Fungal Proliferator
Slug: Fungal_Proliferator
Open Source Page
Spectre-capable
Tags:
Caster
Unarmed_onhit_audio
allows_inc_aoe
melee
physical_affinity
raises_dead
undead
very_slow_movement
zombie
Areas:
Ashen Forest
The Grim Tangle
The Ziggurat Refuge
No custom art yet. Upload one to replace the placeholder.
Stats by Level
| Rarity | Life | Damage | Armour | Evasion | Accuracy | Experience | Resistances |
|---|---|---|---|---|---|---|---|
| Unique | 2,903,422 | 1,168.1 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Rare | 800,944 | 1,168.1 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Magic | 248,293 | 1,168.1 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Normal | 100,118 | 1,168.1 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
Core Stat Percentiles
Life
2,903,422
Unique @ Level 100
Damage
1,168.1
Unique @ Level 100
Armour
14,441
Unique @ Level 100
Evasion
1,304
Unique @ Level 100
Accuracy
4,011
Unique @ Level 100
Experience
0
Unique @ Level 100
Other Notable Percentiles
Resistances
F: 0% / C: 0% / L: 0% / Ch: 0%
Unique @ Level 100
Fungal Proliferator
Variant code: FungusZombieFungalmancerOverview
Implicit Mods: stance movement speed +% final [-15] stance movement speed +% final [300] stance movement speed +% final [300]
Summary
| Spectre | Y | |
|---|---|---|
| Area | The Grim Tangle, Ashen Forest, The Ziggurat Refuge | |
| Tags | allows_inc_aoe, Caster, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie | |
| Packs |
Base Multipliers
Life
200%
Resistance
Damage
200%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 12
Attack Time
2.25 Second
Damage Spread
±20%
Experience
200%
Model Size
125%
Type
FungusZombieCaster
Metadata
FungusZombieFungalmancer
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
}
Stats
{
set_base_heavy_stun_duration_ms = 3000
}
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/largezombieglow.epk' );"
on_death =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/largezombieglow.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
"
}
Transitionable
{
on_transition =
"
Roll( 1, 3, { PlayEffect( 'Metadata/Monsters/FungusZombie/FungalmancerAggroAudio.ao' ); } );
"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FungusZombie/FungusZombieFungalmancer"] = {
name = "Fungal Proliferator",
life = 2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2,
damageSpread = 0.2,
attackTime = 2.25,
attackRange = 12,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"FungalCascade",
"FungalCascadeSpawn",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FungalCascade"] = {
name = "FungalCascade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {-50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FungalCascadeSpawn"] = {
name = "FungalCascadeSpawn",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}