Risen Rattler
Slug: Risen_Rattler
Open Source PageNo custom art yet. Upload one to replace the placeholder.
Stats by Level
| Rarity | Life | Damage | Armour | Evasion | Accuracy | Experience | Resistances |
|---|---|---|---|---|---|---|---|
| Unique | 1,451,711 | 584.05 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Rare | 400,472 | 584.05 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Magic | 124,146 | 584.05 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Normal | 50,059 | 584.05 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
Core Stat Percentiles
Other Notable Percentiles
Risen Rattler
Variant code: GraveSkeletonUnarmedOverview
Implicit Mods: undead description [1], stance movement speed +% final [192] stance movement speed +% final [192]
Summary
| Spectre | Y | |
|---|---|---|
| Area | Mausoleum of the Praetor, Tomb of the Consort, Holten | |
| Tags | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement | |
| Packs |
Base Multipliers
Extra Data
version 2
extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
StateMachine
{
define_shared_state = "emerge; ghostflame;"
}
version 2
extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
StateMachine
{
on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
}
Actor
{
on_start_WalkEmerge = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
on_start_Emerge2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonUnarmed"] = {
name = "Risen Rattler",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 7,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Risen Rattler
Variant code: GraveSkeletonUnarmedHusbandWifeOverview
Implicit Mods: undead description [1], stance movement speed +% final [192] stance movement speed +% final [192], monster slain flask charges granted +% [150]
Summary
| Spectre | Y | |
|---|---|---|
| Tags | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Base Multipliers
Extra Data
version 2
extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
StateMachine
{
define_shared_state = "emerge; ghostflame;"
}
version 2
extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
StateMachine
{
on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
}
Actor
{
on_start_WalkEmerge = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
on_start_Emerge2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonUnarmedHusbandWife"] = {
name = "Risen Rattler",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 7,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Risen Rattler
Variant code: GraveSkeletonUnarmedStance2Overview
Implicit Mods: undead description [1], stance movement speed +% final [192] stance movement speed +% final [192]
Summary
| Spectre | Y | |
|---|---|---|
| Tags | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Base Multipliers
Extra Data
version 2
extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
StateMachine
{
define_shared_state = "emerge; ghostflame;"
}
version 2
extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
StateMachine
{
on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
}
Actor
{
on_start_WalkEmerge = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
on_start_Emerge2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonUnarmedStance2"] = {
name = "Risen Rattler",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 7,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Risen Rattler
Variant code: GraveSkeletonUnarmedStrongboxOverview
Implicit Mods: undead description [1], stance movement speed +% final [192] stance movement speed +% final [192]
Summary
| Spectre | N | |
|---|---|---|
| Tags | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement | |
| Packs |
Base Multipliers
Extra Data
version 2
extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
StateMachine
{
define_shared_state = "emerge; ghostflame;"
}
version 2
extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
StateMachine
{
on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
}
Actor
{
on_start_WalkEmerge = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
on_start_Emerge2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonUnarmedStrongbox"] = {
name = "Risen Rattler",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 7,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Risen Rattler
Variant code: GraveSkeletonOneHandSword__Overview
Implicit Mods: undead description [1], stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192]
Summary
| Spectre | Y | |
|---|---|---|
| Area | Cemetery of the Eternals, Mausoleum of the Praetor, Tomb of the Consort, Holten, Necropolis, Epitaph, The Ziggurat Refuge | |
| Tags | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement | |
| Packs |
Base Multipliers
Extra Data
version 2
extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
StateMachine
{
define_shared_state = "emerge; ghostflame;"
}
version 2
extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
StateMachine
{
on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
}
Actor
{
on_start_WalkEmerge = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
on_start_Emerge2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonOneHandSword__"] = {
name = "Risen Rattler",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.1,
damageSpread = 0.3,
attackTime = 1.5,
attackRange = 7,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Risen Rattler
Variant code: GraveSkeletonOneHandSwordHusbandWifeOverview
Implicit Mods: undead description [1], stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192], monster slain flask charges granted +% [150]
Summary
| Spectre | Y | |
|---|---|---|
| Tags | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Base Multipliers
Extra Data
version 2
extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
StateMachine
{
define_shared_state = "emerge; ghostflame;"
}
version 2
extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
StateMachine
{
on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
}
Actor
{
on_start_WalkEmerge = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
on_start_Emerge2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonOneHandSwordHusbandWife"] = {
name = "Risen Rattler",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.1,
damageSpread = 0.3,
attackTime = 1.5,
attackRange = 7,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Risen Rattler
Variant code: GraveSkeletonOneHandSwordStrongboxOverview
Implicit Mods: undead description [1], stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192]
Summary
| Spectre | N | |
|---|---|---|
| Tags | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement | |
| Packs |
Base Multipliers
Extra Data
version 2
extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
StateMachine
{
define_shared_state = "emerge; ghostflame;"
}
version 2
extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
StateMachine
{
on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
}
Actor
{
on_start_WalkEmerge = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
on_start_Emerge2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonOneHandSwordStrongbox"] = {
name = "Risen Rattler",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.1,
damageSpread = 0.3,
attackTime = 1.5,
attackRange = 7,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Risen Rattler
Variant code: GraveSkeletonOneHandSwordShieldOverview
Implicit Mods: undead description [1] 20 % Chance to Block Attack Damage You take 10 % of damage from Blocked Hits, stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192]
Summary
Base Multipliers
Extra Data
version 2
extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
StateMachine
{
define_shared_state = "emerge; ghostflame;"
}
version 2
extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
StateMachine
{
on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
}
Actor
{
on_start_WalkEmerge = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
on_start_Emerge2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonOneHandSwordShield"] = {
name = "Risen Rattler",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.1,
damageSpread = 0.3,
attackTime = 1.5,
attackRange = 7,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Risen Rattler
Variant code: GraveSkeletonOneHandSwordShieldHusbandWifeOverview
Implicit Mods: undead description [1] 20 % Chance to Block Attack Damage You take 10 % of damage from Blocked Hits, stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192], monster slain flask charges granted +% [150]
Summary
| Spectre | Y | |
|---|---|---|
| Tags | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Base Multipliers
Extra Data
version 2
extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
StateMachine
{
define_shared_state = "emerge; ghostflame;"
}
version 2
extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
StateMachine
{
on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
}
Actor
{
on_start_WalkEmerge = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
on_start_Emerge2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonOneHandSwordShieldHusbandWife"] = {
name = "Risen Rattler",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.1,
damageSpread = 0.3,
attackTime = 1.5,
attackRange = 7,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Risen Rattler
Variant code: GraveSkeletonOneHandSwordShieldStrongboxOverview
Implicit Mods: undead description [1] 20 % Chance to Block Attack Damage You take 10 % of damage from Blocked Hits, stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192]
Summary
| Spectre | N | |
|---|---|---|
| Tags | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement | |
| Packs |
Base Multipliers
Extra Data
version 2
extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
StateMachine
{
define_shared_state = "emerge; ghostflame;"
}
version 2
extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
StateMachine
{
on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
}
Actor
{
on_start_WalkEmerge = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
on_start_Emerge2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonOneHandSwordShieldStrongbox"] = {
name = "Risen Rattler",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.1,
damageSpread = 0.3,
attackTime = 1.5,
attackRange = 7,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Risen Rattler
Variant code: GraveSkeletonBowOverview
Implicit Mods: undead description [1], stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192]
Summary
| Spectre | Y | |
|---|---|---|
| Area | Cemetery of the Eternals, Tomb of the Consort, Crypt, Epitaph, The Ziggurat Refuge, Riverhold | |
| Tags | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement | |
| Packs |
Base Multipliers
Extra Data
version 2
extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
StateMachine
{
define_shared_state = "emerge; ghostflame;"
}
version 2
extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
StateMachine
{
on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
}
Actor
{
on_start_WalkEmerge = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
on_start_Emerge2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonBow"] = {
name = "Risen Rattler",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.1,
damageSpread = 0.3,
attackTime = 1.5,
