Nameless Hulk
Slug: Nameless_Hulk
Open Source Page
Spectre-capable
Tags:
MonsterBlunt_onhit_audio
beast
insect
medium_movement
not_dex
not_int
red_blood
Areas:
The Blackwood
The Viridian Wildwood
No custom art yet. Upload one to replace the placeholder.
Stats by Level
| Rarity | Life | Damage | Armour | Evasion | Accuracy | Experience | Resistances |
|---|---|---|---|---|---|---|---|
| Unique | 2,903,422 | 1,168.1 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Rare | 800,944 | 1,168.1 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Magic | 248,293 | 1,168.1 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Normal | 100,118 | 1,168.1 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
Core Stat Percentiles
Life
2,903,422
Unique @ Level 100
Damage
1,168.1
Unique @ Level 100
Armour
14,441
Unique @ Level 100
Evasion
1,304
Unique @ Level 100
Accuracy
4,011
Unique @ Level 100
Experience
0
Unique @ Level 100
Other Notable Percentiles
Resistances
F: 0% / C: 0% / L: 0% / Ch: 0%
Unique @ Level 100
Nameless Hulk
Variant code: DemonHulk_Overview
Summary
| Spectre | Y | |
|---|---|---|
| Tags | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood | |
| Packs |
Base Multipliers
Life
200%
Armour
+50%
Resistance
Damage
200%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
7 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
BrambleHulkRitual
Metadata
DemonHulk_
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2900
}
version 2
extends "Metadata/Monsters/Monster"
Preload
{
preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BrambleHulk/monkey_rage.epk"
}
Life
{
on_death = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );"
on_spawned_dead = { AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' ); }
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueRitual/DemonFaction/DemonHulk_"] = {
name = "Nameless Hulk",
life = 2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 13,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"BrambleHulkAllyEnrage",
"DemonHulkSlam",
"DemonHulkSlamTriggered",
"BrambleHulkSlamLeap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrambleHulkAllyEnrage"] = {
name = "BrambleHulkAllyEnrage",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DemonHulkSlam"] = {
name = "DemonHulkSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"is_area_damage",
"base_skill_can_be_blocked",
},
levels = {
[1] = {12, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DemonHulkSlamTriggered"] = {
name = "DemonHulkSlamTriggered",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"is_area_damage",
"base_skill_can_be_blocked",
},
levels = {
[1] = {12, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrambleHulkSlamLeap"] = {
name = "Dash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-10, 42, 70, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Nameless Hulk
Variant code: DemonHulkWILDWOODOverview
Summary
| Spectre | Y | |
|---|---|---|
| Area | The Blackwood, The Viridian Wildwood | |
| Tags | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood | |
| Packs |
Base Multipliers
Life
200%
Armour
+50%
Resistance
Damage
200%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
7 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
BrambleHulkRitual
Metadata
DemonHulkWILDWOOD
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2900
}
version 2
extends "Metadata/Monsters/Monster"
Preload
{
preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BrambleHulk/monkey_rage.epk"
}
Life
{
on_death = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );"
on_spawned_dead = { AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' ); }
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueRitual/DemonFaction/DemonHulkWILDWOOD"] = {
name = "Nameless Hulk",
life = 2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 13,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"BrambleHulkAllyEnrage",
"DemonHulkSlam",
"DemonHulkSlamTriggered",
"BrambleHulkSlamLeap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrambleHulkAllyEnrage"] = {
name = "BrambleHulkAllyEnrage",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DemonHulkSlam"] = {
name = "DemonHulkSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"is_area_damage",
"base_skill_can_be_blocked",
},
levels = {
[1] = {12, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DemonHulkSlamTriggered"] = {
name = "DemonHulkSlamTriggered",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"is_area_damage",
"base_skill_can_be_blocked",
},
levels = {
[1] = {12, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrambleHulkSlamLeap"] = {
name = "Dash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-10, 42, 70, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}