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Mud Simulacrum

Slug: Mud_Simulacrum

Open Source Page
Spectre-capable
Tags: MonsterBlunt_onhit_audio allows_inc_aoe cannot_be_monolith construct earth_elemental melee mud_blood physical_affinity stone_construct very_slow_movement
Areas: Mud Burrow The Ziggurat Refuge
Mud Simulacrum artwork

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Stats by Level

Rarity Life Damage Armour Evasion Accuracy Experience Resistances
Unique 2,395,323 963.68 14,441 1,304 4,011 0 F: 0% / C: 0% / L: 0% / Ch: 0%
Rare 660,779 963.68 14,441 1,304 4,011 0 F: 0% / C: 0% / L: 0% / Ch: 0%
Magic 204,841 963.68 14,441 1,304 4,011 0 F: 0% / C: 0% / L: 0% / Ch: 0%
Normal 82,597 963.68 14,441 1,304 4,011 0 F: 0% / C: 0% / L: 0% / Ch: 0%

Core Stat Percentiles

Life
2,395,323
Unique @ Level 100
Damage
963.68
Unique @ Level 100
Armour
14,441
Unique @ Level 100
Evasion
1,304
Unique @ Level 100
Accuracy
4,011
Unique @ Level 100
Experience
0
Unique @ Level 100

Other Notable Percentiles

Resistances
F: 0% / C: 0% / L: 0% / Ch: 0%
Unique @ Level 100

Mud Simulacrum

Variant code: MudGolem
Section 1 of 4

Overview

Construct

Summary

Spectre Y
Tags construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement

Base Multipliers

Life
165%
Resistance
30 30 -30 0
Damage
165%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 18
Attack Time
3 Second
Damage Spread
±20%
Experience
165%
Model Size
125%
Type
MudGolem
Metadata
MudGolem

Extra Data

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	
}

Stats
{
	set_base_heavy_stun_duration_ms = 3650
}
version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/MudGolem/epk/mud_drips.epk' );
	"
}

StateMachine
{
	on_timer_deatheffect =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/MudGolem/MudGolemDissolve.epk' );
		PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/MudGolem/MudGolemDissolve_Audio.ao' );
	"
}

Life
{
	on_death =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/MudGolem/epk/mud_drips.epk' );
		StartStateTimer( deatheffect, 1.0 );
	"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/MudGolem/MudGolemDissolve.epk"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/MudGolem/MudGolemDissolve_Audio.ao"
}

Transitionable
{
	on_transition =
	"
		Roll( 1, 2,
		{
			PlayEffect( 'Metadata/Monsters/MudGolem/MudGolemAggroAudio.ao' );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MudGolem/MudGolem"] = {
    name = "Mud Simulacrum",
    life = 1.65,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 3,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MudGolemSlam",
        "MudGolemMaggotSummon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MudGolemSlam"] = {
    name = "MudGolemSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {20, 2500, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MudGolemMaggotSummon"] = {
    name = "MudGolemMaggotSummon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
    },
    levels = {
        [1] = {5, 1003, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}

Mud Simulacrum

Variant code: MudGolemWet1
Section 2 of 4

Overview

Construct

Summary

Spectre Y
Area Mud Burrow, The Ziggurat Refuge
Tags allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement
Packs
  • Mud Burrow: Mud Simulacrum
  • The Ziggurat Refuge: Mud Simulacrum, Wretched Rattler, Wretched Rattler
  • The Ziggurat Refuge: Mud Simulacrum, Flesh Larva
  • Base Multipliers

    Life
    165%
    Resistance
    30 30 -30 0
    Damage
    165%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 18
    Attack Time
    3 Second
    Damage Spread
    ±20%
    Experience
    165%
    Model Size
    125%
    Type
    MudGolem
    Metadata
    MudGolemWet1

    Extra Data

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3650
    }
    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/MudGolem/epk/mud_drips.epk' );
    	"
    }
    
    StateMachine
    {
    	on_timer_deatheffect =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/MudGolem/MudGolemDissolve.epk' );
    		PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/MudGolem/MudGolemDissolve_Audio.ao' );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/MudGolem/epk/mud_drips.epk' );
    		StartStateTimer( deatheffect, 1.0 );
    	"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/MudGolem/MudGolemDissolve.epk"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/MudGolem/MudGolemDissolve_Audio.ao"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/MudGolem/MudGolemAggroAudio.ao' );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MudGolem/MudGolemWet1"] = {
        name = "Mud Simulacrum",
        life = 1.65,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 3,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MudGolemSlam",
            "MudGolemMaggotSummon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MudGolemSlam"] = {
        name = "MudGolemSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {20, 2500, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MudGolemMaggotSummon"] = {
        name = "MudGolemMaggotSummon",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
        },
        levels = {
            [1] = {5, 1003, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    

    Mud Simulacrum

    Variant code: MudGolemWetEmerge1
    Section 3 of 4

    Overview

    Construct

    Summary

    Spectre Y
    Tags cannot_be_monolith, construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement

    Base Multipliers

    Life
    165%
    Resistance
    30 30 -30 0
    Damage
    165%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 18
    Attack Time
    3 Second
    Damage Spread
    ±20%
    Experience
    165%
    Model Size
    125%
    Type
    MudGolem
    Metadata
    MudGolemWetEmerge1

    Extra Data

    version 2
    extends "Metadata/Monsters/MudGolem/MudGolem"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    version 2
    extends "Metadata/Monsters/MudGolem/MudGolem"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MudGolem/MudGolemWetEmerge1"] = {
        name = "Mud Simulacrum",
        life = 1.65,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 3,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MudGolemSlam",
            "MudGolemMaggotSummon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MudGolemSlam"] = {
        name = "MudGolemSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {20, 2500, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MudGolemMaggotSummon"] = {
        name = "MudGolemMaggotSummon",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
        },
        levels = {
            [1] = {5, 1003, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    

    Mud Simulacrum

    Variant code: MudGolemWetEncased1
    Section 4 of 4

    Overview

    Construct

    Summary

    Spectre Y
    Tags allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement

    Base Multipliers

    Life
    165%
    Resistance
    30 30 -30 0
    Damage
    165%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 18
    Attack Time
    3 Second
    Damage Spread
    ±20%
    Experience
    165%
    Model Size
    125%
    Type
    MudGolem
    Metadata
    MudGolemWetEncased1

    Extra Data

    version 2
    extends "Metadata/Monsters/MudGolem/MudGolem"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Transitionable
    {
    }
    
    BaseEvents
    {
    	on_construction_complete = "IfTransitioned( {}, { Call(encase_at_start); } );"
    }
    
    Functions
    {
    	encase_at_start =
    	"
    		IfInStance( stance2, (){ PlayAnimation( emerge_slam_v01_02 ); } );
    		IfInStance( stance3, (){ PlayAnimation( emerge_slam_v01_06 ); } );
    		IfInStance( stance4, (){ PlayAnimation( emerge_slam_v02_011 ); } );
    		IfInStance( stance5, (){ PlayAnimation( emerge_slam_v02_03 ); } );
    		IfInStance( stance6, (){ PlayAnimation( emerge_slam_v04_01 ); } );
    		PauseAnimation( );
    	"
    }
    version 2
    extends "Metadata/Monsters/MudGolem/MudGolem"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MudGolem/MudGolemWetEncased1"] = {
        name = "Mud Simulacrum",
        life = 1.65,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 3,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MudGolemSlam",
            "MudGolemMaggotSummon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MudGolemSlam"] = {
        name = "MudGolemSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {20, 2500, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MudGolemMaggotSummon"] = {
        name = "MudGolemMaggotSummon",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
        },
        levels = {
            [1] = {5, 1003, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }