Drowned Bearer
Slug: Drowned_Bearer
Open Source Page
Spectre-capable
Tags:
Unarmed_onhit_audio
allows_inc_aoe
fire_affinity
melee_mod
physical_affinity
undead
very_slow_movement
zombie
Areas:
Castaway
Kedge Bay
The Ziggurat Refuge
No custom art yet. Upload one to replace the placeholder.
Stats by Level
| Rarity | Life | Damage | Armour | Evasion | Accuracy | Experience | Resistances |
|---|---|---|---|---|---|---|---|
| Unique | 2,613,080 | 1,051.29 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Rare | 720,850 | 1,051.29 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Magic | 223,463 | 1,051.29 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Normal | 90,106 | 1,051.29 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
Core Stat Percentiles
Life
2,613,080
Unique @ Level 100
Damage
1,051.29
Unique @ Level 100
Armour
14,441
Unique @ Level 100
Evasion
1,304
Unique @ Level 100
Accuracy
4,011
Unique @ Level 100
Experience
0
Unique @ Level 100
Other Notable Percentiles
Resistances
F: 0% / C: 0% / L: 0% / Ch: 0%
Unique @ Level 100
Drowned Bearer
Variant code: DrownedCrewFigureheadOverview
Summary
| Spectre | Y | |
|---|---|---|
| Area | Kedge Bay, Castaway, The Ziggurat Refuge | |
| Tags | allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie | |
| Packs |
Base Multipliers
Life
180%
Resistance
Damage
180%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 20
Attack Time
4.8 Second
Damage Spread
±20%
Experience
180%
Model Size
100%
Type
DrownedCrewFigurehead
Metadata
DrownedCrewFigurehead
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2866
}
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death =
"
HideWeapons();
AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao',
);
PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break );
"
on_spawned_dead =
"
HideWeapons();
AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao',
);
PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break );
GoToAttachedAnimationEnd( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao' );
"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DrownedCrew/DrownedCrewFigurehead"] = {
name = "Drowned Bearer",
life = 1.8,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.8,
damageSpread = 0.2,
attackTime = 4.8,
attackRange = 20,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
"MASStatueWretchPush",
"GAFigureheadSlamGhostFlame",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MASStatueWretchPush"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {baseMultiplier = 0.1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAFigureheadSlamGhostFlame"] = {
name = "GAFigureheadSlamGhostFlame",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.8,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {42, 40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Drowned Bearer
Variant code: DrownedCrewFigureheadNoLanternOverview
Summary
| Spectre | N | |
|---|---|---|
| Tags | allows_inc_aoe, melee_mod, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Base Multipliers
Life
180%
Resistance
Damage
180%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 20
Attack Time
4.8 Second
Damage Spread
±20%
Experience
180%
Model Size
100%
Type
DrownedCrewFigurehead
Metadata
DrownedCrewFigureheadNoLantern
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2866
}
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death =
"
HideWeapons();
AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao',
);
PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break );
"
on_spawned_dead =
"
HideWeapons();
AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao',
);
PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break );
GoToAttachedAnimationEnd( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao' );
"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DrownedCrew/DrownedCrewFigureheadNoLantern"] = {
name = "Drowned Bearer",
life = 1.8,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.8,
damageSpread = 0.2,
attackTime = 4.8,
attackRange = 20,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
"MASStatueWretchPush",
"GAFigureheadSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MASStatueWretchPush"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {baseMultiplier = 0.1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAFigureheadSlam"] = {
name = "GAFigureheadSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.8,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {42, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}