Werewolf Prowler
Slug: Werewolf_Prowler
Open Source Page
Spectre-capable
Tags:
Beast_onhit_audio
beast
mammal_beast
medium_movement
melee
not_int
not_str
physical_affinity
red_blood
Areas:
Stones of Serle
The Ezomyte Megaliths
The Grelwood
The Ziggurat Refuge
No custom art yet. Upload one to replace the placeholder.
Stats by Level
| Rarity | Life | Damage | Armour | Evasion | Accuracy | Experience | Resistances |
|---|---|---|---|---|---|---|---|
| Unique | 2,032,395 | 817.67 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Rare | 560,661 | 817.67 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Magic | 173,805 | 817.67 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Normal | 70,083 | 817.67 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
Core Stat Percentiles
Life
2,032,395
Unique @ Level 100
Damage
817.67
Unique @ Level 100
Armour
14,441
Unique @ Level 100
Evasion
1,304
Unique @ Level 100
Accuracy
4,011
Unique @ Level 100
Experience
0
Unique @ Level 100
Other Notable Percentiles
Resistances
F: 0% / C: 0% / L: 0% / Ch: 0%
Unique @ Level 100
Werewolf Prowler
Variant code: WerewolfProwler1Overview
Implicit Mods: stance movement speed +% final [100]
Summary
| Spectre | Y | |
|---|---|---|
| Area | The Grelwood, Stones of Serle, The Ezomyte Megaliths, The Ziggurat Refuge | |
| Tags | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood | |
| Packs |
Base Multipliers
Life
140%
Evasion
+40%
Resistance
Damage
140%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 12
Attack Time
2.25 Second
Damage Spread
±20%
Experience
140%
Model Size
100%
Type
WerewolfProwler
Metadata
WerewolfProwler1
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
StateMachine {}
Stats
{
set_base_heavy_stun_duration_ms = 2250
}
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Werewolves/WerewolfProwler1"] = {
name = "Werewolf Prowler",
life = 1.4,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.4,
damageSpread = 0.2,
attackTime = 2.25,
attackRange = 12,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MeleeAtAnimationSpeed2",
"WerewolfProwlerHowlEAS",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed2"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WerewolfProwlerHowlEAS"] = {
name = "WerewolfProwlerHowlEAS",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Werewolf Prowler
Variant code: WerewolfProwlerStrongboxOverview
Implicit Mods: stance movement speed +% final [100]
Summary
| Spectre | N | |
|---|---|---|
| Tags | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood | |
| Packs |
Base Multipliers
Life
140%
Evasion
+40%
Resistance
Damage
140%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 12
Attack Time
2.25 Second
Damage Spread
±20%
Experience
140%
Model Size
100%
Type
WerewolfProwler
Metadata
WerewolfProwlerStrongbox
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
StateMachine {}
Stats
{
set_base_heavy_stun_duration_ms = 2250
}
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Werewolves/WerewolfProwlerStrongbox"] = {
name = "Werewolf Prowler",
life = 1.4,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.4,
damageSpread = 0.2,
attackTime = 2.25,
attackRange = 12,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MeleeAtAnimationSpeed2",
"WerewolfProwlerHowlEAS",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed2"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WerewolfProwlerHowlEAS"] = {
name = "WerewolfProwlerHowlEAS",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}