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Risen Rattler

Slug: Risen_Rattler

Open Source Page
Spectre-capable
Tags: 1HSword_onhit_audio Arrow_onhit_audio Caster Unarmed_onhit_audio allows_additional_projectiles cold_affinity melee monster_barely_moves monster_blocks_damage not_dex not_str physical_affinity ranged skeleton undead very_slow_movement
Areas: Cemetery of the Eternals Crypt Epitaph Holten Ice Cave Lofty Summit Mausoleum of the Praetor Necropolis Riverhold The Ziggurat Refuge Tomb of the Consort Willow
Risen Rattler artwork

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Stats by Level

Rarity Life Damage Armour Evasion Accuracy Experience Resistances
Unique 1,451,711 584.05 14,441 1,304 4,011 0 F: 0% / C: 0% / L: 0% / Ch: 0%
Rare 400,472 584.05 14,441 1,304 4,011 0 F: 0% / C: 0% / L: 0% / Ch: 0%
Magic 124,146 584.05 14,441 1,304 4,011 0 F: 0% / C: 0% / L: 0% / Ch: 0%
Normal 50,059 584.05 14,441 1,304 4,011 0 F: 0% / C: 0% / L: 0% / Ch: 0%

Core Stat Percentiles

Life
1,451,711
Unique @ Level 100
Damage
584.05
Unique @ Level 100
Armour
14,441
Unique @ Level 100
Evasion
1,304
Unique @ Level 100
Accuracy
4,011
Unique @ Level 100
Experience
0
Unique @ Level 100

Other Notable Percentiles

Resistances
F: 0% / C: 0% / L: 0% / Ch: 0%
Unique @ Level 100

Risen Rattler

Variant code: GraveSkeletonUnarmed
Section 1 of 15

Overview

Implicit Mods: undead description [1], stance movement speed +% final [192] stance movement speed +% final [192]

Summary

Spectre Y
Area Mausoleum of the Praetor, Tomb of the Consort, Holten
Tags melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Packs
  • Mausoleum of the Praetor, Tomb of the Consort, Holten: Eternal Knight, Risen Rattler, Risen Rattler, Risen Rattler
  • Base Multipliers

    Life
    100%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    100%
    Type
    SkeletonBasic
    Metadata
    GraveSkeletonUnarmed

    Extra Data

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }
    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    
    Actor
    {
    	on_start_WalkEmerge = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
    	on_start_Emerge2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonUnarmed"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    

    Risen Rattler

    Variant code: GraveSkeletonUnarmedHusbandWife
    Section 2 of 15

    Overview

    Undead

    Implicit Mods: undead description [1], stance movement speed +% final [192] stance movement speed +% final [192], monster slain flask charges granted +% [150]

    Summary

    Spectre Y
    Tags melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement

    Base Multipliers

    Life
    100%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    100%
    Type
    SkeletonBasic
    Metadata
    GraveSkeletonUnarmedHusbandWife

    Extra Data

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }
    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    
    Actor
    {
    	on_start_WalkEmerge = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
    	on_start_Emerge2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonUnarmedHusbandWife"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    

    Risen Rattler

    Variant code: GraveSkeletonUnarmedStance2
    Section 3 of 15

    Overview

    Undead

    Implicit Mods: undead description [1], stance movement speed +% final [192] stance movement speed +% final [192]

    Summary

    Spectre Y
    Tags monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement

    Base Multipliers

    Life
    100%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    100%
    Type
    SkeletonBasic
    Metadata
    GraveSkeletonUnarmedStance2

    Extra Data

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }
    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    
    Actor
    {
    	on_start_WalkEmerge = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
    	on_start_Emerge2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonUnarmedStance2"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    

    Risen Rattler

    Variant code: GraveSkeletonUnarmedStrongbox
    Section 4 of 15

    Overview

    Undead

    Implicit Mods: undead description [1], stance movement speed +% final [192] stance movement speed +% final [192]

    Summary

    Spectre N
    Tags melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • Eternal Knight, Risen Rattler, Risen Rattler, Risen Rattler
  • Base Multipliers

    Life
    100%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    100%
    Type
    SkeletonBasic
    Metadata
    GraveSkeletonUnarmedStrongbox

    Extra Data

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }
    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    
    Actor
    {
    	on_start_WalkEmerge = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
    	on_start_Emerge2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonUnarmedStrongbox"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    

