Mar Acolyte
Slug: Mar_Acolyte
Open Source Page
Spectre-capable
Tags:
StaffMetal_onhit_audio
allows_additional_projectiles
allows_inc_aoe
fire_affinity
human
humanoid
medium_movement
melee
not_str
red_blood
sanctum_monster
Areas:
Buried Shrines
Qimah
The Ziggurat Refuge
Trial of the Sekhemas
No custom art yet. Upload one to replace the placeholder.
Stats by Level
| Rarity | Life | Damage | Armour | Evasion | Accuracy | Experience | Resistances |
|---|---|---|---|---|---|---|---|
| Unique | 2,177,566 | 876.07 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Rare | 600,708 | 876.07 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Magic | 186,219 | 876.07 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Normal | 75,088 | 876.07 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
Core Stat Percentiles
Life
2,177,566
Unique @ Level 100
Damage
876.07
Unique @ Level 100
Armour
14,441
Unique @ Level 100
Evasion
1,304
Unique @ Level 100
Accuracy
4,011
Unique @ Level 100
Experience
0
Unique @ Level 100
Other Notable Percentiles
Resistances
F: 0% / C: 0% / L: 0% / Ch: 0%
Unique @ Level 100
Mar Acolyte
Variant code: MarAcolyteOverview
Summary
| Spectre | Y | |
|---|---|---|
| Area | Buried Shrines, Qimah, The Ziggurat Refuge | |
| Tags | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio | |
| Packs |
Base Multipliers
Life
150%
Energy Shield From Life
10%
Evasion
+25%
Resistance
Damage
150%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 18
Attack Time
1.17 Second
Damage Spread
±20%
Experience
150%
Model Size
100%
Type
MarAcolyte
Metadata
MarAcolyte
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
}
Stats
{
set_base_heavy_stun_duration_ms = 2083
}
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition =
"
Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/MarAcolyte/MarAcolyteAggroAudio.ao' ); } );
"
}
BaseEvents
{
on_construction_complete = "AddEffectPack( 'Metadata/Monsters/MarAcolyte/Effects/Epk/brazier_fire.epk' );"
}
Life
{
on_death = "RemoveEffectPack( 'Metadata/Monsters/MarAcolyte/Effects/Epk/brazier_fire.epk' );"
}
Preload
{
preload_epk = "Metadata/Monsters/MarAcolyte/Effects/Epk/brazier_fire.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MarAcolyte/MarAcolyte"] = {
name = "Mar Acolyte",
life = 1.5,
energyShield = 0.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 18,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedFire",
"MarAcolyteSlam",
"MarAcolyteThrowFire",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_fire",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MarAcolyteSlam"] = {
name = "MarAcolyteSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"active_skill_base_area_of_effect_radius",
"ground_slam_cone_angle_override",
"ground_slam_wave_duration_override_ms",
"brutus_ground_slam_effect_step",
"brutus_ground_slam_number_of_effects_at_max",
"brutus_ground_slam_number_of_effects_at_min",
"is_area_damage",
},
levels = {
[1] = {45, 40, 55, 30, 450, 250, 5, 3, baseMultiplier = 1.15, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MarAcolyteThrowFire"] = {
name = "MarAcolyteThrowFire",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {60, 100, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Mar Acolyte
Variant code: MarAcolyteSanctumTrialOverview
Summary
| Spectre | Y | |
|---|---|---|
| Area | Trial of the Sekhemas | |
| Tags | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio | |
| Packs |
Base Multipliers
Life
150%
Energy Shield From Life
10%
Evasion
+25%
Resistance
Damage
150%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 18
Attack Time
1.17 Second
Damage Spread
±20%
Experience
150%
Model Size
100%
Type
MarAcolyteSanctumTrial
Metadata
MarAcolyteSanctumTrial
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
}
Stats
{
set_base_heavy_stun_duration_ms = 2083
}
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition =
"
Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/MarAcolyte/MarAcolyteAggroAudio.ao' ); } );
"
}
BaseEvents
{
on_construction_complete = "AddEffectPack( 'Metadata/Monsters/MarAcolyte/Effects/Epk/brazier_fire.epk' );"
}
Life
{
on_death = "RemoveEffectPack( 'Metadata/Monsters/MarAcolyte/Effects/Epk/brazier_fire.epk' );"
}
Preload
{
preload_epk = "Metadata/Monsters/MarAcolyte/Effects/Epk/brazier_fire.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MarAcolyte/MarAcolyteSanctumTrial"] = {
name = "Mar Acolyte",
life = 1.5,
energyShield = 0.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 18,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedFire",
"WalkEmergeSanctumPortal",
"MarAcolyteSlam",
"MarAcolyteThrowFire",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_fire",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeSanctumPortal"] = {
name = "WalkEmergeSanctumPortal",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.6,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {225, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MarAcolyteSlam"] = {
name = "MarAcolyteSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"active_skill_base_area_of_effect_radius",
"ground_slam_cone_angle_override",
"ground_slam_wave_duration_override_ms",
"brutus_ground_slam_effect_step",
"brutus_ground_slam_number_of_effects_at_max",
"brutus_ground_slam_number_of_effects_at_min",
"is_area_damage",
},
levels = {
[1] = {45, 40, 55, 30, 450, 250, 5, 3, baseMultiplier = 1.15, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MarAcolyteThrowFire"] = {
name = "MarAcolyteThrowFire",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {60, 100, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}