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Vaal Embalmed Bearer

Slug: Vaal_Embalmed_Bearer

Open Source Page
Spectre-capable
Tags: Unarmed_onhit_audio aura_bearer humanoid medium_movement not_dex not_str physical_affinity red_blood undead
Areas: The Molten Vault The Ziggurat Refuge
Vaal Embalmed Bearer artwork

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Core Stat Percentiles

Evasion Rating
708
Top 25%
Spell Damage
280
Top 67%
Accuracy
2,502
Top 71%
Armour
2,413
Top 81%
Damage
280
Top 91%
Life
6,981
Top 92%

Other Notable Percentiles

Critical Damage Bonus
+30%
Top 0.1%
Level
68
Top 2.1%
Critical Hits Chance
5%
Top 3.2%
Damage Spread
±20%
Top 4.7%
Energy Shield From Life
25%
Top 15%
Resistance
0 0 0 0
Top 25%

Vaal Embalmed Bearer

Variant code: ProcessionBanner
Section 1 of 2

Overview

Implicit Mods: stance movement speed +% final [-80]

Summary

Spectre Y
Spectre Override Metadata/Monsters/Procession/ProcessionBannerSpectre
Area The Molten Vault, The Ziggurat Refuge
Tags aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead
Packs
  • The Molten Vault: Vaal Embalmed Archer, Vaal Embalmed Bearer, Vaal Embalmed Axeman, Vaal Embalmed Rogue
  • The Molten Vault: Vaal Embalmed Archer, Vaal Embalmed Bearer, Vaal Embalmed Spearman, Vaal Embalmed Axeman
  • The Ziggurat Refuge: Vaal Embalmed Bearer, Vaal Embalmed Axeman, Vaal Embalmed Rogue
  • Base Multipliers

    Life
    120%
    Energy Shield From Life
    25%
    Resistance
    0 0 0 0
    Damage
    120%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    110%
    Type
    ProcessionBanner
    Metadata
    ProcessionBanner

    Extra Data

    version 2
    extends "Metadata/Monsters/Monster"
    
    ControlZone {}
    
    Actor
    {
    
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2888
    	strafe_distance_+% = 60
    }
    StateMachine
    {
    	define_shared_state = "lock_on;"
    	on_or_create_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_or_create_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    }
    
    Preload
    {
    	// Buffs applied in .ots
    	preload_buff_visual = "procession_banner_life_drain_regen"
    	preload_buff_visual = "procession_banner_life_drain_active"
    	preload_buff_visual = "procession_banner_life_drain_inactive"
    }
    
    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/epk/degen_heal_bannerbearer.epk' );"
    	
    
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/epk/degen_heal_bannerbearer.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/epk/degen_heal_bannerbearer_out.epk', 1 );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Procession/ProcessionBanner"] = {
        name = "Vaal Embalmed Bearer",
        life = 1.2,
        energyShield = 0.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "ABTTProcessionBannerInactive",
            "ABTTProcessionBannerRegen",
            "ABTTProcessionBannerDrain",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTProcessionBannerInactive"] = {
        name = "ABTTProcessionBannerInactive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTProcessionBannerRegen"] = {
        name = "ABTTProcessionBannerRegen",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTProcessionBannerDrain"] = {
        name = "ABTTProcessionBannerDrain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_taken_per_minute",
            "is_area_damage",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    

    Vaal Embalmed Bearer

    Variant code: ProcessionBannerSpectre
    Section 2 of 2

    Overview

    Undead

    Implicit Mods: stance movement speed +% final [-80]

    Summary

    Spectre Y
    Tags aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead

    Base Multipliers

    Life
    120%
    Energy Shield From Life
    25%
    Resistance
    0 0 0 0
    Damage
    120%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    110%
    Type
    ProcessionBanner
    Metadata
    ProcessionBannerSpectre

    Extra Data

    version 2
    extends "Metadata/Monsters/Monster"
    
    ControlZone {}
    
    Actor
    {
    
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2888
    	strafe_distance_+% = 60
    	
    }
    StateMachine
    {
    	define_shared_state = "lock_on;"
    	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    }
    
    Preload
    {
    	// Buffs applied in .ots
    	preload_buff_visual = "procession_banner_life_drain_regen"
    	preload_buff_visual = "procession_banner_life_drain_active"
    	preload_buff_visual = "procession_banner_life_drain_inactive"
    }
    
    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/epk/degen_heal_bannerbearer.epk' );"
    	
    
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/epk/degen_heal_bannerbearer.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/epk/degen_heal_bannerbearer_out.epk', 1 );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Procession/ProcessionBannerSpectre"] = {
        name = "Vaal Embalmed Bearer",
        life = 1.2,
        energyShield = 0.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "ABTTProcessionBannerInactive",
            "ABTTProcessionBannerDrain",
            "ABTTProcessionBannerRegenSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTProcessionBannerInactive"] = {
        name = "ABTTProcessionBannerInactive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTProcessionBannerDrain"] = {
        name = "ABTTProcessionBannerDrain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_taken_per_minute",
            "is_area_damage",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTProcessionBannerRegenSpectre"] = {
        name = "ABTTProcessionBannerRegenSpectre",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }