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Rotten Wolf

Slug: Rotten_Wolf

Open Source Page
Spectre-capable
Tags: Snap_onhit_audio beast mammal_beast medium_movement melee not_int not_str physical_affinity
Areas: Clearfell The Ziggurat Refuge
Rotten Wolf artwork

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Core Stat Percentiles

Evasion Rating
920
Top 6.8%
Accuracy
2,502
Top 71%
Armour
2,413
Top 81%
Spell Damage
233
Top 83%
Life
7,757
Top 89%
Damage
233
Top 96%

Other Notable Percentiles

Critical Damage Bonus
+30%
Top 0.1%
Level
68
Top 2.1%
Critical Hits Chance
5%
Top 3.2%
Damage Spread
±20%
Top 4.7%
Attack Time
2.25 Second
Top 7.9%
Attack Distance
6 ~ 9
Top 18%

Rotten Wolf

Variant code: RottenWolf1_
Section 1 of 4

Overview

Implicit Mods: 10 % less Attack Speed, stance movement speed +% final [80]

Summary

Spectre Y
Area Clearfell, The Ziggurat Refuge
Tags beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio
Packs
  • Clearfell: Rotten Wolf
  • The Ziggurat Refuge: Rotten Wolf
  • Base Multipliers

    Life
    100%
    Evasion
    +30%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 9
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    90%
    Type
    Wolf
    Metadata
    RottenWolf1_

    Extra Data

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2000
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Wolves/WolfZombieAggroAudio.ao"
    }
    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Wolves/WolfZombieAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wolves/RottenWolf1_"] = {
        name = "Rotten Wolf",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "TauntWolfRespond",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TauntWolfRespond"] = {
        name = "TauntWolfRespond",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    

    Rotten Wolf

    Variant code: RottenWolfHagSummoned
    Section 2 of 4

    Overview

    Beast

    Implicit Mods: 10 % less Attack Speed, stance movement speed +% final [80], monster slain flask charges granted +% [200]

    Summary

    Spectre Y
    Spectre Override Metadata/Monsters/Wolves/RottenWolf1_
    Tags beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio

    Base Multipliers

    Life
    100%
    Evasion
    +30%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 9
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    90%
    Type
    Wolf
    Metadata
    RottenWolfHagSummoned

    Extra Data

    version 2
    extends "Metadata/Monsters/Wolves/Wolf"
    
    Actor
    {	
    	basic_action = "Emerge"
    }
    version 2
    extends "Metadata/Monsters/Wolves/Wolf"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CarrionCrone/WolfAppear.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wolves/RottenWolfHagSummoned"] = {
        name = "Rotten Wolf",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    

    Rotten Wolf

    Variant code: RottenWolfHagSummonedDead
    Section 3 of 4

    Overview

    Beast

    Implicit Mods: 10 % less Attack Speed, stance movement speed +% final [80], monster slain flask charges granted +% [200]

    Summary

    Spectre Y
    Spectre Override Metadata/Monsters/Wolves/RottenWolf1_
    Tags beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio

    Base Multipliers

    Life
    100%
    Evasion
    +30%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 9
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    90%
    Type
    Wolf
    Metadata
    RottenWolfHagSummonedDead

    Extra Data

    version 2
    extends "Metadata/Monsters/Wolves/Wolf"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance4"
    }
    
    StateMachine
    {
    	define_shared_state = "raising;"
    }
    
    Functions
    {
    	
    }
    version 2
    extends "Metadata/Monsters/Wolves/Wolf"
    
    StateMachine
    {
    	on_or_create_state_raising_1 =
    	"
    		this.specific_object_position = owner.GetBonePosition( wolf_head );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CarrionCrone/epk/wolf_corpseBeam.epk' );
    	"
    
    	on_state_raising_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CarrionCrone/epk/wolf_corpseBeam.epk' );"
    }
    
    Functions
    {
    	update_beam_position = "this.specific_object_position = owner.GetBonePosition( wolf_head );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wolves/RottenWolfHagSummonedDead"] = {
        name = "Rotten Wolf",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    

    Rotten Wolf

    Variant code: RottenWolfDead
    Section 4 of 4

    Overview

    Beast

    Implicit Mods: stance movement speed +% final [80]

    Summary

    Spectre Y
    Spectre Override Metadata/Monsters/Wolves/RottenWolf1_
    Tags beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio

    Base Multipliers

    Life
    100%
    Evasion
    +30%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 9
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    90%
    Type
    Wolf
    Metadata
    RottenWolfDead

    Extra Data

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wolves/RottenWolfDead"] = {
        name = "Rotten Wolf",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }