Blood-fevered Arsonist
Slug: Blood-fevered_Arsonist
Open Source Page
Tags:
Unarmed_onhit_audio
allows_additional_projectiles
allows_inc_aoe
fire_affinity
human
humanoid
karui
not_int
physical_affinity
ranged
red_blood
very_slow_movement
Areas:
Heart of the Tribe
Ngakanu
The Jade Isles
The Ziggurat Refuge
No custom art yet. Upload one to replace the placeholder.
Core Stat Percentiles
Evasion Rating
862
Top 13%
Spell Damage
319
Top 54%
Armour
2,630
Top 78%
Accuracy
2,228
Top 80%
Life
9,770
Top 83%
Damage
319
Top 85%
Other Notable Percentiles
Critical Damage Bonus
+30%
Top 0.1%
Critical Hits Chance
5%
Top 3.2%
Damage Spread
±20%
Top 4.7%
Resistance
30 0 0 0
Top 7.4%
Attack Time
1.5 Second
Top 30%
Minion Armour
3,844
Top 31%
Blood-fevered Arsonist
Variant code: BloodFeverPoi_Overview
Summary
| Spectre | N | |
|---|---|---|
| Area | Ngakanu, Heart of the Tribe, The Jade Isles, The Ziggurat Refuge | |
| Tags | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, karui, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement | |
| Packs |
Base Multipliers
Life
150%
Armour
+30%
Evasion
+30%
Resistance
Damage
150%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
150%
Model Size
100%
Type
BloodFeverPoi
Metadata
BloodFeverPoi_
Extra Data
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
define_shared_state =
"
has_destination;
can_spin;
"
}
Actor
{
basic_action = "MoveForced"
}
Stats
{
base_heavy_stun_duration_ms = 330
}
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_spawned_alive =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/BloodFever/epk/bloodfever.epk' );
this.blah = GetAttachedAOByType( 'Metadata/Monsters/BloodFeverKarui/BloodFeverPoi/attachments/KWPWeaponL.ao' );
this.blah2 = GetAttachedAOByType( 'Metadata/Monsters/BloodFeverKarui/BloodFeverPoi/attachments/KWPWeaponR.ao' );
"
on_death =
"
MoveAttachedToBone( R_Weapon, root_jntBnd );
MoveAttachedToBone( L_Weapon, root_jntBnd );
AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );
"
on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodFeverKarui/BloodFeverPoi_"] = {
name = "Blood-fevered Arsonist",
life = 1.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
weaponType1 = "Flail",
weaponType2 = "Flail",
skillList = {
"MeleeAtAnimationSpeed",
"MPSBloodFeverPoiFire",
"MPSBloodFeverPoiFireLimited",
"BloodFeverPoiSpin",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBloodFeverPoiFire"] = {
name = "MPSBloodFeverPoiFire",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_direction",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1066, 12, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBloodFeverPoiFireLimited"] = {
name = "MPSBloodFeverPoiFireLimited",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"projectile_spread_radius",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_direction",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1066, 12, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BloodFeverPoiSpin"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {12, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}