Bloom Serpent
Slug: Bloom_Serpent
Open Source Page
Spectre-capable
Tags:
Unarmed_onhit_audio
allows_additional_projectiles
cannot_be_monolith
demon
medium_movement
melee
monster_applies_poison
not_int
not_str
physical_affinity
ranged
Areas:
Blooming Field
Chimeral Wetlands
Kriar Village
The Red Vale
The Ziggurat Refuge
No custom art yet. Upload one to replace the placeholder.
Stats by Level
| Rarity | Life | Damage | Armour | Evasion | Accuracy | Experience | Resistances |
|---|---|---|---|---|---|---|---|
| Unique | 1,451,711 | 584.05 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Rare | 400,472 | 584.05 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Magic | 124,146 | 584.05 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Normal | 50,059 | 584.05 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
Core Stat Percentiles
Life
1,451,711
Unique @ Level 100
Damage
584.05
Unique @ Level 100
Armour
14,441
Unique @ Level 100
Evasion
1,304
Unique @ Level 100
Accuracy
4,011
Unique @ Level 100
Experience
0
Unique @ Level 100
Other Notable Percentiles
Resistances
F: 0% / C: 0% / L: 0% / Ch: 0%
Unique @ Level 100
Bloom Serpent
Variant code: BloomSerpent1Overview
Summary
| Spectre | Y | |
|---|---|---|
| Area | Chimeral Wetlands, Kriar Village, Blooming Field, The Ziggurat Refuge | |
| Tags | allows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio | |
| Packs |
Base Multipliers
Life
100%
Evasion
+20%
Resistance
Damage
100%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 14
Attack Time
1.755 Second
Damage Spread
±20%
Experience
100%
Model Size
80%
Type
SnakeFlowerMan
Metadata
BloomSerpent1
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Transitionable {}
Stats
{
set_base_heavy_stun_duration_ms = 2700
}
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
}
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SnakeFlowerMan/Audio/BloomSerpentAggroAudio.ao' ); } );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/SnakeFlowerMan/Audio/BloomSerpentAggroAudio.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SnakeFlowerMan/BloomSerpent1"] = {
name = "Bloom Serpent",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 1.755,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"SnakeFlowerManProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SnakeFlowerManProjectile"] = {
name = "SnakeFlowerManProjectile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"poison_art_variation",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"global_poison_on_hit",
"projectile_ballistic_angle_from_target_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1114, -50, 1001, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Bloom Serpent
Variant code: BloomSerpentEmerge1Overview
Summary
| Spectre | Y | |
|---|---|---|
| Area | The Red Vale | |
| Tags | allows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio | |
| Packs |
Base Multipliers
Life
100%
Evasion
+20%
Resistance
Damage
100%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 11
Attack Time
1.755 Second
Damage Spread
±20%
Experience
100%
Model Size
80%
Type
SnakeFlowerMan
Metadata
BloomSerpentEmerge1
Extra Data
version 2
extends "Metadata/Monsters/SnakeFlowerMan/SnakeFlowerMan"
Actor
{
basic_action = "Emerge"
basic_action = "ChangeToStance1"
}
Stats
{
set_base_heavy_stun_duration_ms = 2700
}
StateMachine
{
define_shared_state = "emerge;"
}
version 2
extends "Metadata/Monsters/SnakeFlowerMan/SnakeFlowerMan"
/*makes them dark for a frame atm
StateMachine
{
on_or_create_state_emerge_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SnakeFlowerMan/GlowFadeIn.epk );"
} */
Preload
{
preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SnakeFlowerMan/epk/debuff_Poison.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SnakeFlowerMan/BloomSerpentEmerge1"] = {
name = "Bloom Serpent",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 1.755,
attackRange = 11,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"SnakeFlowerManProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SnakeFlowerManProjectile"] = {
name = "SnakeFlowerManProjectile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"poison_art_variation",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"global_poison_on_hit",
"projectile_ballistic_angle_from_target_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1114, -50, 1001, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}