Undead Vaal Guard
Slug: Undead_Vaal_Guard
Open Source Page
Spectre-capable
Tags:
2HSharpMetal_onhit_audio
Unarmed_onhit_audio
allows_additional_projectiles
allows_inc_aoe
fast_movement
fire_affinity
human
humanoid
medium_movement
melee
not_int
physical_affinity
ranged
red_blood
undead
vaal
Areas:
Jiquani's Sanctum
Kriar Peaks
Slick
The Ziggurat Refuge
No custom art yet. Upload one to replace the placeholder.
Stats by Level
| Rarity | Life | Damage | Armour | Evasion | Accuracy | Experience | Resistances |
|---|---|---|---|---|---|---|---|
| Unique | 1,814,639 | 730.06 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Rare | 500,590 | 730.06 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Magic | 155,183 | 730.06 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Normal | 62,574 | 730.06 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
Core Stat Percentiles
Life
1,814,639
Unique @ Level 100
Damage
730.06
Unique @ Level 100
Armour
14,441
Unique @ Level 100
Evasion
1,304
Unique @ Level 100
Accuracy
4,011
Unique @ Level 100
Experience
0
Unique @ Level 100
Other Notable Percentiles
Resistances
F: 0% / C: 0% / L: 0% / Ch: 0%
Unique @ Level 100
Undead Vaal Guard
Variant code: UndeadGuardMortarOverview
Implicit Mods: is spectre with death action [1]
Summary
| Spectre | Y | |
|---|---|---|
| Area | Jiquani's Sanctum, Kriar Peaks, Slick, The Ziggurat Refuge | |
| Tags | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal | |
| Packs |
Base Multipliers
Life
125%
Armour
+40%
Evasion
+20%
Resistance
Damage
125%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
3 ~ 17
Attack Time
1.17 Second
Damage Spread
±20%
Experience
125%
Model Size
100%
Type
VaalUndeadGuard
Metadata
UndeadGuardMortar
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
// NO AI CONDITIONS, ONLY GEAL >:(
on_start_MonsterMortar =
"
this.to_target = target_location - GetLocation();
this.target_div = GetStat( number_of_chains ) / 4.0;
this.target_div = this.target_div + 1.5f;
this.new_to_target = to_target / target_div;
SetTargetLocation( GetLocation() + new_to_target );
"
}
StateMachine
{
define_shared_state = "mortar_time;"
}
Stats
{
set_base_heavy_stun_duration_ms = 2300
}
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_or_create_state_mortar_time_1 = "AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuards/VaalGuard03/ao/mortar.ao', R_Weapon, 0 );"
on_state_mortar_time_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuards/VaalGuard03/ao/mortar.ao' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Machinarium/VaalGuards/UndeadGuardMortar"] = {
name = "Undead Vaal Guard",
life = 1.25,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.25,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 17,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MMSUndeadVaalGuardGrenade",
"MMSUndeadVaalGuardGrenadeDeath",
"GSUndeadVaalGuardGrenadeExplode",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSUndeadVaalGuardGrenade"] = {
name = "MMSUndeadVaalGuardGrenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"projectile_spread_radius",
"number_of_chains",
"monster_mortar_bounce_angle_variance",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, 1, 90, -60, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSUndeadVaalGuardGrenadeDeath"] = {
name = "MMSUndeadVaalGuardGrenadeDeath",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"projectile_spread_radius",
"number_of_chains",
"monster_mortar_bounce_angle_variance",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, 1, 90, -60, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSUndeadVaalGuardGrenadeExplode"] = {
name = "GSUndeadVaalGuardGrenadeExplode",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Undead Vaal Guard
Variant code: UndeadGuardSpearOverview
Summary
| Spectre | Y | |
|---|---|---|
| Area | Jiquani's Sanctum, Kriar Peaks, Slick, The Ziggurat Refuge | |
| Tags | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal | |
| Packs |
Base Multipliers
Life
125%
Armour
+60%
Evasion
+20%
Resistance
Damage
125%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
3 ~ 18
Attack Time
1.17 Second
Damage Spread
±20%
Experience
125%
Model Size
100%
Type
VaalUndeadGuardSpear
Metadata
UndeadGuardSpear
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2733
}
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Machinarium/VaalGuards/UndeadGuardSpear"] = {
name = "Undead Vaal Guard",
life = 1.25,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.25,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 18,
accuracy = 1,
weaponType1 = "Spear",
skillList = {
"MeleeAtAnimationSpeed",
"GAUndeadVaalGuardSpearSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAUndeadVaalGuardSpearSlam"] = {
name = "GAUndeadVaalGuardSpearSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.666,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {10, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Undead Vaal Guard
Variant code: UndeadGuardMortarStrongboxOverview
Implicit Mods: is spectre with death action [1]
Summary
| Spectre | N | |
|---|---|---|
| Tags | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal | |
| Packs |
Base Multipliers
Life
125%
Armour
+40%
Evasion
+20%
Resistance
Damage
125%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
3 ~ 17
Attack Time
1.17 Second
Damage Spread
±20%
Experience
125%
Model Size
100%
Type
VaalUndeadGuard
Metadata
UndeadGuardMortarStrongbox
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
// NO AI CONDITIONS, ONLY GEAL >:(
on_start_MonsterMortar =
"
this.to_target = target_location - GetLocation();
this.target_div = GetStat( number_of_chains ) / 4.0;
this.target_div = this.target_div + 1.5f;
this.new_to_target = to_target / target_div;
SetTargetLocation( GetLocation() + new_to_target );
"
}
StateMachine
{
define_shared_state = "mortar_time;"
}
Stats
{
set_base_heavy_stun_duration_ms = 2300
}
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_or_create_state_mortar_time_1 = "AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuards/VaalGuard03/ao/mortar.ao', R_Weapon, 0 );"
on_state_mortar_time_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuards/VaalGuard03/ao/mortar.ao' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Machinarium/VaalGuards/UndeadGuardMortarStrongbox"] = {
name = "Undead Vaal Guard",
life = 1.25,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.25,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 17,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MMSUndeadVaalGuardGrenade",
"MMSUndeadVaalGuardGrenadeDeath",
"GSUndeadVaalGuardGrenadeExplode",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSUndeadVaalGuardGrenade"] = {
name = "MMSUndeadVaalGuardGrenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"projectile_spread_radius",
"number_of_chains",
"monster_mortar_bounce_angle_variance",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, 1, 90, -60, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSUndeadVaalGuardGrenadeDeath"] = {
name = "MMSUndeadVaalGuardGrenadeDeath",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"projectile_spread_radius",
"number_of_chains",
"monster_mortar_bounce_angle_variance",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, 1, 90, -60, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSUndeadVaalGuardGrenadeExplode"] = {
name = "GSUndeadVaalGuardGrenadeExplode",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Undead Vaal Guard
Variant code: UndeadGuardSpearStrongboxOverview
Summary
| Spectre | N | |
|---|---|---|
| Tags | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal | |
| Packs |
Base Multipliers
Life
125%
Armour
+60%
Evasion
+20%
Resistance
Damage
125%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
3 ~ 18
Attack Time
1.17 Second
Damage Spread
±20%
Experience
125%
Model Size
100%
Type
VaalUndeadGuardSpear
Metadata
UndeadGuardSpearStrongbox
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2733
}
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Machinarium/VaalGuards/UndeadGuardSpearStrongbox"] = {
name = "Undead Vaal Guard",
life = 1.25,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.25,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 18,
accuracy = 1,
weaponType1 = "Spear",
skillList = {
"MeleeAtAnimationSpeed",
"GAUndeadVaalGuardSpearSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAUndeadVaalGuardSpearSlam"] = {
name = "GAUndeadVaalGuardSpearSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.666,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {10, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}