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Pack Werewolf

Slug: Pack_Werewolf

Open Source Page
Spectre-capable
Tags: Beast_onhit_audio beast mammal_beast medium_movement melee not_int not_str physical_affinity red_blood
Areas: Ogham Farmlands Stones of Serle The Ezomyte Megaliths The Grelwood The Ziggurat Refuge
Pack Werewolf artwork

No custom art yet. Upload one to replace the placeholder.

Core Stat Percentiles

Evasion Rating
1,027
Top 2.1%
Accuracy
2,502
Top 71%
Spell Damage
245
Top 77%
Armour
2,413
Top 81%
Life
8,145
Top 87%
Damage
245
Top 95%

Other Notable Percentiles

Critical Damage Bonus
+30%
Top 0.1%
Level
68
Top 2.1%
Critical Hits Chance
5%
Top 3.2%
Damage Spread
±20%
Top 4.7%
Metadata
WerewolfPack1
Top 25%
Attack Time
1.5 Second
Top 30%

Pack Werewolf

Variant code: WerewolfPack1
Section 1 of 3

Base Multipliers

Life
105%
Evasion
+45%
Resistance
-30 30 0 0
Damage
105%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experience
105%
Model Size
100%
Type
WerewolfPack
Metadata
WerewolfPack1

Extra Data

version 2
extends "Metadata/Monsters/Monster"

StateMachine {}

Stats
{
	set_base_heavy_stun_duration_ms = 2566
}
version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Werewolves/WerewolfPack1"] = {
    name = "Pack Werewolf",
    life = 1.05,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.05,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "WerewolfPackHowlEAS",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WerewolfPackHowlEAS"] = {
    name = "WerewolfPackHowlEAS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}

Pack Werewolf

Variant code: WerewolfPackStrongbox_
Section 2 of 3

Overview

Beast

Summary

Spectre N
Tags beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Packs
  • Werewolf Prowler, Pack Werewolf
  • Base Multipliers

    Life
    105%
    Evasion
    +45%
    Resistance
    -30 30 0 0
    Damage
    105%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    5 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    105%
    Model Size
    100%
    Type
    WerewolfPack
    Metadata
    WerewolfPackStrongbox_

    Extra Data

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2566
    }
    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Werewolves/WerewolfPackStrongbox_"] = {
        name = "Pack Werewolf",
        life = 1.05,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "WerewolfPackHowlEAS",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WerewolfPackHowlEAS"] = {
        name = "WerewolfPackHowlEAS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    

    Pack Werewolf

    Variant code: WerewolfPackHuntingGrounds
    Section 3 of 3

    Overview

    Beast

    Summary

    Spectre Y
    Tags beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood
    Packs
  • Voracious Werewolf, Pack Werewolf
  • Base Multipliers

    Life
    105%
    Evasion
    +45%
    Resistance
    -30 30 0 0
    Damage
    105%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    5 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    105%
    Model Size
    100%
    Type
    WerewolfPack
    Metadata
    WerewolfPackHuntingGrounds

    Extra Data

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2566
    }
    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Werewolves/WerewolfPackHuntingGrounds"] = {
        name = "Pack Werewolf",
        life = 1.05,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "WerewolfPackHowlEAS",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WerewolfPackHowlEAS"] = {
        name = "WerewolfPackHowlEAS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }