The Trialmaster
Slug: The_Trialmaster
Open Source Page
Tags:
2HSharpMetal_onhit_audio
humanoid
not_dex
not_int
red_blood
very_slow_movement
Areas:
The Trial of Chaos
No custom art yet. Upload one to replace the placeholder.
Core Stat Percentiles
Spell Damage
310
Top 60%
Damage
372%
Top 82%
Life
8,055
Top 87%
Evasion Rating
326
Top 90%
Accuracy
712
Top 97%
Armour
546
Top 97%
Other Notable Percentiles
Resistance
75 75 75 0
Top 0.1%
Critical Damage Bonus
+30%
Top 0.1%
Critical Hits Chance
5%
Top 3.2%
Attack Distance
8 ~ 28
Top 4.7%
Damage Spread
±20%
Top 4.7%
Minion Life
17,138
Top 8.9%
The Trialmaster
Variant code: TheTrialmaster_Overview
Implicit Mods: i am boss of tier [3] monster dropped item rarity +% [4800] monster slain experience +% [0] monster dropped item quantity +% [800] monster dropped item rarity +% [3200] monster map key of at least same tier as current map drop chance % [25] monster slain experience +% [9000] unique monster guarantee one rare [1]
Summary
| Spectre | N | |
|---|---|---|
| Area | The Trial of Chaos | |
| Tags | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Base Multipliers
Life
750%
Armour
+50%
Resistance
Damage
372%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
8 ~ 28
Attack Time
1.5 Second
Damage Spread
±20%
Experience
400%
Model Size
100%
Type
TheTrialmaster
Metadata
TheTrialmaster_
Extra Data
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */
BaseEvents
{
on_construction_complete = "SetTickWhileSimulationFrozen();"
}
Stats
{
set_monster_delay_item_drops_millis = 15200
}
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
}
StateMachine
{
define_shared_state =
"
npctransform;
castermode;
"
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Skill 1 */
/* ------------------------------------------------------------------------------------------------------------------- */
BaseEvents {}
Actor {}
Animated {}
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */
Render
{
use_ao_lights = true
}
Functions
{
/* reposition = "FadeToBlack( 100, 100, 100 );" */
}
Actor
{
on_start_ChangeToStance1 = "StartStateTimer( update_box, 0.125 );"
on_start_ChangeToStance2 = "StartStateTimer( update_box, 0.125 );"
on_start_ChangeToStance3 = "StartStateTimer( update_box, 0.125 );"
on_end_ChangeToStance1 =
"
CancelStateTimer( update_box );
UpdateBoundingBox();
ForceUpdateSelectionBoundingBox();
"
on_end_ChangeToStance2 =
"
CancelStateTimer( update_box );
UpdateBoundingBox();
ForceUpdateSelectionBoundingBox();
"
on_end_ChangeToStance3 =
"
CancelStateTimer( update_box );
UpdateBoundingBox();
ForceUpdateSelectionBoundingBox();
"
create_stance3 =
"
Delay( 0.05,
{
UpdateBoundingBox();
ForceUpdateSelectionBoundingBox();
} );
"
create_stance2 =
"
Delay( 0.05,
{
UpdateBoundingBox();
ForceUpdateSelectionBoundingBox();
} );
"
create_default =
"
Delay( 0.05,
{
UpdateBoundingBox();
ForceUpdateSelectionBoundingBox();
} );
"
}
StateMachine
{
on_timer_update_box =
"
UpdateBoundingBox();
ForceUpdateSelectionBoundingBox();
StartStateTimer( update_box, 0.125 );
"
}
Positioned
{
on_initial_position_set = "HideWeapons( true, false );"
}
Functions
{
hide_weapon = "HideWeapons( true, false );"
show_weapon = "ShowWeapons( true, false );"
}
Animated
{
on_event_add_weapon_for_npc_start_trial_melee_01 = "AddAttached( 'Metadata/Monsters/TrialMaster/Attachments/TrialMaster_Weapon_Transition.ao', R_Weapon );"
on_event_skin_removal_for_npc_start_trial_melee_01 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/NPC_FakeSkin.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/SkinRemoval.epk' );
ShowMeshSegment( head_meshShape );
DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/trialmasterhelm.ao' );
"
on_event_show_weapon_for_npc_start_trial_melee_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/SkinRemoval.epk' );"
on_end_npc_start_trial_melee_01 = "DetachAllOfType( 'Metadata/Monsters/TrialMaster/Attachments/TrialMaster_Weapon_Transition.ao' );"
on_event_add_weapon_for_intro_prefight_01 = "AddAttached( 'Metadata/Monsters/TrialMaster/Attachments/TrialMaster_Weapon_Transition.ao', R_Weapon );"
on_event_skin_removal_for_intro_prefight_01 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/NPC_FakeSkin.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/SkinRemoval.epk' );
ShowMeshSegment( head_meshShape );
DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/trialmasterhelm.ao' );
"
on_event_show_weapon_for_intro_prefight_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/SkinRemoval.epk' );"
