Death Knight
Slug: Death_Knight
Open Source Page
Spectre-capable
Tags:
2HSharpMetal_onhit_audio
allows_inc_aoe
construct
humanoid
melee
monster_barely_moves
not_dex
not_int
physical_affinity
very_slow_movement
Areas:
Cemetery of the Eternals
Holten
Necropolis
The Manor Ramparts
The Ziggurat Refuge
Wolvenhold
No custom art yet. Upload one to replace the placeholder.
Core Stat Percentiles
Spell Damage
513
Top 20%
Evasion Rating
708
Top 25%
Damage
513
Top 68%
Accuracy
2,502
Top 71%
Armour
4,343
Top 72%
Life
15,514
Top 75%
Other Notable Percentiles
Critical Damage Bonus
+30%
Top 0.1%
Damage Spread
±30%
Top 0.1%
Level
68
Top 2.1%
Critical Hits Chance
5%
Top 3.2%
Minion Armour
8,204
Top 4.2%
Attack Time
2.505 Second
Top 4.7%
Death Knight
Variant code: DeathKnight1Overview
Summary
| Spectre | Y | |
|---|---|---|
| Area | The Manor Ramparts | |
| Tags | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement | |
| Packs |
Base Multipliers
Life
200%
Armour
+80%
Resistance
Damage
220%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 14
Attack Time
2.505 Second
Damage Spread
±30%
Experience
200%
Model Size
100%
Type
DeathKnight
Metadata
DeathKnight1
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 3000
}
version 2
extends "Metadata/Monsters/Monster"
Functions
{
HideMeshSegments = "HideMeshSegments( DeathKnightweaponShape);"
ShowMeshSegments = "ShowMeshSegments( DeathKnightweaponShape);"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Knight/DeathKnight1"] = {
name = "Death Knight",
life = 2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.2,
damageSpread = 0.3,
attackTime = 2.505,
attackRange = 14,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
"MeleeAtAnimationSpeed",
"DeathKnightSlamEAA",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeathKnightSlamEAA"] = {
name = "DeathKnightSlamEAA",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_attack_speed_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
},
levels = {
[1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Death Knight
Variant code: DeathKnightNecropolisOverview
Summary
| Spectre | Y | |
|---|---|---|
| Area | Cemetery of the Eternals, Holten, Wolvenhold, Necropolis, The Ziggurat Refuge | |
| Tags | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement | |
| Packs |
Base Multipliers
Life
200%
Armour
+80%
Resistance
Damage
220%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 14
Attack Time
2.505 Second
Damage Spread
±30%
Experience
200%
Model Size
100%
Type
DeathKnight
Metadata
DeathKnightNecropolis
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 3000
}
version 2
extends "Metadata/Monsters/Monster"
Functions
{
HideMeshSegments = "HideMeshSegments( DeathKnightweaponShape);"
ShowMeshSegments = "ShowMeshSegments( DeathKnightweaponShape);"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Knight/DeathKnightNecropolis"] = {
name = "Death Knight",
life = 2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.2,
damageSpread = 0.3,
attackTime = 2.505,
attackRange = 14,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
"MeleeAtAnimationSpeed",
"DeathKnightSlamEAA",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeathKnightSlamEAA"] = {
name = "DeathKnightSlamEAA",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_attack_speed_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
},
levels = {
[1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Death Knight
Variant code: DeathKnightNecropolisStrongboxOverview
Summary
| Spectre | N | |
|---|---|---|
| Tags | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement | |
| Packs |
Base Multipliers
Life
200%
Armour
+80%
Resistance
Damage
220%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 14
Attack Time
2.505 Second
Damage Spread
±30%
Experience
200%
Model Size
100%
Type
DeathKnight
Metadata
DeathKnightNecropolisStrongbox
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 3000
}
version 2
extends "Metadata/Monsters/Monster"
Functions
{
HideMeshSegments = "HideMeshSegments( DeathKnightweaponShape);"
ShowMeshSegments = "ShowMeshSegments( DeathKnightweaponShape);"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Knight/DeathKnightNecropolisStrongbox"] = {
name = "Death Knight",
life = 2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.2,
damageSpread = 0.3,
attackTime = 2.505,
attackRange = 14,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
"MeleeAtAnimationSpeed",
"DeathKnightSlamEAA",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeathKnightSlamEAA"] = {
name = "DeathKnightSlamEAA",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_attack_speed_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
},
levels = {
[1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Death Knight
Variant code: DeathKnightNecropolisEliteOverview
Summary
| Spectre | Y | |
|---|---|---|
| Area | The Ziggurat Refuge | |
| Tags | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement | |
| Packs |
Base Multipliers
Life
200%
Armour
+80%
Resistance
Damage
220%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 14
Attack Time
2.505 Second
Damage Spread
±30%
Experience
200%
Model Size
100%
Type
DeathKnight
Metadata
DeathKnightNecropolisElite
Extra Data
version 2 extends "Metadata/Monsters/Knight/DeathKnight"
version 2 extends "Metadata/Monsters/Knight/DeathKnight"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Knight/DeathKnightNecropolisElite"] = {
name = "Death Knight",
life = 2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.2,
damageSpread = 0.3,
attackTime = 2.505,
attackRange = 14,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
"MeleeAtAnimationSpeed",
"GADeathKnightOverheadslam",
"GADeathKnightOverheadslamforward",
"DeathKnightSlamEAA",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeathKnightOverheadslam"] = {
name = "GADeathKnightOverheadslam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeathKnightOverheadslamforward"] = {
name = "GADeathKnightOverheadslamforward",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_attack_speed_+%_final",
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {3000, -20, 30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeathKnightSlamEAA"] = {
name = "DeathKnightSlamEAA",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_attack_speed_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
},
levels = {
[1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Death Knight
Variant code: DeathKnightNecropolisEliteStrongboxOverview
Summary
| Spectre | N | |
|---|---|---|
| Tags | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Base Multipliers
Life
200%
Armour
+80%
Resistance
Damage
220%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 14
Attack Time
2.505 Second
Damage Spread
±30%
Experience
200%
Model Size
100%
Type
DeathKnight
Metadata
DeathKnightNecropolisEliteStrongbox
Extra Data
version 2 extends "Metadata/Monsters/Knight/DeathKnight"
version 2 extends "Metadata/Monsters/Knight/DeathKnight"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Knight/DeathKnightNecropolisEliteStrongbox"] = {
name = "Death Knight",
life = 2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.2,
damageSpread = 0.3,
attackTime = 2.505,
attackRange = 14,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
"MeleeAtAnimationSpeed",
"GADeathKnightOverheadslam",
"GADeathKnightOverheadslamforward",
"DeathKnightSlamEAA",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeathKnightOverheadslam"] = {
name = "GADeathKnightOverheadslam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeathKnightOverheadslamforward"] = {
name = "GADeathKnightOverheadslamforward",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_attack_speed_+%_final",
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {3000, -20, 30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeathKnightSlamEAA"] = {
name = "DeathKnightSlamEAA",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_attack_speed_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
},
levels = {
[1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}