← Back to list

Searot Sniper

Slug: Searot_Sniper

Open Source Page
Spectre-capable
Tags: Arrow_onhit_audio allows_additional_projectiles cold_affinity not_dex not_int physical_affinity ranged skeleton undead very_slow_movement
Areas: Castaway Kedge Bay The Ziggurat Refuge
Searot Sniper artwork

No custom art yet. Upload one to replace the placeholder.

Core Stat Percentiles

Evasion Rating
663
Top 51%
Armour
2,630
Top 79%
Spell Damage
234
Top 80%
Accuracy
2,228
Top 81%
Life
6,513
Top 93%
Damage
234
Top 96%

Other Notable Percentiles

Critical Damage Bonus
+30%
Top 0.1%
Damage Spread
±30%
Top 0.1%
Critical Hits Chance
5%
Top 3.2%
Resistance
0 0 0 0
Top 25%
Attack Time
1.5 Second
Top 30%
Minion Armour
3,844
Top 31%

Searot Sniper

Variant code: KelpDregCrossbowIceShot
Section 1 of 1

Overview

Summary

Spectre Y
Area Kedge Bay, Castaway, The Ziggurat Refuge
Tags allows_additional_projectiles, Arrow_onhit_audio, cold_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
Packs
  • Kedge Bay, Castaway: Searot Sniper, Searot Skeleton, Searot Skeleton
  • The Ziggurat Refuge: Searot Harpooner, Searot Sniper, Searot Skeleton, Searot Skeleton
  • Base Multipliers

    Life
    100%
    Armour
    +30%
    Resistance
    0 0 0 0
    Damage
    110%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    5 ~ 55
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    Experience
    100%
    Model Size
    100%
    Type
    KelpDregCrossbow
    Metadata
    KelpDregCrossbowIceShot

    Extra Data

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2466
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/KelpDreg/KelpDregHelmetAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/KelpDreg/KelpDregHelmetAggroAudio.ao"
    }
    
    Positioned
    {
    	on_initial_position_set =
    	"
    		IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowSniper', ()
    		{
    			this.myweapon = AddAttached( 'Metadata/Monsters/KelpDreg/attachments/KelpDregCrossbow01.ao', R_Weapon );
    		}, ()
    		{
    			IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowEnsarer', ()
    			{
    				this.myweapon = AddAttached( 'Metadata/Monsters/KelpDreg/attachments/KelpDregCrossbow02.ao', R_Weapon );
    			}, ()
    			{
    				IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowIceShot', ()
    				{
    					this.myweapon = AddAttached( 'Metadata/Monsters/KelpDreg/attachments/KelpDregCrossbow03.ao', R_Weapon );
    				}, (){} );
    			} );
    		} );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		myweapon.MoveToBone( R_Weapon_02, 0.0 );
    		IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowSniper', (){}, ()
    		{
    			IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowEnsarer', (){}, ()
    			{
    				IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowIceShot', ()
    				{
    					this.myweapon.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/KelpDreg/epk/frozen_weapon.epk' );
    				}, (){} );
    			} );
    		} );
    	"
    
    	on_spawned_alive =
    	"
    		IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowSniper', (){}, ()
    		{
    			IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowEnsarer', (){}, ()
    			{
    				IfVarietyContains( 'Metadata/Monsters/KelpDreg/KelpDregCrossbowIceShot', ()
    				{
    					this.myweapon.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/KelpDreg/epk/frozen_weapon.epk' );
    				}, (){} );
    			} );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KelpDreg/KelpDregCrossbowIceShot"] = {
        name = "Searot Sniper",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MASKelpDregCrossbowIce",
            "MPWKelpDregPunctureIce",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASKelpDregCrossbowIce"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {1005, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWKelpDregPunctureIce"] = {
        name = "MPWKelpDregPunctureIce",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_hit_damage_freeze_multiplier_+%_final",
            "projectile_speed_variation_+%",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1173, 100, 25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }