Skulking Ghoul
Slug: Skulking_Ghoul
Open Source Page
Spectre-capable
Tags:
Stab_onhit_audio
Unarmed_onhit_audio
demon
humanoid
medium_movement
melee
not_int
not_str
physical_affinity
Areas:
Holten
Mausoleum of the Praetor
No custom art yet. Upload one to replace the placeholder.
Stats by Level
| Rarity | Life | Damage | Armour | Evasion | Accuracy | Experience | Resistances |
|---|---|---|---|---|---|---|---|
| Unique | 1,161,369 | 467.24 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Rare | 320,378 | 467.24 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Magic | 99,317 | 467.24 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Normal | 40,047 | 467.24 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
Core Stat Percentiles
Life
1,161,369
Unique @ Level 100
Damage
467.24
Unique @ Level 100
Armour
14,441
Unique @ Level 100
Evasion
1,304
Unique @ Level 100
Accuracy
4,011
Unique @ Level 100
Experience
0
Unique @ Level 100
Other Notable Percentiles
Resistances
F: 0% / C: 0% / L: 0% / Ch: 0%
Unique @ Level 100
Skulking Ghoul
Variant code: GhoulOverview
Summary
| Spectre | Y | |
|---|---|---|
| Area | Mausoleum of the Praetor, Holten | |
| Tags | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio | |
| Packs |
Base Multipliers
Life
80%
Evasion
+50%
Resistance
Damage
80%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 7
Attack Time
1.275 Second
Damage Spread
±20%
Experience
80%
Model Size
100%
Type
Ghoul
Metadata
Ghoul
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Revive"
}
Transitionable
{
}
Stats
{
set_base_heavy_stun_duration_ms = 2433
}
version 2
extends "Metadata/Monsters/Monster"
Actor
{
on_start_Revive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/ReliquaryMonster/revive.epk' );"
on_end_Revive = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/ReliquaryMonster/revive.epk' );"
}
Transitionable
{
on_transition =
"
Roll( 1, 3, { PlayEffect( 'Metadata/Monsters/Ghouls/GhoulAggroAudio.ao' ); } );
"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Ghouls/Ghoul"] = {
name = "Skulking Ghoul",
life = 0.8,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.8,
damageSpread = 0.2,
attackTime = 1.275,
attackRange = 7,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Skulking Ghoul
Variant code: GhoulStrongboxOverview
Summary
| Spectre | N | |
|---|---|---|
| Tags | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio | |
| Packs |
Base Multipliers
Life
80%
Evasion
+50%
Resistance
Damage
80%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 7
Attack Time
1.275 Second
Damage Spread
±20%
Experience
80%
Model Size
100%
Type
Ghoul
Metadata
GhoulStrongbox
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Revive"
}
Transitionable
{
}
Stats
{
set_base_heavy_stun_duration_ms = 2433
}
version 2
extends "Metadata/Monsters/Monster"
Actor
{
on_start_Revive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/ReliquaryMonster/revive.epk' );"
on_end_Revive = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/ReliquaryMonster/revive.epk' );"
}
Transitionable
{
on_transition =
"
Roll( 1, 3, { PlayEffect( 'Metadata/Monsters/Ghouls/GhoulAggroAudio.ao' ); } );
"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Ghouls/GhoulStrongbox"] = {
name = "Skulking Ghoul",
life = 0.8,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.8,
damageSpread = 0.2,
attackTime = 1.275,
attackRange = 7,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Skulking Ghoul
Variant code: Ghoul2Overview
Summary
| Spectre | Y | |
|---|---|---|
| Tags | demon, humanoid, medium_movement, not_int, not_str, Unarmed_onhit_audio |
Base Multipliers
Life
80%
Evasion
+50%
Resistance
Damage
80%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 7
Attack Time
1.275 Second
Damage Spread
±20%
Experience
80%
Model Size
100%
Type
Ghoul
Metadata
Ghoul2
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Revive"
}
Transitionable
{
}
Stats
{
set_base_heavy_stun_duration_ms = 2433
}
version 2
extends "Metadata/Monsters/Monster"
Actor
{
on_start_Revive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/ReliquaryMonster/revive.epk' );"
on_end_Revive = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/ReliquaryMonster/revive.epk' );"
}
Transitionable
{
on_transition =
"
Roll( 1, 3, { PlayEffect( 'Metadata/Monsters/Ghouls/GhoulAggroAudio.ao' ); } );
"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Ghouls/Ghoul2"] = {
name = "Skulking Ghoul",
life = 0.8,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.8,
damageSpread = 0.2,
attackTime = 1.275,
attackRange = 7,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Skulking Ghoul
Variant code: GhoulFeedingOverview
Summary
| Spectre | Y | |
|---|---|---|
| Tags | demon, humanoid, medium_movement, not_int, not_str, Stab_onhit_audio |
Base Multipliers
Life
80%
Evasion
+50%
Resistance
Damage
80%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 7
Attack Time
1.275 Second
Damage Spread
±20%
Experience
80%
Model Size
100%
Type
Ghoul
Metadata
GhoulFeeding
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Revive"
basic_action = "ChangeToStance1"
}
Transitionable {}
version 2
extends "Metadata/Monsters/Monster"
Actor
{
on_start_Revive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/ReliquaryMonster/revive.epk' );"
on_end_Revive = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/ReliquaryMonster/revive.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Ghouls/GhoulFeeding"] = {
name = "Skulking Ghoul",
life = 0.8,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.8,
damageSpread = 0.2,
attackTime = 1.275,
attackRange = 7,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}