Rotten Wolf
Slug: Rotten_Wolf
Open Source Page
Spectre-capable
Tags:
Snap_onhit_audio
beast
mammal_beast
medium_movement
melee
not_int
not_str
physical_affinity
Areas:
Clearfell
The Ziggurat Refuge
No custom art yet. Upload one to replace the placeholder.
Stats by Level
| Rarity | Life | Damage | Armour | Evasion | Accuracy | Experience | Resistances |
|---|---|---|---|---|---|---|---|
| Unique | 1,451,711 | 584.05 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Rare | 400,472 | 584.05 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Magic | 124,146 | 584.05 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Normal | 50,059 | 584.05 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
Core Stat Percentiles
Life
1,451,711
Unique @ Level 100
Damage
584.05
Unique @ Level 100
Armour
14,441
Unique @ Level 100
Evasion
1,304
Unique @ Level 100
Accuracy
4,011
Unique @ Level 100
Experience
0
Unique @ Level 100
Other Notable Percentiles
Resistances
F: 0% / C: 0% / L: 0% / Ch: 0%
Unique @ Level 100
Rotten Wolf
Variant code: RottenWolf1_Overview
Implicit Mods: 10 % less Attack Speed, stance movement speed +% final [80]
Summary
| Spectre | Y | |
|---|---|---|
| Area | Clearfell, The Ziggurat Refuge | |
| Tags | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio | |
| Packs |
Base Multipliers
Life
100%
Evasion
+30%
Resistance
Damage
100%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 9
Attack Time
2.25 Second
Damage Spread
±20%
Experience
100%
Model Size
90%
Type
Wolf
Metadata
RottenWolf1_
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Stats
{
set_base_heavy_stun_duration_ms = 2000
}
Preload
{
preload_animated_object = "Metadata/Monsters/Wolves/WolfZombieAggroAudio.ao"
}
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
}
Preload
{
preload_animated_object = "Metadata/Monsters/Wolves/WolfZombieAggroAudio.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wolves/RottenWolf1_"] = {
name = "Rotten Wolf",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 2.25,
attackRange = 9,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"TauntWolfRespond",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TauntWolfRespond"] = {
name = "TauntWolfRespond",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Rotten Wolf
Variant code: RottenWolfHagSummonedOverview
Implicit Mods: 10 % less Attack Speed, stance movement speed +% final [80], monster slain flask charges granted +% [200]
Summary
| Spectre | Y | |
|---|---|---|
| Spectre Override | Metadata/Monsters/Wolves/RottenWolf1_ | |
| Tags | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
Base Multipliers
Life
100%
Evasion
+30%
Resistance
Damage
100%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 9
Attack Time
2.25 Second
Damage Spread
±20%
Experience
100%
Model Size
90%
Type
Wolf
Metadata
RottenWolfHagSummoned
Extra Data
version 2
extends "Metadata/Monsters/Wolves/Wolf"
Actor
{
basic_action = "Emerge"
}
version 2
extends "Metadata/Monsters/Wolves/Wolf"
BaseEvents
{
on_construction_complete = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CarrionCrone/WolfAppear.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wolves/RottenWolfHagSummoned"] = {
name = "Rotten Wolf",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 2.25,
attackRange = 9,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Rotten Wolf
Variant code: RottenWolfHagSummonedDeadOverview
Implicit Mods: 10 % less Attack Speed, stance movement speed +% final [80], monster slain flask charges granted +% [200]
Summary
| Spectre | Y | |
|---|---|---|
| Spectre Override | Metadata/Monsters/Wolves/RottenWolf1_ | |
| Tags | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
Base Multipliers
Life
100%
Evasion
+30%
Resistance
Damage
100%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 9
Attack Time
2.25 Second
Damage Spread
±20%
Experience
100%
Model Size
90%
Type
Wolf
Metadata
RottenWolfHagSummonedDead
Extra Data
version 2
extends "Metadata/Monsters/Wolves/Wolf"
Actor
{
basic_action = "Emerge"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance4"
}
StateMachine
{
define_shared_state = "raising;"
}
Functions
{
}
version 2
extends "Metadata/Monsters/Wolves/Wolf"
StateMachine
{
on_or_create_state_raising_1 =
"
this.specific_object_position = owner.GetBonePosition( wolf_head );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CarrionCrone/epk/wolf_corpseBeam.epk' );
"
on_state_raising_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CarrionCrone/epk/wolf_corpseBeam.epk' );"
}
Functions
{
update_beam_position = "this.specific_object_position = owner.GetBonePosition( wolf_head );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wolves/RottenWolfHagSummonedDead"] = {
name = "Rotten Wolf",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 2.25,
attackRange = 9,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Rotten Wolf
Variant code: RottenWolfDeadOverview
Implicit Mods: stance movement speed +% final [80]
Summary
| Spectre | Y | |
|---|---|---|
| Spectre Override | Metadata/Monsters/Wolves/RottenWolf1_ | |
| Tags | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
Base Multipliers
Life
100%
Evasion
+30%
Resistance
Damage
100%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 9
Attack Time
2.25 Second
Damage Spread
±20%
Experience
100%
Model Size
90%
Type
Wolf
Metadata
RottenWolfDead
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wolves/RottenWolfDead"] = {
name = "Rotten Wolf",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 2.25,
attackRange = 9,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}