Knight-Gaunt
Slug: Knight-Gaunt
Open Source Page
Spectre-capable
Tags:
1HSword_onhit_audio
bones
humanoid
melee
not_dex
not_int
physical_affinity
skeleton
undead
very_slow_movement
Areas:
Crypt
Holten
Riverhold
Stones of Serle
The Ziggurat Refuge
Tomb of the Consort
No custom art yet. Upload one to replace the placeholder.
Stats by Level
| Rarity | Life | Damage | Armour | Evasion | Accuracy | Experience | Resistances |
|---|---|---|---|---|---|---|---|
| Unique | 3,266,350 | 1,314.11 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Rare | 901,062 | 1,314.11 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Magic | 279,329 | 1,314.11 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Normal | 112,633 | 1,314.11 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
Core Stat Percentiles
Life
3,266,350
Unique @ Level 100
Damage
1,314.11
Unique @ Level 100
Armour
14,441
Unique @ Level 100
Evasion
1,304
Unique @ Level 100
Accuracy
4,011
Unique @ Level 100
Experience
0
Unique @ Level 100
Other Notable Percentiles
Resistances
F: 0% / C: 0% / L: 0% / Ch: 0%
Unique @ Level 100
Knight-Gaunt
Variant code: SkeletalReaperOverview
Implicit Mods: stance movement speed +% final [100]
Summary
| Spectre | Y | |
|---|---|---|
| Area | Tomb of the Consort, Stones of Serle, Holten, Crypt, The Ziggurat Refuge, Riverhold | |
| Tags | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement | |
| Packs |
Base Multipliers
Life
225%
Armour
+60%
Resistance
Damage
225%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experience
225%
Model Size
125%
Type
SkeletalReaper
Metadata
SkeletalReaper
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 3533
}
StateMachine
{
define_shared_state =
"
invisible;
no_collision;
"
on_or_create_state_no_collision_1 = { RemoveCollidability(); }
on_state_no_collision_0 = { MakeCollidable(); }
}
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Transitionable {}
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_state_invisible_1 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeIn.epk' );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', fadein );
QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', loop );
"
create_state_invisible_1 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', loop );
"
on_state_invisible_0 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeIn.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', fadeout );
QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', animationPreSet );
"
create_state_invisible_0 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeIn.epk' );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', animationPreSet );
"
}
Transitionable
{
on_transition =
"
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/SkeletalReaper/SkeletalReaperAggroAudio.ao' );
} );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/SkeletalReaper/SkeletalReaperAggroAudio.ao"
}
Functions
{
HideAttachedMeshSegments =
"
RemoveAttachedObjectFromBones( R_Weapon );
RemoveAttachedObjectFromBones( chest_jntBnd );
"
ShowAttachedMeshSegments =
"
AddAttached( 'Metadata/Monsters/SkeletalReaper/attachments/SkeletalReaperWingsHeld.ao', chest_jntBnd );
AddAttached( 'Metadata/Monsters/SkeletalReaper/attachments/SkeletalReaperWeaponHeld.ao', R_Weapon );
"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletalReaper/SkeletalReaper"] = {
name = "Knight-Gaunt",
life = 2.25,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.25,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 15,
accuracy = 1,
weaponType1 = "One Hand Axe",
skillList = {
"MeleeAtAnimationSpeed",
"GASkeletalReaperEmergeReap",
"EASSkeletalReaperSubmerge",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GASkeletalReaperEmergeReap"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"attacks_inflict_bleeding_on_hit",
},
levels = {
[1] = {-60, -4, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASSkeletalReaperSubmerge"] = {
name = "EASSkeletalReaperSubmerge",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Knight-Gaunt
Variant code: SkeletalReaperStrongboxOverview
Implicit Mods: stance movement speed +% final [100]
Summary
| Spectre | N | |
|---|---|---|
| Tags | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement | |
| Packs |
Base Multipliers
Life
225%
Armour
+60%
Resistance
Damage
225%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experience
225%
Model Size
125%
Type
SkeletalReaper
Metadata
SkeletalReaperStrongbox
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 3533
}
StateMachine
{
define_shared_state =
"
invisible;
no_collision;
"
on_or_create_state_no_collision_1 = { RemoveCollidability(); }
on_state_no_collision_0 = { MakeCollidable(); }
}
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Transitionable {}
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_state_invisible_1 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeIn.epk' );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', fadein );
QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', loop );
"
create_state_invisible_1 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', loop );
"
on_state_invisible_0 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeIn.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', fadeout );
QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', animationPreSet );
"
create_state_invisible_0 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeIn.epk' );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', animationPreSet );
"
}
Transitionable
{
on_transition =
"
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/SkeletalReaper/SkeletalReaperAggroAudio.ao' );
} );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/SkeletalReaper/SkeletalReaperAggroAudio.ao"
}
Functions
{
HideAttachedMeshSegments =
"
RemoveAttachedObjectFromBones( R_Weapon );
RemoveAttachedObjectFromBones( chest_jntBnd );
"
ShowAttachedMeshSegments =
"
AddAttached( 'Metadata/Monsters/SkeletalReaper/attachments/SkeletalReaperWingsHeld.ao', chest_jntBnd );
AddAttached( 'Metadata/Monsters/SkeletalReaper/attachments/SkeletalReaperWeaponHeld.ao', R_Weapon );
"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletalReaper/SkeletalReaperStrongbox"] = {
name = "Knight-Gaunt",
life = 2.25,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.25,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 15,
accuracy = 1,
weaponType1 = "One Hand Axe",
skillList = {
"MeleeAtAnimationSpeed",
"GASkeletalReaperEmergeReap",
"EASSkeletalReaperSubmerge",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GASkeletalReaperEmergeReap"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"attacks_inflict_bleeding_on_hit",
},
levels = {
[1] = {-60, -4, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASSkeletalReaperSubmerge"] = {
name = "EASSkeletalReaperSubmerge",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}