Vaal Skeletal Archer
Slug: Vaal_Skeletal_Archer
Open Source Page
Spectre-capable
Tags:
Arrow_onhit_audio
allows_additional_projectiles
fire_affinity
monster_barely_moves
ranged
skeleton
undead
very_slow_movement
Areas:
Jiquani's Machinarium
Jiquani's Sanctum
Kriar Peaks
The Ziggurat Refuge
No custom art yet. Upload one to replace the placeholder.
Stats by Level
| Rarity | Life | Damage | Armour | Evasion | Accuracy | Experience | Resistances |
|---|---|---|---|---|---|---|---|
| Unique | 1,451,711 | 642.45 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Rare | 400,472 | 642.45 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Magic | 124,146 | 642.45 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Normal | 50,059 | 642.45 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
Core Stat Percentiles
Life
1,451,711
Unique @ Level 100
Damage
642.45
Unique @ Level 100
Armour
14,441
Unique @ Level 100
Evasion
1,304
Unique @ Level 100
Accuracy
4,011
Unique @ Level 100
Experience
0
Unique @ Level 100
Other Notable Percentiles
Resistances
F: 0% / C: 0% / L: 0% / Ch: 0%
Unique @ Level 100
Vaal Skeletal Archer
Variant code: BoneRabbleEagleOverview
Implicit Mods: undead description [1]
Summary
| Spectre | Y | |
|---|---|---|
| Area | Jiquani's Machinarium, Jiquani's Sanctum, Kriar Peaks, The Ziggurat Refuge | |
| Tags | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement | |
| Packs |
Base Multipliers
Life
100%
Resistance
Damage
110%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 55
Attack Time
1.5 Second
Damage Spread
±30%
Experience
100%
Model Size
100%
Type
SkeletonBasicRanged
Metadata
BoneRabbleEagle
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
basic_action = "Emerge"
basic_action = "Revive"
}
StateMachine
{
define_shared_state =
"
use_arrow;
arrow_visible = 1;
"
}
Stats
{
set_base_heavy_stun_duration_ms = 2488
}
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_spawned_alive =
"
HideMeshSegmentsBySubstring( Static|Bone );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' );
"
on_death =
"
ShowMeshSegmentsBySubstring( Static|Bone );
HideMeshSegmentsBySubstring( Robe|Bone );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' );
IfVarietyContains( BoneRabbleEagle,
{
PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Eagle/BoneRabbleEagleQuiver.ao', death_01 );
} );
IfVarietyContains( BoneRabbleSquire,
{
PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSquireBackpack.ao', death_01 );
} );
"
on_spawned_dead = "HideMeshSegmentsBySubstring( Robe|Bone );"
}
Animated
{
on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );"
on_event_add_arrow = "SetStateTo( arrow_visible, 1 );"
}
StateMachine
{
on_state_arrow_visible_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao' );"
on_state_arrow_visible_1 =
"
IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } );
"
create_state_arrow_visible_1 =
"
IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } );
"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/BoneRabble/BoneRabbleEagle"] = {
name = "Vaal Skeletal Archer",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.1,
damageSpread = 0.3,
attackTime = 1.5,
attackRange = 55,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MASFireConvertAltArtFireArrow",
"MPSBoneRabbleBurningArrow",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MASFireConvertAltArtFireArrow"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_fire",
"ignite_chance_+%",
"arrow_projectile_variation",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {60, 50, 1000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBoneRabbleBurningArrow"] = {
name = "MPSBoneRabbleBurningArrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"ignite_chance_+%",
"non_skill_base_physical_damage_%_to_gain_as_fire",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1032, 50, 30, 60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Vaal Skeletal Archer
Variant code: BoneRabbleEagleStrongboxOverview
Implicit Mods: undead description [1]
Summary
| Spectre | N | |
|---|---|---|
| Tags | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement | |
| Packs |
Base Multipliers
Life
100%
Resistance
Damage
110%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 55
Attack Time
1.5 Second
Damage Spread
±30%
Experience
100%
Model Size
100%
Type
SkeletonBasicRanged
Metadata
BoneRabbleEagleStrongbox
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
basic_action = "Emerge"
basic_action = "Revive"
}
StateMachine
{
define_shared_state =
"
use_arrow;
arrow_visible = 1;
"
}
Stats
{
set_base_heavy_stun_duration_ms = 2488
}
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_spawned_alive =
"
HideMeshSegmentsBySubstring( Static|Bone );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' );
"
on_death =
"
ShowMeshSegmentsBySubstring( Static|Bone );
HideMeshSegmentsBySubstring( Robe|Bone );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' );
IfVarietyContains( BoneRabbleEagle,
{
PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Eagle/BoneRabbleEagleQuiver.ao', death_01 );
} );
IfVarietyContains( BoneRabbleSquire,
{
PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSquireBackpack.ao', death_01 );
} );
"
on_spawned_dead = "HideMeshSegmentsBySubstring( Robe|Bone );"
}
Animated
{
on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );"
on_event_add_arrow = "SetStateTo( arrow_visible, 1 );"
}
StateMachine
{
on_state_arrow_visible_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao' );"
on_state_arrow_visible_1 =
"
IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } );
"
create_state_arrow_visible_1 =
"
IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } );
"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/BoneRabble/BoneRabbleEagleStrongbox"] = {
name = "Vaal Skeletal Archer",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.1,
damageSpread = 0.3,
attackTime = 1.5,
attackRange = 55,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MASFireConvertAltArtFireArrow",
"MPSBoneRabbleBurningArrow",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MASFireConvertAltArtFireArrow"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_fire",
"ignite_chance_+%",
"arrow_projectile_variation",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {60, 50, 1000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBoneRabbleBurningArrow"] = {
name = "MPSBoneRabbleBurningArrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"ignite_chance_+%",
"non_skill_base_physical_damage_%_to_gain_as_fire",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1032, 50, 30, 60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}