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Ekbab, Ancient Steed

Slug: Ekbab%2C_Ancient_Steed

Open Source Page
Tags: MonsterBlunt_onhit_audio beast construct medium_movement melee physical_affinity undead
Areas: The Bone Pits
Ekbab, Ancient Steed artwork

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Core Stat Percentiles

Damage
270%
Top 92%
Evasion Rating
176
Top 95%
Spell Damage
112
Top 96%
Accuracy
316
Top 98%
Life
610
Top 99%
Armour
106
Top 99%

Other Notable Percentiles

Critical Damage Bonus
+30%
Top 0.1%
Critical Hits Chance
5%
Top 3.2%
Damage Spread
±20%
Top 4.7%
Attack Time
2.145 Second
Top 12%
Attack Distance
6 ~ 25
Top 18%
Resistance
0 0 0 0
Top 25%

Ekbab, Ancient Steed

Variant code: MastodonBoss
Section 1 of 1

Overview

Construct

Implicit Mods: i am boss of tier [2] monster dropped item rarity +% [1600] monster slain experience +% [0] monster slain flask charges granted +% [-50]

Summary

Spectre N
Area The Bone Pits
Tags beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead

Base Multipliers

Life
200%
Resistance
0 0 0 0
Damage
270%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 25
Attack Time
2.145 Second
Damage Spread
±20%
Experience
250%
Model Size
100%
Type
MastodonBoss
Metadata
MastodonBoss

Extra Data

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Positioned
{
	blocking = false
}

StateMachine
{
	define_shared_state =
	"
		spawnritual;
		mastodondeath;
		necromancerdeath;
		epks;
		shieldcharge;
	"
}

//need to trigger aura for enrage on partners deaths
Actor
{
	basic_action = "Emerge"

	on_event_contact_for_Emerge =
	"
		SetStateTo( spawnritual, 1 );
		summoners.SetStateTo( spawnritual, 1 );
		summonerboss.SetStateTo( spawnritual, 1 );
	"
}

Transitionable {}

ControlZone
{
}

Functions
{
	fix_orientation =
	"
		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
		this.temp_anim_orientation = arg1;
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
            this.temp_anim_orientation = null;
		}, true );
	"
}

Stats
{
	set_monster_delay_item_drops_millis = 750
	set_base_heavy_stun_duration_ms = 4933
}

BaseEvents
{
	on_construction_complete = "globals.MastodonBoss = this;"
}

Brackets
{
	
}
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	create_state_spawnritual_0 = "DisableTargetable();"

	on_state_spawnritual_1 =
	"
		EnableTargetable();
		SetStaticLifeBarVisibilty( True );
		AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', root );
		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', fadein );
		QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', idle );
	"

	create_state_spawnritual_1 =
	"
		AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', root );
		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', idle );
		Delay( 0.1, { SetStaticLifeBarVisibilty( True ); } );
	"

	on_or_create_state_epks_2 = "/*		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastadon_idle.epk );*/
/*		IfAlive( { AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk ); } );*/
"
	on_or_create_state_epks_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' );"

	on_state_epks_0 =
	"
		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_light.ao', fadeout );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastadon_death.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/mastaton_idle_02.epk' );
		DetachAllOfType( 'Metadata/Monsters/MastodonBoss/attachments/EngravedConstructDanglesHeld.ao' );
	"

	on_or_create_state_shieldcharge_0 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_end.epk' );
	"

	on_or_create_state_shieldcharge_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' );"

	on_or_create_state_shieldcharge_2 =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_start.epk' );
	"

	on_or_create_state_shieldcharge_3 =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_end.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/epk/charge_idle.epk' );
	"
}

BaseEvents
{
	on_construction_complete =
	"
		HideMeshSegment( bandagesShape );
		HideMeshSegment( TentaclesShape );
	"
}

Animated
{
	on_event_show_segment_for_emerge_01 =
	"
		ShowMeshSegment( bandagesShape );
		ShowMeshSegment( TentaclesShape );
	"

	on_event_hide_segment_for_death_01 =
	"
		HideMeshSegment( bandagesShape );
		HideMeshSegment( TentaclesShape );
		ShowMeshSegments( Tentacles_split1Shape, Tentacles_split2Shape );
	"
}

