Vaal Overseer
Slug: Vaal_Overseer
Open Source Page
Spectre-capable
Tags:
1HSword_onhit_audio
allows_inc_aoe
fast_movement
human
humanoid
melee
not_int
physical_affinity
red_blood
Areas:
Library of Kamasa
The Cuachic Vault
The Ziggurat Refuge
Utzaal
No custom art yet. Upload one to replace the placeholder.
Stats by Level
| Rarity | Life | Damage | Armour | Evasion | Accuracy | Experience | Resistances |
|---|---|---|---|---|---|---|---|
| Unique | 2,613,080 | 1,051.29 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Rare | 720,850 | 1,051.29 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Magic | 223,463 | 1,051.29 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Normal | 90,106 | 1,051.29 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
Core Stat Percentiles
Life
2,613,080
Unique @ Level 100
Damage
1,051.29
Unique @ Level 100
Armour
14,441
Unique @ Level 100
Evasion
1,304
Unique @ Level 100
Accuracy
4,011
Unique @ Level 100
Experience
0
Unique @ Level 100
Other Notable Percentiles
Resistances
F: 0% / C: 0% / L: 0% / Ch: 0%
Unique @ Level 100
Vaal Overseer
Variant code: VaalOverseerLiving_Overview
Implicit Mods: stance movement speed +% final [188]
Summary
| Spectre | Y | |
|---|---|---|
| Area | Utzaal, Library of Kamasa, The Cuachic Vault, The Ziggurat Refuge | |
| Tags | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood | |
| Packs |
Base Multipliers
Life
180%
Armour
+60%
Evasion
+40%
Resistance
Damage
180%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 14
Attack Time
2.25 Second
Damage Spread
±20%
Experience
180%
Model Size
100%
Type
VaalLivingOverseer
Metadata
VaalOverseerLiving_
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
}
Stats
{
set_base_heavy_stun_duration_ms = 2450
}
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/VaalOverseer/VaalOverseer2HAggroAudio.ao' ); } );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/VaalMonsters/VaalOverseer/VaalOverseer2HAggroAudio.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/VaalOverseerLiving_"] = {
name = "Vaal Overseer",
life = 1.8,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.8,
damageSpread = 0.2,
attackTime = 2.25,
attackRange = 14,
accuracy = 1,
weaponType1 = "Two Hand Sword",
skillList = {
"MeleeAtAnimationSpeedComboTEMP",
"MAASVaalOverseerCleave",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASVaalOverseerCleave"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {12, baseMultiplier = 0.95, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Vaal Overseer
Variant code: VaalOverseerLivingSacrificeGuardOverview
Implicit Mods: stance movement speed +% final [188]
Summary
| Spectre | Y | |
|---|---|---|
| Spectre Override | Metadata/Monsters/VaalMonsters/Living/VaalOverseerLiving_ | |
| Tags | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Base Multipliers
Life
180%
Armour
+60%
Evasion
+40%
Resistance
Damage
180%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 14
Attack Time
2.25 Second
Damage Spread
±20%
Experience
180%
Model Size
100%
Type
VaalLivingOverseer
Metadata
VaalOverseerLivingSacrificeGuard
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
}
Stats
{
set_base_heavy_stun_duration_ms = 2450
}
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/VaalOverseer/VaalOverseer2HAggroAudio.ao' ); } );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/VaalMonsters/VaalOverseer/VaalOverseer2HAggroAudio.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/VaalOverseerLivingSacrificeGuard"] = {
name = "Vaal Overseer",
life = 1.8,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.8,
damageSpread = 0.2,
attackTime = 2.25,
attackRange = 14,
accuracy = 1,
weaponType1 = "Two Hand Sword",
skillList = {
"MeleeAtAnimationSpeedComboTEMP",
"MAASVaalOverseerCleave",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASVaalOverseerCleave"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {12, baseMultiplier = 0.95, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}