Blood Collector
Slug: Blood_Collector
Open Source Page
Spectre-capable
Tags:
Unarmed_onhit_audio
allows_inc_aoe
demon
humanoid
medium_movement
melee
monster_has_on_death_mechanic
not_int
not_str
physical_affinity
red_blood
Areas:
Bloodwood
Holten Estate
Ogham Manor
Ogham Village
The Manor Ramparts
The Ziggurat Refuge
No custom art yet. Upload one to replace the placeholder.
Core Stat Percentiles
Evasion Rating
796
Top 20%
Spell Damage
287
Top 65%
Accuracy
2,228
Top 81%
Life
8,793
Top 86%
Armour
2,023
Top 87%
Damage
287
Top 90%
Other Notable Percentiles
Critical Damage Bonus
+30%
Top 0.1%
Critical Hits Chance
5%
Top 3.2%
Damage Spread
±20%
Top 4.7%
Attack Time
2.4 Second
Top 6.3%
Metadata
BloodCollector1__
Top 25%
Resistance
0 0 0 0
Top 25%
Blood Collector
Variant code: BloodCollector1__Overview
Implicit Mods: is spectre with death action [1]
Summary
| Spectre | Y | |
|---|---|---|
| Area | Ogham Village, The Manor Ramparts, Ogham Manor, Holten Estate, Bloodwood, The Ziggurat Refuge | |
| Tags | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio | |
| Packs |
Base Multipliers
Life
135%
Evasion
+20%
Resistance
Damage
135%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 8
Attack Time
2.4 Second
Damage Spread
±20%
Experience
135%
Model Size
100%
Type
BloodCollector
Metadata
BloodCollector1__
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2250
}
version 2
extends "Metadata/Monsters/Monster"
Animated
{
on_death_01 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BloodCollector/CollectorPop.epk' );
HideMeshSegment( Bloodmutation_seamlessShape );
ShowMeshSegments( Bloodmutation_upperShape, Bloodmutation_lowerShape, Bloodmutation_bellyShape, Bloodmutation_gutShape );
"
on_event_remove_epk_for_death_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BloodCollector/CollectorPop.epk' );"
on_end_death_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
}
Life
{
on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodMonsters/BloodCollector1__"] = {
name = "Blood Collector",
life = 1.35,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.35,
damageSpread = 0.2,
attackTime = 2.4,
attackRange = 8,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MASExtraAttackDistance20",
"LivingBloodGroundMedium",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MASExtraAttackDistance20"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LivingBloodGroundMedium"] = {
name = "LivingBloodGroundMedium",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {1, -20, 4000, -40, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}