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Foul Mauler

Slug: Foul_Mauler

Open Source Page
Spectre-capable
Tags: 1HSword_onhit_audio humanoid melee monster_barely_moves not_dex not_int physical_affinity red_blood very_slow_movement
Areas: Apex of Filth The Ziggurat Refuge
Foul Mauler artwork

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Core Stat Percentiles

Spell Damage
372
Top 45%
Evasion Rating
663
Top 51%
Armour
2,630
Top 79%
Life
11,398
Top 81%
Accuracy
2,228
Top 81%
Damage
372
Top 82%

Other Notable Percentiles

Critical Damage Bonus
+30%
Top 0.1%
Critical Hits Chance
5%
Top 3.2%
Damage Spread
±20%
Top 4.7%
Resistance
0 30 0 0
Top 25%
Attack Time
1.59 Second
Top 30%
Minion Armour
3,844
Top 31%

Foul Mauler

Variant code: CenobiteSlam
Section 1 of 1

Overview

Summary

Spectre Y
Area Apex of Filth, The Ziggurat Refuge
Tags 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Packs
  • Apex of Filth: Foul Mauler, Filthy Lobber
  • The Ziggurat Refuge: Foul Mauler, Filthy Lobber
  • Base Multipliers

    Life
    175%
    Armour
    +30%
    Resistance
    0 30 0 0
    Damage
    175%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    5 ~ 15
    Attack Time
    1.59 Second
    Damage Spread
    ±20%
    Experience
    175%
    Model Size
    100%
    Type
    CenobiteSlam
    Metadata
    CenobiteSlam

    Extra Data

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3283
    }
    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
        on_transition =
        "
            Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Cenobite/CenobitesSlam/CenobiteSlamAggroAudio.ao' ); } );
        "
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cenobite/CenobiteSlam/CenobiteSlam"] = {
        name = "Foul Mauler",
        life = 1.75,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.75,
        damageSpread = 0.2,
        attackTime = 1.59,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "WalkEmergeCenobiteSwarm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeCenobiteSwarm"] = {
        name = "WalkEmergeCenobiteSwarm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }