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Wheelbound Hag

Slug: Wheelbound_Hag

Open Source Page
Spectre-capable
Tags: Claw_onhit_audio humanoid melee not_dex not_str physical_affinity red_blood very_slow_movement
Areas: Holten Mausoleum of the Praetor
Wheelbound Hag artwork

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Core Stat Percentiles

Evasion Rating
524
Top 81%
Spell Damage
230
Top 85%
Accuracy
1,494
Top 94%
Armour
1,105
Top 95%
Life
4,230
Top 96%
Damage
230
Top 97%

Other Notable Percentiles

Critical Damage Bonus
+30%
Top 0.1%
Critical Hits Chance
5%
Top 3.2%
Damage Spread
±20%
Top 4.7%
Attack Distance
6 ~ 9
Top 18%
Energy Shield From Life
20%
Top 21%
Resistance
0 0 0 0
Top 25%

Wheelbound Hag

Variant code: SpinningWheelHag
Section 1 of 1

Overview

Summary

Spectre Y
Area Mausoleum of the Praetor, Holten
Tags Claw_onhit_audio, humanoid, melee, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Packs
  • Mausoleum of the Praetor, Holten: Wheelbound Hag
  • Base Multipliers

    Life
    150%
    Energy Shield From Life
    20%
    Resistance
    0 0 0 0
    Damage
    150%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    100%
    Type
    SpinningWheelHag
    Metadata
    SpinningWheelHag

    Extra Data

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2633
    }
    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SpinningWheelHag/SpinningWheelHagAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/SpinningWheelHag/SpinningWheelHagAggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpinningWheelHag/SpinningWheelHag"] = {
        name = "Wheelbound Hag",
        life = 1.5,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }