Vaal Embalmed Archer
Slug: Vaal_Embalmed_Archer
Open Source Page
Spectre-capable
Tags:
Arrow_onhit_audio
allows_additional_projectiles
allows_inc_aoe
fire_affinity
humanoid
medium_movement
physical_affinity
ranged
red_blood
undead
Areas:
The Molten Vault
The Ziggurat Refuge
No custom art yet. Upload one to replace the placeholder.
Stats by Level
| Rarity | Life | Damage | Armour | Evasion | Accuracy | Experience | Resistances |
|---|---|---|---|---|---|---|---|
| Unique | 2,104,981 | 846.87 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Rare | 580,684 | 846.87 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Magic | 180,012 | 846.87 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Normal | 72,586 | 846.87 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
Core Stat Percentiles
Life
2,104,981
Unique @ Level 100
Damage
846.87
Unique @ Level 100
Armour
14,441
Unique @ Level 100
Evasion
1,304
Unique @ Level 100
Accuracy
4,011
Unique @ Level 100
Experience
0
Unique @ Level 100
Other Notable Percentiles
Resistances
F: 0% / C: 0% / L: 0% / Ch: 0%
Unique @ Level 100
Vaal Embalmed Archer
Variant code: ProcessionBowOverview
Summary
| Spectre | Y | |
|---|---|---|
| Area | The Molten Vault, The Ziggurat Refuge | |
| Tags | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead | |
| Packs |
Base Multipliers
Life
145%
Resistance
Damage
145%
Accuracy
100%
Critical Hits Chance
6%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 50
Attack Time
1.5 Second
Damage Spread
±20%
Experience
145%
Model Size
110%
Type
ProcessionBow
Metadata
ProcessionBow
Extra Data
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
define_shared_state = "arrow_visibility = 1;"
}
Stats
{
set_base_heavy_stun_duration_ms = 2888
}
Transitionable
{
}
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_or_create_state_arrow_visibility_0 = "HideWeapons( 1, 0 );"
on_or_create_state_arrow_visibility_1 = "ShowWeapons( 1, 1 );"
on_or_create_state_arrow_visibility_2 = "HideWeapons( 0, 0 );"
}
Transitionable
{
on_transition =
"
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/Procession/Procession04/Procession04_AggroAudio.ao' );
} );
"
}
Animated
{
preload_animated_object = 'Metadata/Monsters/Procession/Procession04/Procession04_AggroAudio.ao'
}
BaseEvents
{
on_construction_complete =
"
this.myquiver = GetAttachedAOByType( 'Metadata/Items/Quivers/QuiversFour/ToxicQuiver/ToxicQuiverHeld.ao' );
myquiver.PlayAnimation( idle_01 );
"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Procession/ProcessionBow"] = {
name = "Vaal Embalmed Archer",
life = 1.45,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.45,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 50,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeed",
"MPWProcessionBowFireArrow",
"GSProcessionBowRainOfArrowsExplosion",
"SOProcessionBowRainOfArrows",
"GTProcessionBowRainOfArrows",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWProcessionBowFireArrow"] = {
name = "MPWProcessionBowFireArrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"always_pierce",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {1133, 70, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSProcessionBowRainOfArrowsExplosion"] = {
name = "GSProcessionBowRainOfArrowsExplosion",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOProcessionBowRainOfArrows"] = {
name = "SOProcessionBowRainOfArrows",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTProcessionBowRainOfArrows"] = {
name = "GTProcessionBowRainOfArrows",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}