Faridun Plaguebringer
Slug: Faridun_Plaguebringer
Open Source Page
Spectre-capable
Tags:
Caster
Unarmed_onhit_audio
allows_additional_projectiles
allows_inc_aoe
human
humanoid
not_dex
not_str
physical_affinity
ranged
red_blood
very_slow_movement
Areas:
Qimah Reservoir
The Dreadnought
The Ziggurat Refuge
No custom art yet. Upload one to replace the placeholder.
Stats by Level
| Rarity | Life | Damage | Armour | Evasion | Accuracy | Experience | Resistances |
|---|---|---|---|---|---|---|---|
| Unique | 2,177,566 | 876.07 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Rare | 600,708 | 876.07 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Magic | 186,219 | 876.07 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Normal | 75,088 | 876.07 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
Core Stat Percentiles
Life
2,177,566
Unique @ Level 100
Damage
876.07
Unique @ Level 100
Armour
14,441
Unique @ Level 100
Evasion
1,304
Unique @ Level 100
Accuracy
4,011
Unique @ Level 100
Experience
0
Unique @ Level 100
Other Notable Percentiles
Resistances
F: 0% / C: 0% / L: 0% / Ch: 0%
Unique @ Level 100
Faridun Plaguebringer
Variant code: FarudinLocustWarlockOverview
Summary
| Spectre | Y | |
|---|---|---|
| Area | The Dreadnought, Qimah Reservoir, The Ziggurat Refuge | |
| Tags | allows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement | |
| Packs |
Base Multipliers
Life
150%
Energy Shield From Life
30%
Resistance
Damage
150%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experience
150%
Model Size
100%
Type
FarudinWarlock
Metadata
FarudinLocustWarlock
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Transitionable {}
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition =
"
Roll( 1, 4,
{
PlayEffect( 'Metadata/Monsters/BoneCultists/BoneCultist_Zealots/BoneCultistZealotAggroAudio.ao' );
} );
"
}
Life
{
on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/FarudinWarlock/epk/idle_bugs.epk' );"
on_death =
"
SetLightState( off );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/FarudinWarlock/epk/idle_bugs.epk' );
"
on_spawned_dead =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/FarudinWarlock/epk/idle_bugs.epk' );
SetLightState( off );
"
}
Preload
{
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/FarudinWarlock/epk/idle_bugs.epk"
}
BaseEvents {}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BoneCultists/BoneCultist_Zealots/FarudinLocustWarlock"] = {
name = "Faridun Plaguebringer",
life = 1.5,
energyShield = 0.3,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
skillList = {
"GSWarlockRaiseBugs",
"GSFarudinLocustDDExplode",
"FarudinWarlockBugRend",
"MDDFarudinLocustExplode",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GSWarlockRaiseBugs"] = {
name = "GSWarlockRaiseBugs",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSFarudinLocustDDExplode"] = {
name = "GSFarudinLocustDDExplode",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_maximum_action_distance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -40, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FarudinWarlockBugRend"] = {
name = "FarudinWarlockBugRend",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Projectile] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.DegenOnlySpellDamage] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"active_skill_projectile_speed_+%_variation_final",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {3, 25, -30, 1000, -40, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDDFarudinLocustExplode"] = {
name = "MDDFarudinLocustExplode",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"corpse_explosion_monster_life_%",
"base_skill_effect_duration",
"upheaval_number_of_spikes",
"active_skill_area_of_effect_radius_+%_final",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"is_area_damage",
"corpse_skill_has_triggers",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 0, 3000, 2, -30, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}