Pyromushroom Cultivator
Slug: Pyromushroom_Cultivator
Open Source Page
Spectre-capable
Tags:
1HSword_onhit_audio
humanoid
not_dex
red_blood
very_slow_movement
Areas:
Apex of Filth
The Ziggurat Refuge
No custom art yet. Upload one to replace the placeholder.
Stats by Level
| Rarity | Life | Damage | Armour | Evasion | Accuracy | Experience | Resistances |
|---|---|---|---|---|---|---|---|
| Unique | 1,887,224 | 759.26 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Rare | 520,614 | 759.26 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Magic | 161,390 | 759.26 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Normal | 65,077 | 759.26 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
Core Stat Percentiles
Life
1,887,224
Unique @ Level 100
Damage
759.26
Unique @ Level 100
Armour
14,441
Unique @ Level 100
Evasion
1,304
Unique @ Level 100
Accuracy
4,011
Unique @ Level 100
Experience
0
Unique @ Level 100
Other Notable Percentiles
Resistances
F: 0% / C: 0% / L: 0% / Ch: 0%
Unique @ Level 100
Pyromushroom Cultivator
Variant code: AnchoriteMotherOverview
Summary
| Spectre | Y | |
|---|---|---|
| Area | Apex of Filth, The Ziggurat Refuge | |
| Tags | 1HSword_onhit_audio, humanoid, not_dex, red_blood, very_slow_movement | |
| Packs |
Base Multipliers
Life
130%
Energy Shield From Life
20%
Armour
+25%
Resistance
Damage
130%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
Experience
130%
Model Size
130%
Type
AnchoriteMother
Metadata
AnchoriteMother
Extra Data
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
define_shared_state = "dead;"
}
Transitionable
{
}
Stats
{
set_base_heavy_stun_duration_ms = 2300
}
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
create_state_dead_0 =
"
this.staff = GetAttachedAOByType( 'Metadata/Monsters/Anchorite/AnchoriteMother/attachments/AnchoriteMotherWeapon.ao' );
this.staff.SetLightState( light_on );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/AnchoriteMother/epks/idle_spore.epk' );
"
on_state_dead_1 =
"
this.staff.SetLightState( light_off, 0.4 );
this.staff.AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/AnchoriteMother/epks/idle_spore.epk' );
"
create_state_dead_1 = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' );"
}
Transitionable
{
on_transition =
"
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/Anchorite/AnchoriteMother/AnchoriteMotherAggroAudio.ao' );
} );
"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Anchorite/AnchoriteMother"] = {
name = "Pyromushroom Cultivator",
life = 1.3,
energyShield = 0.2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.3,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 16,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"WalkEmergeCenobiteSwarm",
"EGAnchoriteMotherBuff",
"GTAnchoriteMushroomBlast",
"GTAnchoriteMushroomBlastSingle",
"EDSAnchoriteMushroomBlast",
"AnchoriteInvisibleSpark",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeCenobiteSwarm"] = {
name = "WalkEmergeCenobiteSwarm",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGAnchoriteMotherBuff"] = {
name = "EGAnchoriteMotherBuff",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {-35, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTAnchoriteMushroomBlast"] = {
name = "GTAnchoriteMushroomBlast",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTAnchoriteMushroomBlastSingle"] = {
name = "GTAnchoriteMushroomBlastSingle",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"base_cast_speed_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-35, -15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EDSAnchoriteMushroomBlast"] = {
name = "EDSAnchoriteMushroomBlast",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AnchoriteInvisibleSpark"] = {
name = "Spark",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launch a spray of sparking [Projectile|Projectiles] that travel erratically along the ground until they hit an enemy or expire. [Consume|Consumes] a [Cold] [ElementalInfusion|Infusion] if possible to fire many sparks in a circle.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.Unleashable] = true,
[SkillType.Invokable] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.NoAttackInPlace] = true,
},
statDescriptionScope = "spark/statset_0",
castTime = 1.5,
baseFlags = {
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"spell_maximum_action_distance_+%",
"projectile_speed_variation_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"always_pierce",
"projectile_uses_contact_direction",
"projectiles_nova",
"action_attack_or_cast_time_uses_animation_length",
"no_additional_projectiles",
"base_projectiles_cannot_chain",
"projectiles_from_spells_cannot_fork",
"always_pierce",
},
levels = {
[1] = {2970, -15, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}