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Drowned Bearer

Slug: Drowned_Bearer

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Spectre-capable
Tags: Unarmed_onhit_audio allows_inc_aoe fire_affinity melee_mod physical_affinity undead very_slow_movement zombie
Areas: Castaway Kedge Bay The Ziggurat Refuge
Drowned Bearer artwork

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Core Stat Percentiles

Evasion Rating
708
Top 25%
Spell Damage
420
Top 37%
Accuracy
2,502
Top 71%
Damage
420
Top 77%
Life
13,963
Top 78%
Armour
2,413
Top 81%

Other Notable Percentiles

Critical Damage Bonus
+30%
Top 0.1%
Attack Time
4.8 Second
Top 1.1%
Level
68
Top 2.1%
Critical Hits Chance
5%
Top 3.2%
Damage Spread
±20%
Top 4.7%
Resistance
30 0 0 0
Top 7.4%

Drowned Bearer

Variant code: DrownedCrewFigurehead
Section 1 of 2

Overview

Summary

Spectre Y
Area Kedge Bay, Castaway, The Ziggurat Refuge
Tags allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Packs
  • Kedge Bay, Castaway: Drowned Bearer, Searot Skeleton, Drowned Explorer
  • The Ziggurat Refuge: Drowned Bearer, Drowned Explorer, Rotting Soulcatcher
  • Base Multipliers

    Life
    180%
    Resistance
    30 0 0 0
    Damage
    180%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 20
    Attack Time
    4.8 Second
    Damage Spread
    ±20%
    Experience
    180%
    Model Size
    100%
    Type
    DrownedCrewFigurehead
    Metadata
    DrownedCrewFigurehead

    Extra Data

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2866
    }
    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	"
    		HideWeapons();
    		AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', 
     );
    		PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break );
    	"
    
    	on_spawned_dead =
    	"
    		HideWeapons();
    		AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', 
     );
    		PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break );
    		GoToAttachedAnimationEnd( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DrownedCrew/DrownedCrewFigurehead"] = {
        name = "Drowned Bearer",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 4.8,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MASStatueWretchPush",
            "GAFigureheadSlamGhostFlame",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASStatueWretchPush"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {baseMultiplier = 0.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFigureheadSlamGhostFlame"] = {
        name = "GAFigureheadSlamGhostFlame",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.8,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {42, 40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    

    Drowned Bearer

    Variant code: DrownedCrewFigureheadNoLantern
    Section 2 of 2

    Overview

    Undead

    Summary

    Spectre N
    Tags allows_inc_aoe, melee_mod, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie

    Base Multipliers

    Life
    180%
    Resistance
    30 0 0 0
    Damage
    180%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 20
    Attack Time
    4.8 Second
    Damage Spread
    ±20%
    Experience
    180%
    Model Size
    100%
    Type
    DrownedCrewFigurehead
    Metadata
    DrownedCrewFigureheadNoLantern

    Extra Data

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2866
    }
    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	"
    		HideWeapons();
    		AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', 
     );
    		PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break );
    	"
    
    	on_spawned_dead =
    	"
    		HideWeapons();
    		AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', 
     );
    		PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break );
    		GoToAttachedAnimationEnd( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DrownedCrew/DrownedCrewFigureheadNoLantern"] = {
        name = "Drowned Bearer",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 4.8,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MASStatueWretchPush",
            "GAFigureheadSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASStatueWretchPush"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {baseMultiplier = 0.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFigureheadSlam"] = {
        name = "GAFigureheadSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.8,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {42, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }