Porcupine Crab
Slug: Porcupine_Crab
Open Source Page
Spectre-capable
Tags:
MonsterStab_onhit_audio
allows_additional_projectiles
beast
fire_affinity
insect
not_dex
not_int
physical_affinity
ranged
red_blood
slow_movement
Areas:
The Riverbank
The Ziggurat Refuge
No custom art yet. Upload one to replace the placeholder.
Stats by Level
| Rarity | Life | Damage | Armour | Evasion | Accuracy | Experience | Resistances |
|---|---|---|---|---|---|---|---|
| Unique | 1,016,198 | 408.83 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Rare | 280,330 | 408.83 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Magic | 86,902 | 408.83 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Normal | 35,041 | 408.83 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
Core Stat Percentiles
Life
1,016,198
Unique @ Level 100
Damage
408.83
Unique @ Level 100
Armour
14,441
Unique @ Level 100
Evasion
1,304
Unique @ Level 100
Accuracy
4,011
Unique @ Level 100
Experience
0
Unique @ Level 100
Other Notable Percentiles
Resistances
F: 0% / C: 0% / L: 0% / Ch: 0%
Unique @ Level 100
Porcupine Crab
Variant code: QuillCrabOverview
Summary
| Spectre | Y | |
|---|---|---|
| Area | The Riverbank, The Ziggurat Refuge | |
| Tags | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement | |
| Packs |
Base Multipliers
Life
70%
Armour
+25%
Resistance
Damage
70%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Experience
70%
Model Size
115%
Type
QuillCrabFire
Metadata
QuillCrab
Extra Data
version 2 extends "Metadata/Monsters/QuillCrab/QuillCrabBase"
version 2
extends "Metadata/Monsters/QuillCrab/QuillCrabBase"
StateMachine
{
on_or_create_state_glowstate_1 = "AddEffectPack( 'Metadata/Monsters/QuillCrab/glow_stayin.epk' );"
on_state_glowstate_2 =
"
RemoveEffectPack( 'Metadata/Monsters/QuillCrab/glow_stayin.epk' );
AddEffectPack( 'Metadata/Monsters/QuillCrab/glow_death.epk' );
"
create_state_glowstate_2 = "AddEffectPack( 'Metadata/Monsters/QuillCrab/glow_stayout.epk' );"
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/QuillCrab/SpikeAttached.ao"
preload_epk = ""
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/QuillCrab/QuillCrab"] = {
name = "Porcupine Crab",
life = 0.7,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.7,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 40,
accuracy = 1,
skillList = {
"QuillCrabSpikeBurstEmptyAction",
"QuillCrabSpikeBurst",
"QuillCrabSpikeShrapnelAudio",
"QuillCrabSpikeShrapnel",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["QuillCrabSpikeBurstEmptyAction"] = {
name = "QuillCrabSpikeBurstEmptyAction",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.666,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
},
levels = {
[1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["QuillCrabSpikeBurst"] = {
name = "QuillCrabSpikeBurst",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"projectile_angle_variance",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"projectile_spread_radius",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectiles_not_offset",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {1000, 0, 20, 40, 13, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["QuillCrabSpikeShrapnelAudio"] = {
name = "QuillCrabSpikeShrapnelAudio",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"projectile_angle_variance",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"projectile_spread_radius",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectiles_not_offset",
"projectile_ballistic_angle_from_reference_event",
"always_pierce",
},
levels = {
[1] = {1002, 0, 20, 40, 13, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["QuillCrabSpikeShrapnel"] = {
name = "QuillCrabSpikeShrapnel",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"projectile_angle_variance",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"projectile_spread_radius",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectiles_not_offset",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {1003, 0, 20, 40, 18, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Porcupine Crab
Variant code: QuillCrabBigOverview
Summary
| Spectre | Y | |
|---|---|---|
| Area | The Riverbank, The Ziggurat Refuge | |
| Tags | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement | |
| Packs |
Base Multipliers
Life
85%
Armour
+25%
Resistance
Damage
85%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
8 ~ 50
Attack Time
1.995 Second
Damage Spread
±20%
Experience
85%
Model Size
135%
Type
QuillCrabBigFire
Metadata
QuillCrabBig
Extra Data
version 2 extends "Metadata/Monsters/QuillCrab/QuillCrabBase"
version 2
extends "Metadata/Monsters/QuillCrab/QuillCrabBase"
StateMachine
{
on_or_create_state_glowstate_1 = "AddEffectPack( 'Metadata/Monsters/QuillCrab/glow_stayin.epk' );"
on_state_glowstate_2 =
"
RemoveEffectPack( 'Metadata/Monsters/QuillCrab/glow_stayin.epk' );
AddEffectPack( 'Metadata/Monsters/QuillCrab/glow_death.epk' );
"
