Vile Vulture
Slug: Vile_Vulture
Open Source Page
Spectre-capable
Tags:
Beast_onhit_audio
allows_inc_aoe
beast
fast_movement
flying
melee
not_dex
not_int
physical_affinity
red_blood
Areas:
Confluence
Deshar
Shrike Island
The Khari Crossing
The Ziggurat Refuge
[DNT] River Barrens
No custom art yet. Upload one to replace the placeholder.
Stats by Level
| Rarity | Life | Damage | Armour | Evasion | Accuracy | Experience | Resistances |
|---|---|---|---|---|---|---|---|
| Unique | 3,338,935 | 1,010.41 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Rare | 921,086 | 1,010.41 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Magic | 285,537 | 1,010.41 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Normal | 115,136 | 1,010.41 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
Core Stat Percentiles
Life
3,338,935
Unique @ Level 100
Damage
1,010.41
Unique @ Level 100
Armour
14,441
Unique @ Level 100
Evasion
1,304
Unique @ Level 100
Accuracy
4,011
Unique @ Level 100
Experience
0
Unique @ Level 100
Other Notable Percentiles
Resistances
F: 0% / C: 0% / L: 0% / Ch: 0%
Unique @ Level 100
Vile Vulture
Variant code: VultureDemonOverview
Summary
| Spectre | Y | |
|---|---|---|
| Area | Deshar, Shrike Island, The Khari Crossing, [DNT] River Barrens, Confluence, The Ziggurat Refuge | |
| Tags | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood | |
| Packs |
Base Multipliers
Life
230%
Armour
+20%
Resistance
Damage
173%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 14
Attack Time
1.86 Second
Damage Spread
±20%
Experience
230%
Model Size
230%
Type
VultureDemon
Metadata
VultureDemon
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
}
Stats
{
set_base_heavy_stun_duration_ms = 2600
}
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VultureZombie/VultureZombieAggroAudio.ao' ); } );
"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VultureZombie/VultureDemon"] = {
name = "Vile Vulture",
life = 2.3,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.73,
damageSpread = 0.2,
attackTime = 1.86,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GAVultureZombieLeap",
"VultureDemonLeap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVultureZombieLeap"] = {
name = "GAVultureZombieLeap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VultureDemonLeap"] = {
name = "Dash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-3, 20, 40, -47, 48, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Vile Vulture
Variant code: VultureDemonWallOverview
Summary
| Spectre | N | |
|---|---|---|
| Tags | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
Base Multipliers
Life
230%
Armour
+20%
Resistance
Damage
173%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 14
Attack Time
1.86 Second
Damage Spread
±20%
Experience
230%
Model Size
230%
Type
VultureDemon
Metadata
VultureDemonWall
Extra Data
version 2
extends "Metadata/Monsters/VultureZombie/VultureZombie"
Actor
{
basic_action = "ChangeToStance1"
}
BaseEvents
{
on_construction_complete =
"
SetExtraTileActivationDistance( 15, 15 );
"
}
version 2
extends "Metadata/Monsters/VultureZombie/VultureZombie"
BaseEvents
{
on_construction_complete =
"
SetBoundingBoxUpdateTimer( true);
UpdateBoundingBox();
"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VultureZombie/VultureDemonWall"] = {
name = "Vile Vulture",
life = 2.3,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.73,
damageSpread = 0.2,
attackTime = 1.86,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GAVultureZombieLeap",
"VultureDemonLeap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVultureZombieLeap"] = {
name = "GAVultureZombieLeap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VultureDemonLeap"] = {
name = "Dash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-3, 20, 40, -47, 48, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}