Lost-men Necromancer
Slug: Lost-men_Necromancer
Open Source Page
Spectre-capable
Tags:
Caster
Unarmed_onhit_audio
allows_additional_projectiles
cultist
human
humanoid
lightning_affinity
monster_summons_adds
not_dex
not_str
red_blood
very_slow_movement
Areas:
Mastodon Badlands
Qimah
The Bone Pits
The Ziggurat Refuge
Wayward Isle
[DNT] River Barrens
No custom art yet. Upload one to replace the placeholder.
Stats by Level
| Rarity | Life | Damage | Armour | Evasion | Accuracy | Experience | Resistances |
|---|---|---|---|---|---|---|---|
| Unique | 1,742,053 | 700.86 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Rare | 480,566 | 700.86 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Magic | 148,976 | 700.86 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Normal | 60,071 | 700.86 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
Core Stat Percentiles
Life
1,742,053
Unique @ Level 100
Damage
700.86
Unique @ Level 100
Armour
14,441
Unique @ Level 100
Evasion
1,304
Unique @ Level 100
Accuracy
4,011
Unique @ Level 100
Experience
0
Unique @ Level 100
Other Notable Percentiles
Resistances
F: 0% / C: 0% / L: 0% / Ch: 0%
Unique @ Level 100
Lost-men Necromancer
Variant code: BoneCultistNecromancerOverview
Summary
| Spectre | Y | |
|---|---|---|
| Area | Mastodon Badlands, The Bone Pits, [DNT] River Barrens, Qimah, Wayward Isle, The Ziggurat Refuge | |
| Tags | allows_additional_projectiles, Caster, cultist, human, humanoid, lightning_affinity, monster_summons_adds, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement | |
| Packs |
Base Multipliers
Life
120%
Energy Shield From Life
20%
Resistance
Damage
120%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 6
Attack Time
1.35 Second
Damage Spread
±20%
Experience
120%
Model Size
100%
Type
BoneCultistNecromancer
Metadata
BoneCultistNecromancer
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Animated
{
animated_object = "Metadata/Monsters/BoneCultists/BoneCultist_Zealots/BoneCultistZealots01.ao"
}
Actor
{
basic_action = "ChangeToStance2"
}
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistsZealots/epk/body_idle.epk' );"
on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistsZealots/epk/body_idle.epk' );"
}
Preload
{
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistsZealots/epk/body_idle.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BoneCultists/BoneCultist_Necromancer/BoneCultistNecromancer"] = {
name = "Lost-men Necromancer",
life = 1.2,
energyShield = 0.2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.35,
attackRange = 6,
accuracy = 1,
skillList = {
"BoneCultistSummonSkeletons",
"BoneCultistReviveSkeletons",
"MPSBoneCultistNecromancerLightning",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["BoneCultistSummonSkeletons"] = {
name = "BoneCultistSummonSkeletons",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_radius_+%",
"active_skill_area_of_effect_radius_+%_final",
"summoned_monsters_are_minions",
"summoned_monsters_no_drops_or_experience",
},
levels = {
[1] = {3, 1016, 30, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BoneCultistReviveSkeletons"] = {
name = "BoneCultistReviveSkeletons",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBoneCultistNecromancerLightning"] = {
name = "MPSBoneCultistNecromancerLightning",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.333,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"active_skill_shock_chance_+%_final",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, 1019, -40, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}