create_state_glowstate_2 = "AddEffectPack( 'Metadata/Monsters/QuillCrab/glow_stayout.epk' );"
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/QuillCrab/SpikeAttached.ao"
preload_epk = ""
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/QuillCrab/QuillCrabBig"] = {
name = "Porcupine Crab",
life = 0.85,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.85,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 50,
accuracy = 1,
skillList = {
"QuillCrabSpikeBurstEmptyAction",
"QuillCrabSpikeBurst",
"QuillCrabSpikeShrapnelAudio",
"QuillCrabSpikeShrapnel",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["QuillCrabSpikeBurstEmptyAction"] = {
name = "QuillCrabSpikeBurstEmptyAction",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.666,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
},
levels = {
[1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["QuillCrabSpikeBurst"] = {
name = "QuillCrabSpikeBurst",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"projectile_angle_variance",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"projectile_spread_radius",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectiles_not_offset",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {1000, 0, 20, 40, 13, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["QuillCrabSpikeShrapnelAudio"] = {
name = "QuillCrabSpikeShrapnelAudio",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"projectile_angle_variance",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"projectile_spread_radius",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectiles_not_offset",
"projectile_ballistic_angle_from_reference_event",
"always_pierce",
},
levels = {
[1] = {1002, 0, 20, 40, 13, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["QuillCrabSpikeShrapnel"] = {
name = "QuillCrabSpikeShrapnel",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"projectile_angle_variance",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"projectile_spread_radius",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectiles_not_offset",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {1003, 0, 20, 40, 18, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Porcupine Crab
Variant code: QuillCrabBigEliteOverview
Summary
| Spectre | Y | |
|---|---|---|
| Area | The Ziggurat Refuge | |
| Tags | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement | |
| Packs |
Base Multipliers
Life
85%
Armour
+25%
Resistance
Damage
85%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
8 ~ 50
Attack Time
1.995 Second
Damage Spread
±20%
Experience
85%
Model Size
135%
Type
QuillCrabBigFire
Metadata
QuillCrabBigElite
Extra Data
version 2 extends "Metadata/Monsters/QuillCrab/QuillCrabFire"
version 2 extends "Metadata/Monsters/QuillCrab/QuillCrabFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/QuillCrab/QuillCrabBigElite"] = {
name = "Porcupine Crab",
life = 0.85,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.85,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 50,
accuracy = 1,
skillList = {
"QuillCrabSpikeBurstEmptyAction",
"QuillCrabSpikeBurst",
"QuillCrabSpikeShrapnelAudio",
"QuillCrabSpikeShrapnel",
"CGEQuillCrabFireGround",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["QuillCrabSpikeBurstEmptyAction"] = {
name = "QuillCrabSpikeBurstEmptyAction",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.666,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
},
levels = {
[1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["QuillCrabSpikeBurst"] = {
name = "QuillCrabSpikeBurst",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"projectile_angle_variance",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"projectile_spread_radius",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectiles_not_offset",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {1000, 0, 20, 40, 13, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["QuillCrabSpikeShrapnelAudio"] = {
name = "QuillCrabSpikeShrapnelAudio",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"projectile_angle_variance",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"projectile_spread_radius",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectiles_not_offset",
"projectile_ballistic_angle_from_reference_event",
"always_pierce",
},
levels = {
[1] = {1002, 0, 20, 40, 13, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["QuillCrabSpikeShrapnel"] = {
name = "QuillCrabSpikeShrapnel",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"projectile_angle_variance",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"projectile_spread_radius",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectiles_not_offset",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {1003, 0, 20, 40, 18, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEQuillCrabFireGround"] = {
name = "CGEQuillCrabFireGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"is_area_damage",
},
levels = {
[1] = {1, -40, 4000, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}