Mud Simulacrum
Slug: Mud_Simulacrum
Open Source Page
Spectre-capable
Tags:
MonsterBlunt_onhit_audio
allows_inc_aoe
cannot_be_monolith
construct
earth_elemental
melee
mud_blood
physical_affinity
stone_construct
very_slow_movement
Areas:
Mud Burrow
The Ziggurat Refuge
No custom art yet. Upload one to replace the placeholder.
Stats by Level
| Rarity | Life | Damage | Armour | Evasion | Accuracy | Experience | Resistances |
|---|---|---|---|---|---|---|---|
| Unique | 2,395,323 | 963.68 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Rare | 660,779 | 963.68 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Magic | 204,841 | 963.68 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Normal | 82,597 | 963.68 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
Core Stat Percentiles
Life
2,395,323
Unique @ Level 100
Damage
963.68
Unique @ Level 100
Armour
14,441
Unique @ Level 100
Evasion
1,304
Unique @ Level 100
Accuracy
4,011
Unique @ Level 100
Experience
0
Unique @ Level 100
Other Notable Percentiles
Resistances
F: 0% / C: 0% / L: 0% / Ch: 0%
Unique @ Level 100
Mud Simulacrum
Variant code: MudGolemOverview
Summary
| Spectre | Y | |
|---|---|---|
| Tags | construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
Base Multipliers
Life
165%
Resistance
Damage
165%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 18
Attack Time
3 Second
Damage Spread
±20%
Experience
165%
Model Size
125%
Type
MudGolem
Metadata
MudGolem
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
}
Stats
{
set_base_heavy_stun_duration_ms = 3650
}
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
on_construction_complete =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/MudGolem/epk/mud_drips.epk' );
"
}
StateMachine
{
on_timer_deatheffect =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/MudGolem/MudGolemDissolve.epk' );
PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/MudGolem/MudGolemDissolve_Audio.ao' );
"
}
Life
{
on_death =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/MudGolem/epk/mud_drips.epk' );
StartStateTimer( deatheffect, 1.0 );
"
}
Preload
{
preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/MudGolem/MudGolemDissolve.epk"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/MudGolem/MudGolemDissolve_Audio.ao"
}
Transitionable
{
on_transition =
"
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/MudGolem/MudGolemAggroAudio.ao' );
} );
"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MudGolem/MudGolem"] = {
name = "Mud Simulacrum",
life = 1.65,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.65,
damageSpread = 0.2,
attackTime = 3,
attackRange = 18,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MudGolemSlam",
"MudGolemMaggotSummon",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MudGolemSlam"] = {
name = "MudGolemSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
},
levels = {
[1] = {20, 2500, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MudGolemMaggotSummon"] = {
name = "MudGolemMaggotSummon",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
},
levels = {
[1] = {5, 1003, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Mud Simulacrum
Variant code: MudGolemWet1Overview
Summary
| Spectre | Y | |
|---|---|---|
| Area | Mud Burrow, The Ziggurat Refuge | |
| Tags | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement | |
| Packs |
Base Multipliers
Life
165%
Resistance
Damage
165%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 18
Attack Time
3 Second
Damage Spread
±20%
Experience
165%
Model Size
125%
Type
MudGolem
Metadata
MudGolemWet1
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
}
Stats
{
set_base_heavy_stun_duration_ms = 3650
}
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
on_construction_complete =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/MudGolem/epk/mud_drips.epk' );
"
}
StateMachine
{
on_timer_deatheffect =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/MudGolem/MudGolemDissolve.epk' );
PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/MudGolem/MudGolemDissolve_Audio.ao' );
"
}
Life
{
on_death =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/MudGolem/epk/mud_drips.epk' );
StartStateTimer( deatheffect, 1.0 );
"
}
Preload
{
preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/MudGolem/MudGolemDissolve.epk"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/MudGolem/MudGolemDissolve_Audio.ao"
}
Transitionable
{
on_transition =
"
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/MudGolem/MudGolemAggroAudio.ao' );
} );
"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MudGolem/MudGolemWet1"] = {
name = "Mud Simulacrum",
life = 1.65,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.65,
damageSpread = 0.2,
attackTime = 3,
attackRange = 18,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MudGolemSlam",
"MudGolemMaggotSummon",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MudGolemSlam"] = {
name = "MudGolemSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
},
levels = {
[1] = {20, 2500, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MudGolemMaggotSummon"] = {
name = "MudGolemMaggotSummon",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
},
levels = {
[1] = {5, 1003, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Mud Simulacrum
Variant code: MudGolemWetEmerge1Overview
Summary
| Spectre | Y | |
|---|---|---|
| Tags | cannot_be_monolith, construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
Base Multipliers
Life
165%
Resistance
Damage
165%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 18
Attack Time
3 Second
Damage Spread
±20%
Experience
165%
Model Size
125%
Type
MudGolem
Metadata
MudGolemWetEmerge1
Extra Data
version 2
extends "Metadata/Monsters/MudGolem/MudGolem"
Actor
{
basic_action = "Emerge"
}
version 2 extends "Metadata/Monsters/MudGolem/MudGolem"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MudGolem/MudGolemWetEmerge1"] = {
name = "Mud Simulacrum",
life = 1.65,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.65,
damageSpread = 0.2,
attackTime = 3,
attackRange = 18,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MudGolemSlam",
"MudGolemMaggotSummon",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MudGolemSlam"] = {
name = "MudGolemSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
},
levels = {
[1] = {20, 2500, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MudGolemMaggotSummon"] = {
name = "MudGolemMaggotSummon",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
},
levels = {
[1] = {5, 1003, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Mud Simulacrum
Variant code: MudGolemWetEncased1Overview
Summary
| Spectre | Y | |
|---|---|---|
| Tags | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
Base Multipliers
Life
165%
Resistance
Damage
165%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 18
Attack Time
3 Second
Damage Spread
±20%
Experience
165%
Model Size
125%
Type
MudGolem
Metadata
MudGolemWetEncased1
Extra Data
version 2
extends "Metadata/Monsters/MudGolem/MudGolem"
Actor
{
basic_action = "ChangeToStance1"
}
Transitionable
{
}
BaseEvents
{
on_construction_complete = "IfTransitioned( {}, { Call(encase_at_start); } );"
}
Functions
{
encase_at_start =
"
IfInStance( stance2, (){ PlayAnimation( emerge_slam_v01_02 ); } );
IfInStance( stance3, (){ PlayAnimation( emerge_slam_v01_06 ); } );
IfInStance( stance4, (){ PlayAnimation( emerge_slam_v02_011 ); } );
IfInStance( stance5, (){ PlayAnimation( emerge_slam_v02_03 ); } );
IfInStance( stance6, (){ PlayAnimation( emerge_slam_v04_01 ); } );
PauseAnimation( );
"
}
version 2 extends "Metadata/Monsters/MudGolem/MudGolem"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MudGolem/MudGolemWetEncased1"] = {
name = "Mud Simulacrum",
life = 1.65,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.65,
damageSpread = 0.2,
attackTime = 3,
attackRange = 18,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MudGolemSlam",
"MudGolemMaggotSummon",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MudGolemSlam"] = {
name = "MudGolemSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
},
levels = {
[1] = {20, 2500, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MudGolemMaggotSummon"] = {
name = "MudGolemMaggotSummon",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
},
levels = {
[1] = {5, 1003, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}