Treant Foulspawn
Slug: Treant_Foulspawn
Open Source Page
Spectre-capable
Tags:
Unarmed_onhit_audio
allows_inc_aoe
melee
monster_has_on_death_mechanic
not_dex
not_int
physical_affinity
undead
very_slow_movement
zombie
Areas:
The Blackwood
The Viridian Wildwood
No custom art yet. Upload one to replace the placeholder.
Stats by Level
| Rarity | Life | Damage | Armour | Evasion | Accuracy | Experience | Resistances |
|---|---|---|---|---|---|---|---|
| Unique | 1,451,711 | 700.86 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Rare | 400,472 | 700.86 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Magic | 124,146 | 700.86 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Normal | 50,059 | 700.86 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
Core Stat Percentiles
Life
1,451,711
Unique @ Level 100
Damage
700.86
Unique @ Level 100
Armour
14,441
Unique @ Level 100
Evasion
1,304
Unique @ Level 100
Accuracy
4,011
Unique @ Level 100
Experience
0
Unique @ Level 100
Other Notable Percentiles
Resistances
F: 0% / C: 0% / L: 0% / Ch: 0%
Unique @ Level 100
Treant Foulspawn
Variant code: DruidicFungusZombieTreeOverview
Implicit Mods: is spectre with death action [1], stance movement speed +% final [300] stance movement speed +% final [300]
Summary
| Spectre | Y | |
|---|---|---|
| Tags | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie | |
| Packs |
Base Multipliers
Life
100%
Resistance
Damage
120%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 10
Attack Time
1.65 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
FungusZombieRitual
Metadata
DruidicFungusZombieTree
Extra Data
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "Emerge"
actor = "Metadata/Monsters/FungusZombie/FungusZombie.act"
}
Transitionable {}
Stats
{
set_base_heavy_stun_duration_ms = 3000
}
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase"
Actor
{
on_change_to_stance2 =
"
PlayEffect( 'Metadata/Monsters/FungusZombie/EnrageAudio.ao' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk' );
"
create_stance2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk' );"
}
Animated
{
preload_animated_object = "Metadata/Monsters/FungusZombie/EnrageAudio.ao"
preload_animated_object = "Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao"
}
Preload
{
preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk"
}
Life
{
on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk' );"
on_spawned_dead = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk' );"
}
Transitionable
{
on_transition =
"
Roll( 1, 3, { PlayEffect( 'Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao' ); } );
"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTree"] = {
name = "Treant Foulspawn",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.65,
attackRange = 10,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"FungusZombieCausticOnDeathMedium",
"FungusZombieExplodeOnDeathMedium",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FungusZombieCausticOnDeathMedium"] = {
name = "FungusZombieCausticOnDeathMedium",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"base_skill_effect_duration",
"base_movement_velocity_+%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {1, 4000, -15, -50, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FungusZombieExplodeOnDeathMedium"] = {
name = "FungusZombieExplodeOnDeathMedium",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Treant Foulspawn
Variant code: DruidicFungusZombieTreeHollowOverview
Summary
| Spectre | Y | |
|---|---|---|
| Spectre Override | Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTreeHollowSpectre | |
| Tags | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie | |
| Packs |
Base Multipliers
Life
225%
Armour
+50%
Resistance
Damage
225%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 13
Attack Time
1.65 Second
Damage Spread
±20%
Experience
225%
Model Size
140%
Type
FungusZombieRitualHollow
Metadata
DruidicFungusZombieTreeHollow
Extra Data
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase"
Actor
{
actor = "Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTreeHollow.act"
}
Transitionable {}
Stats
{
set_base_heavy_stun_duration_ms = 3000
}
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase"
Animated
{
preload_animated_object = "Metadata/Monsters/FungusZombie/EnrageAudio.ao"
preload_animated_object = "Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao"
}
Transitionable
{
on_transition =
"
Roll( 1, 3,
{
PlayEffect( 'Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao' );
} );
"
}
Life
{
on_death = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );"
on_spawned_dead = { AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' ); }
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTreeHollow"] = {
name = "Treant Foulspawn",
life = 2.25,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.25,
damageSpread = 0.2,
attackTime = 1.65,
attackRange = 13,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MPSDruidicFungusZombieTreeHollowProjectile",
"MPSDruidicFungusZombieTreeHollowBarrage",
"GSDruidicFungusZombieTreeHollowProjectileImpact",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSDruidicFungusZombieTreeHollowProjectile"] = {
name = "MPSDruidicFungusZombieTreeHollowProjectile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_minimum_added_chaos_damage",
"attack_maximum_added_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"projectile_speed_variation_+%",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"projectile_ballistic_angle_from_reference_event",
"projectile_ballistic_ignore_force_while_exploding",
"ballistic_projectiles_always_bounce",
"projectiles_not_offset",
"distribute_projectiles_over_contact_points",
"projectile_uses_bearing_as_firing_orientation",
"projectiles_travel_at_fixed_height",
"projectiles_not_offset",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1383, 15, 15, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSDruidicFungusZombieTreeHollowBarrage"] = {
name = "MPSDruidicFungusZombieTreeHollowBarrage",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_minimum_added_chaos_damage",
"attack_maximum_added_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"projectile_speed_variation_+%",
"number_of_additional_projectiles",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"projectile_ballistic_angle_from_reference_event",
"projectile_ballistic_ignore_force_while_exploding",
"ballistic_projectiles_always_bounce",
"projectiles_not_offset",
"projectile_uses_bearing_as_firing_orientation",
"projectiles_travel_at_fixed_height",
"projectiles_not_offset",
"base_deal_no_damage",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1383, 30, 50, 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSDruidicFungusZombieTreeHollowProjectileImpact"] = {
name = "GSDruidicFungusZombieTreeHollowProjectileImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Treant Foulspawn
Variant code: DruidicFungusZombieTreeHollowWILDWOODOverview
Summary
| Spectre | Y | |
|---|---|---|
| Spectre Override | Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTreeHollowSpectre | |
| Area | The Blackwood, The Viridian Wildwood | |
| Tags | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie | |
| Packs |
Base Multipliers
Life
225%
Armour
+50%
Resistance
Damage
225%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 13
Attack Time
1.65 Second
Damage Spread
±20%
Experience
225%
Model Size
140%
Type
FungusZombieRitualHollow
Metadata
DruidicFungusZombieTreeHollowWILDWOOD
Extra Data
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase"
Actor
{
actor = "Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTreeHollow.act"
}
Transitionable {}
Stats
{
set_base_heavy_stun_duration_ms = 3000
}
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase"
Animated
{
preload_animated_object = "Metadata/Monsters/FungusZombie/EnrageAudio.ao"
preload_animated_object = "Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao"
}
Transitionable
{
on_transition =
"
Roll( 1, 3,
{
PlayEffect( 'Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao' );
} );
"
}
Life
{
on_death = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );"
on_spawned_dead = { AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' ); }
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTreeHollowWILDWOOD"] = {
name = "Treant Foulspawn",
life = 2.25,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.25,
damageSpread = 0.2,
attackTime = 1.65,
attackRange = 13,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MPSDruidicFungusZombieTreeHollowProjectile",
"MPSDruidicFungusZombieTreeHollowBarrage",
"GSDruidicFungusZombieTreeHollowProjectileImpact",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSDruidicFungusZombieTreeHollowProjectile"] = {
name = "MPSDruidicFungusZombieTreeHollowProjectile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_minimum_added_chaos_damage",
"attack_maximum_added_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"projectile_speed_variation_+%",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"projectile_ballistic_angle_from_reference_event",
"projectile_ballistic_ignore_force_while_exploding",
"ballistic_projectiles_always_bounce",
"projectiles_not_offset",
