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Godwin of the Shattered Creed

Slug: Godwin_of_the_Shattered_Creed

Open Source Page
Tags: 2HBluntWood_onhit_audio construct not_dex not_int stone_construct very_slow_movement
Areas: Holten
Godwin of the Shattered Creed artwork

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Core Stat Percentiles

Spell Damage
481
Top 20%
Damage
481
Top 67%
Evasion Rating
524
Top 81%
Armour
2,210
Top 86%
Life
7,050
Top 91%
Accuracy
1,494
Top 93%

Other Notable Percentiles

Resistance
75 -30 0 0
Top 0.1%
Critical Damage Bonus
+30%
Top 0.1%
Attack Distance
9 ~ 15
Top 1.6%
Critical Hits Chance
5%
Top 3.2%
Model Size
150%
Top 4.2%
Attack Time
2.355 Second
Top 6.8%

Godwin of the Shattered Creed

Variant code: SentinelUnarmedBossGothic
Section 1 of 1

Overview

Construct
Area: Holten

Implicit Mods: stance movement speed +% final [-35], i am boss of tier [2] monster dropped item rarity +% [1600] monster slain experience +% [0]

Summary

Spectre N
Area Holten
Tags 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement

Base Multipliers

Life
200%
Armour
+100%
Resistance
75 -30 0 0
Damage
313%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
9 ~ 15
Attack Time
2.355 Second
Damage Spread
±10%
Experience
250%
Model Size
150%
Type
SanctumSentinelUnarmedBossGothic
Metadata
SentinelUnarmedBossGothic

Extra Data

version 2
extends "Metadata/Monsters/GothicSentinels/GothicSentinelsBase"

Stats
{
	set_base_heavy_stun_duration_ms = 9066
}

BaseEvents
{
	on_construction_complete = "globals.sentinelunarmedboss += this;"
}
version 2
extends "Metadata/Monsters/GothicSentinels/GothicSentinelsBase"

Life
{
	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheExperimets/epk/frozenAura.epk' );"
}

Animated
{
	on_event_death =
	"
		globals.sentinelmaceboss.IfAlive( (){ AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheExperimets/epk/fieryAura.epk' ); } );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheExperimets/epk/fire_death_01.epk' );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MarakethSanctumTrial/Boss/SentinelUnarmedBossGothic"] = {
    name = "Godwin of the Shattered Creed",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.13,
    damageSpread = 0.1,
    attackTime = 2.355,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Unarmed",
    skillList = {
        "MeleeAtAnimationSpeedFire",
        "GAMarakethSentinelUnarmedBossFistSlam",
        "GAMarakethSentinelUnarmedBossFistSlamFrontalCone",
        "GASMarakethSentinelUnarmedBossFootSlamImpact",
        "GAMarakethSentinelUnarmedBossFootSlamWave",
        "GSMarakethSentinelUnarmedBossExplodeSelf",
        "GAMarakethSentinelUnarmedBossFootSlamWaveLeft",
        "GAMarakethSentinelUnarmedBossFootSlamWaveRight",
        "EAAMarakethSentinelUnarmedBossFootSlam",
        "EAAMarakethSentinelUnarmedBossEnrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMarakethSentinelUnarmedBossFistSlam"] = {
    name = "GAMarakethSentinelUnarmedBossFistSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMarakethSentinelUnarmedBossFistSlamFrontalCone"] = {
    name = "GAMarakethSentinelUnarmedBossFistSlamFrontalCone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASMarakethSentinelUnarmedBossFootSlamImpact"] = {
    name = "GASMarakethSentinelUnarmedBossFootSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMarakethSentinelUnarmedBossFootSlamWave"] = {
    name = "GAMarakethSentinelUnarmedBossFootSlamWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSMarakethSentinelUnarmedBossExplodeSelf"] = {
    name = "GSMarakethSentinelUnarmedBossExplodeSelf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_minimum_added_fire_damage",
        "attack_maximum_added_fire_damage",
        "stun_threshold_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMarakethSentinelUnarmedBossFootSlamWaveLeft"] = {
    name = "GAMarakethSentinelUnarmedBossFootSlamWaveLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMarakethSentinelUnarmedBossFootSlamWaveRight"] = {
    name = "GAMarakethSentinelUnarmedBossFootSlamWaveRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAMarakethSentinelUnarmedBossFootSlam"] = {
    name = "EAAMarakethSentinelUnarmedBossFootSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAMarakethSentinelUnarmedBossEnrage"] = {
    name = "EAAMarakethSentinelUnarmedBossEnrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}