Drudge Osseodon
Slug: Drudge_Osseodon
Open Source Page
Spectre-capable
Tags:
MonsterBlunt_onhit_audio
beast
melee
not_dex
not_int
physical_affinity
red_blood
reptile_beast
slow_movement
Areas:
Qimah
The Bone Pits
The Ziggurat Refuge
No custom art yet. Upload one to replace the placeholder.
Core Stat Percentiles
Spell Damage
584
Top 7.9%
Evasion Rating
663
Top 51%
Damage
584
Top 62%
Life
16,283
Top 74%
Armour
3,439
Top 76%
Accuracy
2,228
Top 81%
Other Notable Percentiles
Critical Damage Bonus
+30%
Top 0.1%
Critical Hits Chance
5%
Top 3.2%
Attack Distance
8 ~ 19
Top 4.7%
Damage Spread
±20%
Top 4.7%
Minion Life
15,705
Top 10%
Minion Damage
2,280
Top 11%
Drudge Osseodon
Variant code: BoneCultistBeastOverview
Summary
| Spectre | Y | |
|---|---|---|
| Area | The Bone Pits, Qimah, The Ziggurat Refuge | |
| Tags | beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement | |
| Packs |
Base Multipliers
Life
250%
Armour
+70%
Resistance
Damage
275%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
8 ~ 19
Attack Time
1.665 Second
Damage Spread
±20%
Experience
250%
Model Size
115%
Type
BoneCultistBeast
Metadata
BoneCultistBeast
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Stats
{
set_melee_defer_damage_prediction = 1
set_base_heavy_stun_duration_ms = 3000
}
StateMachine
{
define_shared_state = "rage;"
on_state_rage_1 = "InterruptActionsForDuration( 0.1 );"
}
version 2
extends "Metadata/Monsters/Monster"
Preload
{
preload_buff_visual = "bonecult_beastrage"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BoneCultists/BoneCultists_Beast/BoneCultistBeast"] = {
name = "Drudge Osseodon",
life = 2.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.75,
damageSpread = 0.2,
attackTime = 1.665,
attackRange = 19,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedComboTEMP",
"CultistBeastSunder",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CultistBeastSunder"] = {
name = "CultistBeastSunder",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}