"distribute_projectiles_over_contact_points",
"projectile_uses_bearing_as_firing_orientation",
"projectiles_travel_at_fixed_height",
"projectiles_not_offset",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1383, 15, 15, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSDruidicFungusZombieTreeHollowBarrage"] = {
name = "MPSDruidicFungusZombieTreeHollowBarrage",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_minimum_added_chaos_damage",
"attack_maximum_added_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"projectile_speed_variation_+%",
"number_of_additional_projectiles",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"projectile_ballistic_angle_from_reference_event",
"projectile_ballistic_ignore_force_while_exploding",
"ballistic_projectiles_always_bounce",
"projectiles_not_offset",
"projectile_uses_bearing_as_firing_orientation",
"projectiles_travel_at_fixed_height",
"projectiles_not_offset",
"base_deal_no_damage",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1383, 30, 50, 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSDruidicFungusZombieTreeHollowProjectileImpact"] = {
name = "GSDruidicFungusZombieTreeHollowProjectileImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Treant Foulspawn
Variant code: DruidicFungusZombieTreeHollowSpectreOverview
Summary
| Spectre | Y | |
|---|---|---|
| Tags | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Base Multipliers
Life
225%
Armour
+50%
Resistance
Damage
225%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 13
Attack Time
1.65 Second
Damage Spread
±20%
Experience
225%
Model Size
140%
Type
FungusZombieRitualHollow
Metadata
DruidicFungusZombieTreeHollowSpectre
Extra Data
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase"
Actor
{
actor = "Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTreeHollow.act"
}
Transitionable {}
Stats
{
set_base_heavy_stun_duration_ms = 3000
}
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase"
Animated
{
preload_animated_object = "Metadata/Monsters/FungusZombie/EnrageAudio.ao"
preload_animated_object = "Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao"
}
Transitionable
{
on_transition =
"
Roll( 1, 3,
{
PlayEffect( 'Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao' );
} );
"
}
Life
{
on_death = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );"
on_spawned_dead = { AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' ); }
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTreeHollowSpectre"] = {
name = "Treant Foulspawn",
life = 2.25,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.25,
damageSpread = 0.2,
attackTime = 1.65,
attackRange = 13,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MPSDruidicFungusZombieTreeHollowProjectile",
"MPSDruidicFungusZombieTreeHollowBarrage",
"GSDruidicFungusZombieTreeHollowProjectileImpact",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSDruidicFungusZombieTreeHollowProjectile"] = {
name = "MPSDruidicFungusZombieTreeHollowProjectile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_minimum_added_chaos_damage",
"attack_maximum_added_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"projectile_speed_variation_+%",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"projectile_ballistic_angle_from_reference_event",
"projectile_ballistic_ignore_force_while_exploding",
"ballistic_projectiles_always_bounce",
"projectiles_not_offset",
"distribute_projectiles_over_contact_points",
"projectile_uses_bearing_as_firing_orientation",
"projectiles_travel_at_fixed_height",
"projectiles_not_offset",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1383, 15, 15, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSDruidicFungusZombieTreeHollowBarrage"] = {
name = "MPSDruidicFungusZombieTreeHollowBarrage",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_minimum_added_chaos_damage",
"attack_maximum_added_chaos_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"projectile_speed_variation_+%",
"number_of_additional_projectiles",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"projectile_ballistic_angle_from_reference_event",
"projectile_ballistic_ignore_force_while_exploding",
"ballistic_projectiles_always_bounce",
"projectiles_not_offset",
"projectile_uses_bearing_as_firing_orientation",
"projectiles_travel_at_fixed_height",
"projectiles_not_offset",
"base_deal_no_damage",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1383, 30, 50, 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSDruidicFungusZombieTreeHollowProjectileImpact"] = {
name = "GSDruidicFungusZombieTreeHollowProjectileImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}