on_end_intro_prefight_01 = "DetachAllOfType( 'Metadata/Monsters/TrialMaster/Attachments/TrialMaster_Weapon_Transition.ao' );"
}
Actor {}
Actor
{
on_effect_event_contact_for_TrialMasterBossAbyssSlam = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/crystal_slam_audio.ao' );"
}
StateMachine
{
create_state_npctransform_0 =
"
HideMeshSegment( head_meshShape );
AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/trialmasterhelm.ao', head_jntBnd );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/NPC_FakeSkin.epk' );
"
on_or_create_state_npctransform_1 =
"
ShowMeshSegment( head_meshShape );
DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/trialmasterhelm.ao' );
"
on_state_castermode_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/boss_caster_mode.epk' );"
on_or_create_state_castermode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/EPKs/boss_caster_mode.epk' );"
}
Life
{
on_death =
"
this.my_weapon = GetAttachedAOByType( 'Metadata/Monsters/TrialMaster/Attachments/TrialMaster_Weapon_01.ao' );
my_weapon.MoveToBone( aux_R_Weapon_attachment_02, 0 );
AddEffectPack( GenericNoEmiissive );
SetLightState( off, 1 );
"
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Preload */
/* ------------------------------------------------------------------------------------------------------------------- */
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/weapon_proj_object.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/trialmaster_boss/Audio/omegaProjReboundAudio.ao"
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Skill 1 */
/* ------------------------------------------------------------------------------------------------------------------- */
BaseEvents {}
Actor {}
Animated {}
Functions
{
// This is a bit jank because Delay() doesn't tick while the simulation is paused but that works out fine because we want to play the end animation when time resumes anyway
TimeStop =
"
local timestop_wave = PlayEffect( 'UltimatumTimeStopWaveNew' );
timestop_wave.AddToPlayerWakeGroup( true );
timestop_wave.SetTickWhileSimulationFrozen();
timestop_wave.Delay( 0.1, { PlayAnimation( 'End' ); } );
"
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Dialogue */
/* ------------------------------------------------------------------------------------------------------------------- */
Actor
{
on_effect_start_MPSTheTrialMasterOmegaBoltNormal =
"
Roll( 1, 3, ()
{
PlayTextAudio( TrialmasterBoss_OmegaBolt_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC', 400 );
} );
"
on_effect_start_GPATrialMasterBossThrowWeapon =
"
Roll( 1, 1, ()
{
PlayTextAudio( TrialmasterBoss_ThrowSpear_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC', 300 );
} );
"
on_effect_start_EASTrialMasterTimeStopMelee =
"
Roll( 1, 1, ()
{
PlayTextAudio( TrialmasterBoss_Timestop_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' );
} );
"
on_effect_start_EASTrialMasterTimeStopCaster =
"
Roll( 1, 1, ()
{
PlayTextAudio( TrialmasterBoss_Timestop_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' );
} );
"
on_effect_start_MASTrialmasterSpinningCombo =
"
Roll( 1, 2, ()
{
PlayTextAudio( TrialmasterBoss_SpinCombo_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' );
} );
"
on_effect_start_GATrialmasterBloodSlamBuildUp =
"
Roll( 1, 2, ()
{
PlayTextAudio( TrialmasterBoss_BloodSlam_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' );
} );
"
on_effect_start_TheTrialMasterBossAbyssSlamNormal =
"
Roll( 1, 4, ()
{
PlayTextAudio( TrialmasterBoss_AbyssSlam_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC', 500 );
} );
"
on_effect_start_TeleportTrialMasterBoss =
"
Roll( 1, 1, ()
{
PlayTextAudio( TrialmasterBoss_Teleport_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' );
} );
"
on_effect_start_EASTheTrialMasterSummonSpear =
"
Roll( 1, 1, ()
{
PlayTextAudio( TrialmasterBoss_SummonSpear_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC', 300 );
} );
"
on_effect_start_TrialmasterTetherSpike =
"
Roll( 1, 1, ()
{
PlayTextAudio( TrialmasterBoss_TetherSpike_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC', 400 );
} );
"
}
Animated
{
on_caster_knockdown_bwd_01 =
"
Roll( 1, 2, ()
{
PlayTextAudio( TrialmasterBoss_CasterKnockdown_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' );
} );
"
on_melee_knockdown_bwd_01 =
"
Roll( 1, 2, ()
{
PlayTextAudio( TrialmasterBoss_MeleeKnockdown_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' );
} );
"
}
Life
{
on_death =
"
QueueTextAudio( TrialmasterBoss_DeathA_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC' );
QueueTextAudio( TrialmasterBoss_DeathB_Random, 'Metadata/NPC/League/Ultimatum/UltimatumNPC', 11200 );
"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TrialMaster/TheTrialmaster_"] = {
name = "The Trialmaster",
life = 7.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 3.72,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 28,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
"MeleeAtAnimationSpeedUnique",
"MASTrialmasterSpinningCombo",
"GPATrialMasterBossThrowWeapon",
"MPSTheTrialMasterFireProjectile",
"MPSTheTrialMasterColdProjectile",
"MPSTheTrialMasterLightningProjectile",
"MPSTheTrialMasterOmegaBolt",
"MPSTheTrialMasterOmegaBoltTriggered",
"MPSTheTrialMasterOmegaBoltNormal",
"CGETheTrialMasterSpearSlamBloodDegen",
"TeleportTrialMasterBoss",
"GATheTrialMasterBossBloodSlam",
"GATheTrialMasterBossGroundSpearNova",
"GATheTrialMasterBossGroundSpearImpact",
"GSTrialmasterFireBoltImpact",
"GSTrialmasterColdBoltImpact",
"GSTrialmasterLightningBoltImpact",
"GATrialmasterLacerate",
"GATrialmasterBloodSlamBuildUp",
"GATrialmasterAbyssSlamImpact",
"EASTheTrialMasterElementalProjectiles",
"EASTheTrialMasterSummonSpear",
"EASTrialMasterTimeStopCaster",
"EASTrialMasterTimeStartMelee",
"EASTrialMasterTimeStartCaster",
"EASTrialMasterTimeStopMelee",
"EASTrialMasterElementalLob",
"GSTrialMasterBossOmegaProjectileExplode",
"TheTrialMasterBossAbyssSlam",
"TheTrialMasterBossAbyssSlamNormal",
"TrialmasterTetherSpike",
"TheTrialmasterTimestopSlam",
"TheTrialmasterTimestopProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MASTrialmasterSpinningCombo"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GPATrialMasterBossThrowWeapon"] = {
name = "GPATrialMasterBossThrowWeapon",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSTheTrialMasterFireProjectile"] = {
name = "MPSTheTrialMasterFireProjectile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {1348, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSTheTrialMasterColdProjectile"] = {
name = "MPSTheTrialMasterColdProjectile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {1349, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSTheTrialMasterLightningProjectile"] = {
name = "MPSTheTrialMasterLightningProjectile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {1350, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSTheTrialMasterOmegaBolt"] = {
name = "MPSTheTrialMasterOmegaBolt",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"projectile_distance_override",
"enemy_phys_reduction_%_penalty_vs_hit",
"base_is_projectile",
"projectile_uses_contact_direction",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1358, 300, 30, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSTheTrialMasterOmegaBoltTriggered"] = {
name = "MPSTheTrialMasterOmegaBoltTriggered",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"projectile_distance_override",
"enemy_phys_reduction_%_penalty_vs_hit",
"base_is_projectile",
"projectile_uses_contact_direction",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1358, 300, 30, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSTheTrialMasterOmegaBoltNormal"] = {
name = "MPSTheTrialMasterOmegaBoltNormal",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"projectile_distance_override",
"enemy_phys_reduction_%_penalty_vs_hit",
"base_is_projectile",
"projectile_uses_contact_direction",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1358, 300, 30, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGETheTrialMasterSpearSlamBloodDegen"] = {
name = "CGETheTrialMasterSpearSlamBloodDegen",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"ground_temporal_anomaly_art_variation",
"base_movement_velocity_+%",
},
levels = {
[1] = {175, 3000, 1000, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TeleportTrialMasterBoss"] = {
name = "TeleportTrialMasterBoss",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GATheTrialMasterBossBloodSlam"] = {
name = "GATheTrialMasterBossBloodSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"enemy_phys_reduction_%_penalty_vs_hit",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {50, 30, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GATheTrialMasterBossGroundSpearNova"] = {
name = "GATheTrialMasterBossGroundSpearNova",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"armour_break_physical_damage_%_dealt_as_armour_break",
"is_area_damage",
},
levels = {
[1] = {-50, 200, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GATheTrialMasterBossGroundSpearImpact"] = {
name = "GATheTrialMasterBossGroundSpearImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSTrialmasterFireBoltImpact"] = {
name = "GSTrialmasterFireBoltImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_is_projectile",
"base_is_projectile",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSTrialmasterColdBoltImpact"] = {
name = "GSTrialmasterColdBoltImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_is_projectile",
"base_is_projectile",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSTrialmasterLightningBoltImpact"] = {
name = "GSTrialmasterLightningBoltImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_is_projectile",
"base_is_projectile",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GATrialmasterLacerate"] = {
name = "GATrialmasterLacerate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GATrialmasterBloodSlamBuildUp"] = {
name = "GATrialmasterBloodSlamBuildUp",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"spell_maximum_action_distance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
},
levels = {
[1] = {45, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GATrialmasterAbyssSlamImpact"] = {
name = "GATrialmasterAbyssSlamImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"enemy_phys_reduction_%_penalty_vs_hit",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASTheTrialMasterElementalProjectiles"] = {
name = "EASTheTrialMasterElementalProjectiles",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASTheTrialMasterSummonSpear"] = {
name = "EASTheTrialMasterSummonSpear",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASTrialMasterTimeStopCaster"] = {
name = "EASTrialMasterTimeStopCaster",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASTrialMasterTimeStartMelee"] = {
name = "EASTrialMasterTimeStartMelee",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASTrialMasterTimeStartCaster"] = {
name = "EASTrialMasterTimeStartCaster",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASTrialMasterTimeStopMelee"] = {
name = "EASTrialMasterTimeStopMelee",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASTrialMasterElementalLob"] = {
name = "EASTrialMasterElementalLob",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSTrialMasterBossOmegaProjectileExplode"] = {
name = "GSTrialMasterBossOmegaProjectileExplode",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TheTrialMasterBossAbyssSlam"] = {
name = "TheTrialMasterBossAbyssSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"upheaval_number_of_spikes",
"number_of_additional_projectiles",
"total_projectile_spread_angle_override",
"attack_maximum_action_distance_+",
"enemy_phys_reduction_%_penalty_vs_hit",
"is_area_damage",
},
levels = {
[1] = {14, 4, 60, 40, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TheTrialMasterBossAbyssSlamNormal"] = {
name = "TheTrialMasterBossAbyssSlamNormal",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"upheaval_number_of_spikes",
"number_of_additional_projectiles",
"total_projectile_spread_angle_override",
"attack_maximum_action_distance_+",
"enemy_phys_reduction_%_penalty_vs_hit",
"is_area_damage",
},
levels = {
[1] = {14, 4, 60, 40, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TrialmasterTetherSpike"] = {
name = "TrialmasterTetherSpike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"wall_maximum_length",
"geometry_attack_length",
"grasping_vines_movement_speed_+%_final",
"geometry_attack_width",
"base_stun_duration_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_skill_effect_duration",
"always_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 37, 40, -70, 29, 25, -50, 10000, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TheTrialmasterTimestopSlam"] = {
name = "TheTrialmasterTimestopSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_spell_repeat_count",
"leap_slam_minimum_distance",
"active_skill_base_radius_+",
"base_deal_no_damage",
},
levels = {
[1] = {2, 40, 80, levelRequirement = 80, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TheTrialmasterTimestopProjectile"] = {
name = "TheTrialmasterTimestopProjectile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_spell_repeat_count",
"leap_slam_minimum_distance",
"active_skill_base_radius_+",
"base_deal_no_damage",
},
levels = {
[1] = {2, 40, 80, levelRequirement = 80, statInterpolation = {}, cost = { }, },
},
}