Actor
{
	on_event_footstep1_for_ShieldCharge = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_stomp.ao', default, 1.0, inherit, 0.0, inherit, 165, -60, 0, SelfLocation );"
	on_event_footstep2_for_ShieldCharge = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_stomp.ao', default, 1.0, inherit, 0.0, inherit, 165, 60, 0, SelfLocation );"
}

Transitionable
{
	create_untransitioned =
	"
		IfAlive( ()
		{
			PlayAnimation( emerge_01 );
			PauseAnimation();
		} );
	"
}

Life
{
	on_death = 
	"
		SetStaticLifeBarVisibilty( false );
		IfState( necromancerdeath, 1,
		{
			TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) );
		} );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/mastadon_stomp.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MastadonBoss/ao/prefight.ao"
	preload_environment = "G2_5_boss"
}

Render
{
	use_ao_lights = true
}

GlobalAudioParamEvents
{
	player_in_range_param = "MastodonInRange"
	life_percent_param = "MastodonLifePercentage"
	range = 130
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MastodonBoss/MastodonBoss"] = {
    name = "Ekbab, Ancient Steed",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 2.145,
    attackRange = 25,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAMastodonSlamImpact",
        "MastodonCharge",
        "MastodonSlam",
        "MastodonAttackLeftTurn",
        "MastodonAttackRightTurn",
        "MastodonSlamBackTurn",
        "MastodonSlamComboLeftTurn",
        "MastodonSlamComboRightTurn",
        "MastodonAttackLeftTurnHalf",
        "MastodonAttackRightTurnHalf",
        "MastodonDualSwipe",
        "MastodonCreateSpike",
        "GTMastodonSpikes",
        "MastodonLeftTurn",
        "MastodonRightTurn",
        "MastodonSlamTriggered",
        "GAMastodonLeftShape",
        "GAMastodonRightShape",
        "GAMastodonChargeShape",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMastodonSlamImpact"] = {
    name = "GAMastodonSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {150, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
        "shield_charge_continue_past_target",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {75, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonSlam"] = {
    name = "MastodonSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
        "is_area_damage",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {25, 150, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonAttackLeftTurn"] = {
    name = "MastodonAttackLeftTurn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.6,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "melee_defer_damage_prediction",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonAttackRightTurn"] = {
    name = "MastodonAttackRightTurn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.6,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "melee_defer_damage_prediction",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonSlamBackTurn"] = {
    name = "MastodonSlamBackTurn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "active_skill_base_area_of_effect_radius",
        "ground_slam_cone_angle_override",
        "ground_slam_wave_duration_override_ms",
        "brutus_ground_slam_effect_step",
        "brutus_ground_slam_number_of_effects_at_max",
        "brutus_ground_slam_number_of_effects_at_min",
        "melee_defer_damage_prediction",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {20, 100, 45, 1400, 400, 4, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonSlamComboLeftTurn"] = {
    name = "MastodonSlamComboLeftTurn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "melee_defer_damage_prediction",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonSlamComboRightTurn"] = {
    name = "MastodonSlamComboRightTurn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "melee_defer_damage_prediction",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonAttackLeftTurnHalf"] = {
    name = "MastodonAttackLeftTurnHalf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.6,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "melee_defer_damage_prediction",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonAttackRightTurnHalf"] = {
    name = "MastodonAttackRightTurnHalf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.6,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "melee_defer_damage_prediction",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "cannot_stun",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonDualSwipe"] = {
    name = "MastodonDualSwipe",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_defer_damage_prediction",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonCreateSpike"] = {
    name = "MastodonCreateSpike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTMastodonSpikes"] = {
    name = "GTMastodonSpikes",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonLeftTurn"] = {
    name = "MastodonLeftTurn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.6,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonRightTurn"] = {
    name = "MastodonRightTurn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.6,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MastodonSlamTriggered"] = {
    name = "MastodonSlamTriggered",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMastodonLeftShape"] = {
    name = "GAMastodonLeftShape",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {150, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMastodonRightShape"] = {
    name = "GAMastodonRightShape",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {150, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMastodonChargeShape"] = {
    name = "GAMastodonChargeShape",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}