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Drudge Osseodon

Slug: Drudge_Osseodon

Open Source Page
Spectre-capable
Tags: MonsterBlunt_onhit_audio beast melee not_dex not_int physical_affinity red_blood reptile_beast slow_movement
Areas: Qimah The Bone Pits The Ziggurat Refuge
Drudge Osseodon artwork

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Stats by Level

Rarity Life Damage Armour Evasion Accuracy Experience Resistances
Unique 3,629,278 1,606.14 14,441 1,304 4,011 0 F: 0% / C: 0% / L: 0% / Ch: 0%
Rare 1,001,180 1,606.14 14,441 1,304 4,011 0 F: 0% / C: 0% / L: 0% / Ch: 0%
Magic 310,366 1,606.14 14,441 1,304 4,011 0 F: 0% / C: 0% / L: 0% / Ch: 0%
Normal 125,148 1,606.14 14,441 1,304 4,011 0 F: 0% / C: 0% / L: 0% / Ch: 0%

Core Stat Percentiles

Life
3,629,278
Unique @ Level 100
Damage
1,606.14
Unique @ Level 100
Armour
14,441
Unique @ Level 100
Evasion
1,304
Unique @ Level 100
Accuracy
4,011
Unique @ Level 100
Experience
0
Unique @ Level 100

Other Notable Percentiles

Resistances
F: 0% / C: 0% / L: 0% / Ch: 0%
Unique @ Level 100

Drudge Osseodon

Variant code: BoneCultistBeast
Section 1 of 1

Overview

Summary

Spectre Y
Area The Bone Pits, Qimah, The Ziggurat Refuge
Tags beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
Packs
  • The Bone Pits, Qimah: Drudge Osseodon, Lost-men Subjugator
  • The Ziggurat Refuge: Drudge Osseodon, Lost-men Subjugator
  • Base Multipliers

    Life
    250%
    Armour
    +70%
    Resistance
    0 30 0 0
    Damage
    275%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    8 ~ 19
    Attack Time
    1.665 Second
    Damage Spread
    ±20%
    Experience
    250%
    Model Size
    115%
    Type
    BoneCultistBeast
    Metadata
    BoneCultistBeast

    Extra Data

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_melee_defer_damage_prediction = 1
    	set_base_heavy_stun_duration_ms = 3000
    }
    
    StateMachine
    {
    	define_shared_state = "rage;"
    	on_state_rage_1 = "InterruptActionsForDuration( 0.1 );"
    }
    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_buff_visual = "bonecult_beastrage"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneCultists/BoneCultists_Beast/BoneCultistBeast"] = {
        name = "Drudge Osseodon",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.75,
        damageSpread = 0.2,
        attackTime = 1.665,
        attackRange = 19,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "CultistBeastSunder",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CultistBeastSunder"] = {
        name = "CultistBeastSunder",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }