheelHag/SpinningWheelHagAggroAudio.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SpinningWheelHag/SpinningWheelHag"] = {
name = "Wheelbound Hag",
life = 1.5,
energyShield = 0.2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 9,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}