    Risen Rattler

    Variant code: GraveSkeletonOneHandSword__
    Section 5 of 15

    Overview

    Implicit Mods: undead description [1], stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192]

    Base Multipliers

    Life
    100%
    Resistance
    0 0 0 0
    Damage
    110%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    Experience
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    GraveSkeletonOneHandSword__

    Extra Data

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }
    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    
    Actor
    {
    	on_start_WalkEmerge = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
    	on_start_Emerge2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonOneHandSword__"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    

    Risen Rattler

    Variant code: GraveSkeletonOneHandSwordHusbandWife
    Section 6 of 15

    Overview

    Undead

    Implicit Mods: undead description [1], stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192], monster slain flask charges granted +% [150]

    Summary

    Spectre Y
    Tags 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement

    Base Multipliers

    Life
    100%
    Resistance
    0 0 0 0
    Damage
    110%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    Experience
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    GraveSkeletonOneHandSwordHusbandWife

    Extra Data

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }
    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    
    Actor
    {
    	on_start_WalkEmerge = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
    	on_start_Emerge2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonOneHandSwordHusbandWife"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    

    Risen Rattler

    Variant code: GraveSkeletonOneHandSwordStrongbox
    Section 7 of 15

    Overview

    Undead

    Implicit Mods: undead description [1], stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192]

    Summary

    Spectre N
    Tags 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Undertaker, Risen Rattler, Risen Rattler
  • Eternal Knight, Risen Rattler, Risen Rattler, Risen Rattler
  • Base Multipliers

    Life
    100%
    Resistance
    0 0 0 0
    Damage
    110%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    Experience
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    GraveSkeletonOneHandSwordStrongbox

    Extra Data

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }
    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    
    Actor
    {
    	on_start_WalkEmerge = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
    	on_start_Emerge2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonOneHandSwordStrongbox"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    

    Risen Rattler

    Variant code: GraveSkeletonOneHandSwordShield
    Section 8 of 15

    Overview

    Implicit Mods: undead description [1] 20 % Chance to Block Attack Damage You take 10 % of damage from Blocked Hits, stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192]

    Base Multipliers

    Life
    100%
    Resistance
    0 0 0 0
    Damage
    110%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    Experience
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    GraveSkeletonOneHandSwordShield

    Extra Data

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }
    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    
    Actor
    {
    	on_start_WalkEmerge = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
    	on_start_Emerge2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonOneHandSwordShield"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    

    Risen Rattler

    Variant code: GraveSkeletonOneHandSwordShieldHusbandWife
    Section 9 of 15

    Overview

    Undead

    Implicit Mods: undead description [1] 20 % Chance to Block Attack Damage You take 10 % of damage from Blocked Hits, stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192], monster slain flask charges granted +% [150]

    Summary

    Spectre Y
    Tags 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement

    Base Multipliers

    Life
    100%
    Resistance
    0 0 0 0
    Damage
    110%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    Experience
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    GraveSkeletonOneHandSwordShieldHusbandWife

    Extra Data

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }
    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    
    Actor
    {
    	on_start_WalkEmerge = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
    	on_start_Emerge2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonOneHandSwordShieldHusbandWife"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    

    Risen Rattler

    Variant code: GraveSkeletonOneHandSwordShieldStrongbox
    Section 10 of 15

    Overview

    Undead

    Implicit Mods: undead description [1] 20 % Chance to Block Attack Damage You take 10 % of damage from Blocked Hits, stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192]

    Summary

    Spectre N
    Tags 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Undertaker, Risen Rattler, Risen Rattler
  • Eternal Knight, Risen Rattler, Risen Rattler, Risen Rattler
  • Base Multipliers

    Life
    100%
    Resistance
    0 0 0 0
    Damage
    110%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    Experience
    100%
    Model Size
    100%
    Type
    SkeletonBasicOneHandWeapon
    Metadata
    GraveSkeletonOneHandSwordShieldStrongbox

    Extra Data

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }
    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    
    Actor
    {
    	on_start_WalkEmerge = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
    	on_start_Emerge2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonOneHandSwordShieldStrongbox"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    

    Risen Rattler

    Variant code: GraveSkeletonBow
    Section 11 of 15

    Overview

    Implicit Mods: undead description [1], stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192]

    Base Multipliers

    Life
    100%
    Resistance
    0 0 0 0
    Damage
    110%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 55
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    Experience
    100%
    Model Size
    100%
    Type
    SkeletonBasicRanged
    Metadata
    GraveSkeletonBow

    Extra Data

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }
    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    
    Actor
    {
    	on_start_WalkEmerge = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
    	on_start_Emerge2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonBow"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedBow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBow"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    

    Risen Rattler

    Variant code: GraveSkeletonBowHusbandWife
    Section 12 of 15

    Overview

    Undead

    Implicit Mods: undead description [1], stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192], monster slain flask charges granted +% [150]

    Summary

    Spectre Y
    Tags allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement

    Base Multipliers

    Life
    100%
    Resistance
    0 0 0 0
    Damage
    110%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 55
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    Experience
    100%
    Model Size
    100%
    Type
    SkeletonBasicRanged
    Metadata
    GraveSkeletonBowHusbandWife

    Extra Data

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }
    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    
    Actor
    {
    	on_start_WalkEmerge = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
    	on_start_Emerge2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonBowHusbandWife"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedBow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBow"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    

    Risen Rattler

    Variant code: GraveSkeletonBowStrongbox
    Section 13 of 15

    Overview

    Undead

    Implicit Mods: undead description [1], stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192] stance movement speed +% final [192]

    Summary

    Spectre N
    Tags allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
    Packs
  • Undertaker, Risen Rattler, Risen Rattler
  • Base Multipliers

    Life
    100%
    Resistance
    0 0 0 0
    Damage
    110%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 55
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    Experience
    100%
    Model Size
    100%
    Type
    SkeletonBasicRanged
    Metadata
    GraveSkeletonBowStrongbox

    Extra Data

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }
    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    
    Actor
    {
    	on_start_WalkEmerge = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
    	on_start_Emerge2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonBowStrongbox"] = {
        name = "Risen Rattler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedBow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBow"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    

    Risen Rattler

    Variant code: GraveSkeletonCasterCold
    Section 14 of 15

    Overview

    Implicit Mods: undead description [1], stance movement speed +% final [192] stance movement speed +% final [192]

    Summary

    Spectre Y
    Area Lofty Summit, The Ziggurat Refuge, Ice Cave
    Tags Caster, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • The Ziggurat Refuge: Frost Wraith, Risen Rattler, Risen Rattler
  • Frost Wraith, Risen Rattler, Risen Rattler, Risen Rattler
  • Base Multipliers

    Life
    100%
    Energy Shield From Life
    10%
    Resistance
    0 30 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 55
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    Experience
    100%
    Model Size
    100%
    Type
    SkeletonBasicCasterCold
    Metadata
    GraveSkeletonCasterCold

    Extra Data

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }
    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    
    Actor
    {
    	on_start_WalkEmerge = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
    	on_start_Emerge2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonCasterCold"] = {
        name = "Risen Rattler",
        life = 1,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSBasicSkeletonProjectileCold",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBasicSkeletonProjectileCold"] = {
        name = "MPSBasicSkeletonProjectileCold",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_hit_damage_freeze_multiplier_+%_final",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1106, -30, 100, critChance = 8, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    

    Risen Rattler

    Variant code: GraveSkeletonCasterColdHusbandWife
    Section 15 of 15

    Overview

    Undead

    Implicit Mods: undead description [1], stance movement speed +% final [192] stance movement speed +% final [192], monster slain flask charges granted +% [150]

    Summary

    Spectre Y
    Tags Caster, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement

    Base Multipliers

    Life
    100%
    Energy Shield From Life
    10%
    Resistance
    0 30 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 55
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    Experience
    100%
    Model Size
    100%
    Type
    SkeletonBasicCasterCold
    Metadata
    GraveSkeletonCasterColdHusbandWife

    Extra Data

    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	define_shared_state = "emerge; ghostflame;"
    }
    version 2
    extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic"
    
    StateMachine
    {
    	on_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk', 1.0 );"
    	on_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/HusbandBoss/epk/reviveTimer.epk' );"
    }
    
    Actor
    {
    	on_start_WalkEmerge = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
    	on_start_Emerge2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PrisonZombie/EPK/FadeIn.epk', 2.0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Basic/GraveSkeletonCasterColdHusbandWife"] = {
        name = "Risen Rattler",
        life = 1,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSBasicSkeletonProjectileCold",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBasicSkeletonProjectileCold"] = {
        name = "MPSBasicSkeletonProjectileCold",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_hit_damage_freeze_multiplier_+%_final",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1106, -30, 100, critChance = 8, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        },
    }