Vaal Skeletal Priest
Slug: Vaal_Skeletal_Priest
Open Source Page
Spectre-capable
Tags:
Caster
StaffWood_onhit_audio
allows_additional_projectiles
allows_inc_aoe
lightning_affinity
monster_barely_moves
not_dex
not_str
skeleton
undead
very_slow_movement
Areas:
Fortress
Jiquani's Machinarium
Jiquani's Sanctum
Kriar Peaks
The Ziggurat Refuge
No custom art yet. Upload one to replace the placeholder.
Stats by Level
| Rarity | Life | Damage | Armour | Evasion | Accuracy | Experience | Resistances |
|---|---|---|---|---|---|---|---|
| Unique | 1,451,711 | 584.05 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Rare | 400,472 | 584.05 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Magic | 124,146 | 584.05 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Normal | 50,059 | 584.05 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
Core Stat Percentiles
Life
1,451,711
Unique @ Level 100
Damage
584.05
Unique @ Level 100
Armour
14,441
Unique @ Level 100
Evasion
1,304
Unique @ Level 100
Accuracy
4,011
Unique @ Level 100
Experience
0
Unique @ Level 100
Other Notable Percentiles
Resistances
F: 0% / C: 0% / L: 0% / Ch: 0%
Unique @ Level 100
Vaal Skeletal Priest
Variant code: BoneRabblePriestOverview
Implicit Mods: undead description [1]
Summary
| Spectre | Y | |
|---|---|---|
| Area | Jiquani's Machinarium, Jiquani's Sanctum, Kriar Peaks, Fortress, The Ziggurat Refuge | |
| Tags | allows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement | |
| Packs |
Base Multipliers
Life
100%
Energy Shield From Life
10%
Resistance
Damage
100%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 55
Attack Time
1.5 Second
Damage Spread
±30%
Experience
100%
Model Size
100%
Type
SkeletonBasicCaster
Metadata
BoneRabblePriest
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
basic_action = "Emerge"
basic_action = "Revive"
}
StateMachine
{
define_shared_state =
"
use_arrow;
arrow_visible = 1;
"
}
Stats
{
set_base_heavy_stun_duration_ms = 2488
}
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_spawned_alive =
"
HideMeshSegmentsBySubstring( Static|Bone );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' );
"
on_death =
"
ShowMeshSegmentsBySubstring( Static|Bone );
HideMeshSegmentsBySubstring( Robe|Bone );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' );
IfVarietyContains( BoneRabbleEagle,
{
PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Eagle/BoneRabbleEagleQuiver.ao', death_01 );
} );
IfVarietyContains( BoneRabbleSquire,
{
PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSquireBackpack.ao', death_01 );
} );
"
on_spawned_dead = "HideMeshSegmentsBySubstring( Robe|Bone );"
}
Animated
{
on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );"
on_event_add_arrow = "SetStateTo( arrow_visible, 1 );"
}
StateMachine
{
on_state_arrow_visible_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao' );"
on_state_arrow_visible_1 =
"
IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } );
"
create_state_arrow_visible_1 =
"
IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } );
"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/BoneRabble/BoneRabblePriest"] = {
name = "Vaal Skeletal Priest",
life = 1,
energyShield = 0.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.3,
attackTime = 1.5,
attackRange = 55,
accuracy = 1,
weaponType1 = "Sceptre",
skillList = {
"MMSBoneRabbleMortar",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MMSBoneRabbleMortar"] = {
name = "MMSBoneRabbleMortar",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"projectile_spread_radius",
"number_of_chains",
"monster_mortar_bounce_angle_variance",
"spell_maximum_action_distance_+%",
"mortar_projectile_distance_override",
"active_skill_shock_chance_+%_final",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, 12, 3, 90, -55, 23, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Vaal Skeletal Priest
Variant code: BoneRabblePriestStrongboxOverview
Implicit Mods: undead description [1]
Summary
| Spectre | N | |
|---|---|---|
| Tags | allows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement | |
| Packs |
Base Multipliers
Life
100%
Energy Shield From Life
10%
Resistance
Damage
100%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 55
Attack Time
1.5 Second
Damage Spread
±30%
Experience
100%
Model Size
100%
Type
SkeletonBasicCaster
Metadata
BoneRabblePriestStrongbox
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
basic_action = "Emerge"
basic_action = "Revive"
}
StateMachine
{
define_shared_state =
"
use_arrow;
arrow_visible = 1;
"
}
Stats
{
set_base_heavy_stun_duration_ms = 2488
}
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_spawned_alive =
"
HideMeshSegmentsBySubstring( Static|Bone );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' );
"
on_death =
"
ShowMeshSegmentsBySubstring( Static|Bone );
HideMeshSegmentsBySubstring( Robe|Bone );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' );
IfVarietyContains( BoneRabbleEagle,
{
PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Eagle/BoneRabbleEagleQuiver.ao', death_01 );
} );
IfVarietyContains( BoneRabbleSquire,
{
PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSquireBackpack.ao', death_01 );
} );
"
on_spawned_dead = "HideMeshSegmentsBySubstring( Robe|Bone );"
}
Animated
{
on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );"
on_event_add_arrow = "SetStateTo( arrow_visible, 1 );"
}
StateMachine
{
on_state_arrow_visible_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao' );"
on_state_arrow_visible_1 =
"
IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } );
"
create_state_arrow_visible_1 =
"
IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } );
"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/BoneRabble/BoneRabblePriestStrongbox"] = {
name = "Vaal Skeletal Priest",
life = 1,
energyShield = 0.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.3,
attackTime = 1.5,
attackRange = 55,
accuracy = 1,
weaponType1 = "Sceptre",
skillList = {
"MMSBoneRabbleMortar",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MMSBoneRabbleMortar"] = {
name = "MMSBoneRabbleMortar",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"projectile_spread_radius",
"number_of_chains",
"monster_mortar_bounce_angle_variance",
"spell_maximum_action_distance_+%",
"mortar_projectile_distance_override",
"active_skill_shock_chance_+%_final",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, 12, 3, 90, -55, 23, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}