Bloated Anchorman
Slug: Bloated_Anchorman
Open Source Page
Spectre-capable
Tags:
2HBluntMetal_onhit_audio
humanoid
melee
not_dex
not_int
physical_affinity
undead
very_slow_movement
zombie
Areas:
Castaway
Kedge Bay
The Ziggurat Refuge
No custom art yet. Upload one to replace the placeholder.
Stats by Level
| Rarity | Life | Damage | Armour | Evasion | Accuracy | Experience | Resistances |
|---|---|---|---|---|---|---|---|
| Unique | 3,629,278 | 1,460.12 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Rare | 1,001,180 | 1,460.12 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Magic | 310,366 | 1,460.12 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Normal | 125,148 | 1,460.12 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
Core Stat Percentiles
Life
3,629,278
Unique @ Level 100
Damage
1,460.12
Unique @ Level 100
Armour
14,441
Unique @ Level 100
Evasion
1,304
Unique @ Level 100
Accuracy
4,011
Unique @ Level 100
Experience
0
Unique @ Level 100
Other Notable Percentiles
Resistances
F: 0% / C: 0% / L: 0% / Ch: 0%
Unique @ Level 100
Bloated Anchorman
Variant code: BloatedAnchormanOverview
Implicit Mods: is spectre with death action [1]
Summary
| Spectre | Y | |
|---|---|---|
| Area | Kedge Bay, Castaway, The Ziggurat Refuge | |
| Tags | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie | |
| Packs |
Base Multipliers
Life
250%
Armour
+70%
Resistance
Damage
250%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experience
250%
Model Size
100%
Type
BloatedAnchorman
Metadata
BloatedAnchorman
Extra Data
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
define_shared_state = "thrown;"
}
Transitionable {}
Stats
{
set_check_for_targets_between_initiator_and_projectile_source = 0
set_base_heavy_stun_duration_ms = 2600
}
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_or_create_state_thrown_0 =
"
ShowAttachedMeshSegments( AnchormanWeaponChainShape );
ShowAttachedMeshSegments( AnchormanWeaponShape );
ShowAttachedMeshSegments( AnchormanWeaponSeaweedShape );
"
on_or_create_state_thrown_1 =
"
HideAttachedMeshSegments( AnchormanWeaponChainShape );
HideAttachedMeshSegments( AnchormanWeaponShape );
HideAttachedMeshSegments( AnchormanWeaponSeaweedShape );
"
}
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Anchorman/AnchormanAggroAudio.ao' ); } );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/Anchorman/AnchormanAggroAudio.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Anchorman/BloatedAnchorman"] = {
name = "Bloated Anchorman",
life = 2.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
"MASBloatedAnchormanDoubleSwing",
"MPWAnchorToss",
"GABloatedAnchormanAnchorSlam",
"EASAnchormanPullAnchor",
"EASAnchorRetrieval",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MASBloatedAnchormanDoubleSwing"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWAnchorToss"] = {
name = "MPWAnchorToss",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"projectile_ballistic_gravity_override",
"projectile_maximum_range_override",
"projectile_ballistic_angle_override",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"no_additional_projectiles",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {1041, 1178, 300, 12, baseMultiplier = 1.38, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABloatedAnchormanAnchorSlam"] = {
name = "GABloatedAnchormanAnchorSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {30, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAnchormanPullAnchor"] = {
name = "EASAnchormanPullAnchor",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAnchorRetrieval"] = {
name = "EASAnchorRetrieval",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Bloated Anchorman
Variant code: BloatedAnchormanRareEncounterOverview
Implicit Mods: is spectre with death action [1], damage removed from pack minions before life or es % [50]
Summary
| Spectre | Y | |
|---|---|---|
| Tags | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
Base Multipliers
Life
250%
Armour
+70%
Resistance
Damage
250%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experience
250%
Model Size
100%
Type
BloatedAnchorman
Metadata
BloatedAnchormanRareEncounter
Extra Data
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
define_shared_state = "thrown;"
}
Transitionable {}
Stats
{
set_check_for_targets_between_initiator_and_projectile_source = 0
set_base_heavy_stun_duration_ms = 2600
}
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_or_create_state_thrown_0 =
"
ShowAttachedMeshSegments( AnchormanWeaponChainShape );
ShowAttachedMeshSegments( AnchormanWeaponShape );
ShowAttachedMeshSegments( AnchormanWeaponSeaweedShape );
"
on_or_create_state_thrown_1 =
"
HideAttachedMeshSegments( AnchormanWeaponChainShape );
HideAttachedMeshSegments( AnchormanWeaponShape );
HideAttachedMeshSegments( AnchormanWeaponSeaweedShape );
"
}
Transitionable
{
on_transition =
"
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/Anchorman/AnchormanAggroAudio.ao' );
} );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/Anchorman/AnchormanAggroAudio.ao"
}
Functions
{
waves = "PlayEffectAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/DredgeFiend/ao/revive.ao', default, spine_1_jntBnd, 1.0, 0.8 );"
}
Life
{
on_spawned_alive =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Anchorman/epk/ghost_ribbons.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Anchorman/epk/ghostflame_affected.epk' );
"
on_death =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Anchorman/epk/ghost_ribbons.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Anchorman/epk/ghostflame_affected.epk' );
"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Anchorman/BloatedAnchormanRareEncounter"] = {
name = "Bloated Anchorman",
life = 2.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
"MASBloatedAnchormanDoubleSwing",
"SSMAnchorManEncounter",
"MPWAnchorToss",
"GSSoulBlast",
"GABloatedAnchormanAnchorSlam",
"EASAnchormanPullAnchor",
"EASAnchorRetrieval",
"GTAnchormanSummon",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MASBloatedAnchormanDoubleSwing"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMAnchorManEncounter"] = {
name = "SSMAnchorManEncounter",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"alternate_minion",
"number_of_monsters_to_summon",
"summon_specific_monsters_radius_+%",
"summoned_monsters_are_minions",
"monster_no_drops_or_experience",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1118, 1, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWAnchorToss"] = {
name = "MPWAnchorToss",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"projectile_ballistic_gravity_override",
"projectile_maximum_range_override",
"projectile_ballistic_angle_override",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"no_additional_projectiles",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {1041, 1178, 300, 12, baseMultiplier = 1.38, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSSoulBlast"] = {
name = "GSSoulBlast",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABloatedAnchormanAnchorSlam"] = {
name = "GABloatedAnchormanAnchorSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {30, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAnchormanPullAnchor"] = {
name = "EASAnchormanPullAnchor",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAnchorRetrieval"] = {
name = "EASAnchorRetrieval",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTAnchormanSummon"] = {
name = "GTAnchormanSummon",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}