attackRange = 55,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeedBow",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBow"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"maintain_projectile_direction_when_using_contact_position",
"check_for_targets_between_initiator_and_projectile_source",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Risen Rattler
Variant code: GraveSkeletonBowHusbandWifeOverview
Implicit Mods: undead description [1], stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192], monster slain flask charges granted +% [150]
Summary
| Spectre | Y | |
|---|---|---|
| Tags | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Base Multipliers
Extra Data
version 2
extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
StateMachine
{
define_shared_state = "emerge; ghostflame;"
}
version 2
extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
StateMachine
{
on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
}
Actor
{
on_start_WalkEmerge = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
on_start_Emerge2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonBowHusbandWife"] = {
name = "Risen Rattler",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.1,
damageSpread = 0.3,
attackTime = 1.5,
attackRange = 55,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeedBow",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBow"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"maintain_projectile_direction_when_using_contact_position",
"check_for_targets_between_initiator_and_projectile_source",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Risen Rattler
Variant code: GraveSkeletonBowStrongboxOverview
Implicit Mods: undead description [1], stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192]
Summary
| Spectre | N | |
|---|---|---|
| Tags | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement | |
| Packs |
Base Multipliers
Extra Data
version 2
extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
StateMachine
{
define_shared_state = "emerge; ghostflame;"
}
version 2
extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
StateMachine
{
on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
}
Actor
{
on_start_WalkEmerge = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
on_start_Emerge2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonBowStrongbox"] = {
name = "Risen Rattler",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.1,
damageSpread = 0.3,
attackTime = 1.5,
attackRange = 55,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeedBow",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBow"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"maintain_projectile_direction_when_using_contact_position",
"check_for_targets_between_initiator_and_projectile_source",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Risen Rattler
Variant code: GraveSkeletonCasterColdOverview
Implicit Mods: undead description [1], stance movement speed +% final [192] stance movement speed +% final [192]
Summary
| Spectre | Y | |
|---|---|---|
| Area | Lofty Summit, The Ziggurat Refuge, Ice Cave | |
| Tags | Caster, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement | |
| Packs |
Base Multipliers
Extra Data
version 2
extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
StateMachine
{
define_shared_state = "emerge; ghostflame;"
}
version 2
extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
StateMachine
{
on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
}
Actor
{
on_start_WalkEmerge = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
on_start_Emerge2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonCasterCold"] = {
name = "Risen Rattler",
life = 1,
energyShield = 0.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.3,
attackTime = 1.5,
attackRange = 55,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MPSBasicSkeletonProjectileCold",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBasicSkeletonProjectileCold"] = {
name = "MPSBasicSkeletonProjectileCold",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"active_skill_hit_damage_freeze_multiplier_+%_final",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1106, -30, 100, critChance = 8, levelRequirement = 8, statInterpolation = {3, 3}, cost = { }, },
},
}
Risen Rattler
Variant code: GraveSkeletonCasterColdHusbandWifeOverview
Implicit Mods: undead description [1], stance movement speed +% final [192] stance movement speed +% final [192], monster slain flask charges granted +% [150]
Summary
| Spectre | Y | |
|---|---|---|
| Tags | Caster, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Base Multipliers
Extra Data
version 2
extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
StateMachine
{
define_shared_state = "emerge; ghostflame;"
}
version 2
extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
StateMachine
{
on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
}
Actor
{
on_start_WalkEmerge = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
on_start_Emerge2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonCasterColdHusbandWife"] = {
name = "Risen Rattler",
life = 1,
energyShield = 0.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.3,
attackTime = 1.5,
attackRange = 55,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MPSBasicSkeletonProjectileCold",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBasicSkeletonProjectileCold"] = {
name = "MPSBasicSkeletonProjectileCold",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"active_skill_hit_damage_freeze_multiplier_+%_final",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1106, -30, 100, critChance = 8, levelRequirement = 8, statInterpolation = {3, 3}, cost = { }, },
},
}