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Fungal Artillery

Slug: Fungal_Artillery

Open Source Page
Spectre-capable
Tags: Unarmed_onhit_audio allows_additional_projectiles allows_inc_aoe beast flying monster_barely_moves physical_affinity ranged very_slow_movement
Areas: Ashen Forest The Grim Tangle The Ziggurat Refuge
Fungal Artillery artwork

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Stats by Level

Rarity Life Damage Armour Evasion Accuracy Experience Resistances
Unique 1,742,053 700.86 14,441 1,304 4,011 0 F: 0% / C: 0% / L: 0% / Ch: 0%
Rare 480,566 700.86 14,441 1,304 4,011 0 F: 0% / C: 0% / L: 0% / Ch: 0%
Magic 148,976 700.86 14,441 1,304 4,011 0 F: 0% / C: 0% / L: 0% / Ch: 0%
Normal 60,071 700.86 14,441 1,304 4,011 0 F: 0% / C: 0% / L: 0% / Ch: 0%

Core Stat Percentiles

Life
1,742,053
Unique @ Level 100
Damage
700.86
Unique @ Level 100
Armour
14,441
Unique @ Level 100
Evasion
1,304
Unique @ Level 100
Accuracy
4,011
Unique @ Level 100
Experience
0
Unique @ Level 100

Other Notable Percentiles

Resistances
F: 0% / C: 0% / L: 0% / Ch: 0%
Unique @ Level 100

Fungal Artillery

Variant code: FungalArtillery1__
Section 1 of 1

Summary

Spectre Y
Area The Grim Tangle, Ashen Forest, The Ziggurat Refuge
Tags allows_additional_projectiles, allows_inc_aoe, beast, flying, monster_barely_moves, physical_affinity, ranged, Unarmed_onhit_audio, very_slow_movement
Packs
  • The Grim Tangle, Ashen Forest: Fungal Artillery, Fungal Rattler, Fungal Rattler
  • The Ziggurat Refuge: Fungal Artillery, Fungal Rattler, Fungal Rattler
  • Base Multipliers

    Life
    120%
    Resistance
    0 30 0 0
    Damage
    120%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 9
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    100%
    Type
    FungalArtillery
    Metadata
    FungalArtillery1__

    Extra Data

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2500
    }
    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_event_contact_for_attack_01 =
    	"
    		PlayAnimationAttached( 'Metadata/Monsters/Zombies/Fungal/Attachments/Spore.ao', grow );
    		PlayAnimationAttached( 'Metadata/Monsters/Zombies/Fungal/Attachments/Spore2.ao', grow );
    		PlayAnimationAttached( 'Metadata/Monsters/Zombies/Fungal/Attachments/Spore3.ao', grow );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
    		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/on_death.epk', projectile_jntBnd );
    	"
    
    	on_spawned_dead =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
    		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/on_death.epk', projectile_jntBnd );
    	"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 3, { PlayEffect( 'Metadata/Monsters/Zombies/Fungal/MushroomFungusAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Zombies/Fungal/FungalArtillery1__"] = {
        name = "Fungal Artillery",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "FungalArtilleryFungalGroundFromMortar",
            "FungalArtilleryMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FungalArtilleryFungalGroundFromMortar"] = {
        name = "FungalArtilleryFungalGroundFromMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 4000, -15, -60, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FungalArtilleryMortar"] = {
        name = "FungalArtilleryMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "global_poison_on_hit",
            "base_skill_can_be_avoided_by_dodge_roll",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 1120, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }