Bannerbearing Zealot
Slug: Bannerbearing_Zealot
Open Source Page
Spectre-capable
Tags:
1HSword_onhit_audio
cannot_be_monolith
cultist
fast_movement
human
humanoid
melee
not_int
not_str
red_blood
very_fast_movement
Areas:
Aggorat
No custom art yet. Upload one to replace the placeholder.
Stats by Level
| Rarity | Life | Damage | Armour | Evasion | Accuracy | Experience | Resistances |
|---|---|---|---|---|---|---|---|
| Unique | 1,451,711 | 584.05 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Rare | 400,472 | 584.05 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Magic | 124,146 | 584.05 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
| Normal | 50,059 | 584.05 | 14,441 | 1,304 | 4,011 | 0 | F: 0% / C: 0% / L: 0% / Ch: 0% |
Core Stat Percentiles
Life
1,451,711
Unique @ Level 100
Damage
584.05
Unique @ Level 100
Armour
14,441
Unique @ Level 100
Evasion
1,304
Unique @ Level 100
Accuracy
4,011
Unique @ Level 100
Experience
0
Unique @ Level 100
Other Notable Percentiles
Resistances
F: 0% / C: 0% / L: 0% / Ch: 0%
Unique @ Level 100
Bannerbearing Zealot
Variant code: VaalZealotDaggersBannerPatrolSummary
| Spectre | Y | |
|---|---|---|
| Spectre Override | Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersBannerPatrolSpectre | |
| Area | Aggorat | |
| Tags | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement | |
| Packs |
Base Multipliers
Life
100%
Evasion
+30%
Resistance
Damage
100%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 10
Attack Time
1.245 Second
Damage Spread
±20%
Experience
100%
Model Size
112%
Type
VaalZealotDaggerBanner
Metadata
VaalZealotDaggersBannerPatrol
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2650
}
Transitionable {}
Actor
{
basic_action = "ChangeToStance1"
}
Functions
{
fix_orietation =
"
AddOnActionEnd(
{
SetOrientation( GetOrientation() + arg1, false, true );
PlayAnimationType( Idle, 1.0, 0, 0 );
}, true );
"
}
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_spawned_alive =
{
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersBlood' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', L_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersChaos' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', R_Weapon );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', L_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersCold' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', R_Weapon );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', L_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersFire' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', R_Weapon );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', L_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersLightning' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', R_Weapon );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', L_Weapon );
} );
}
on_death =
{
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', L_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', L_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', L_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', L_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', L_Weapon );
}
}
Preload
{
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk"
}
Transitionable
{
on_transition =
"
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/VaalMonsters/Zealots/Dagger/VaalDaggerAggroAudio.ao' );
} );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/VaalMonsters/Zealots/Dagger/VaalDaggerAggroAudio.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersBannerPatrol"] = {
name = "Bannerbearing Zealot",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 10,
accuracy = 1,
weaponType1 = "Dagger",
weaponType2 = "Dagger",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Bannerbearing Zealot
Variant code: VaalZealotDaggersBannerPatrolSpectreOverview
Implicit Mods: stance movement speed +% final [-75]
Summary
| Spectre | Y | |
|---|---|---|
| Tags | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Base Multipliers
Life
100%
Evasion
+30%
Resistance
Damage
100%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 10
Attack Time
1.245 Second
Damage Spread
±20%
Experience
100%
Model Size
112%
Type
VaalZealotDaggerBanner
Metadata
VaalZealotDaggersBannerPatrolSpectre
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2650
}
Transitionable {}
Actor
{
basic_action = "ChangeToStance1"
}
Functions
{
fix_orietation =
"
AddOnActionEnd(
{
SetOrientation( GetOrientation() + arg1, false, true );
PlayAnimationType( Idle, 1.0, 0, 0 );
}, true );
"
}
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_spawned_alive =
{
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersBlood' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', L_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersChaos' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', R_Weapon );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', L_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersCold' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', R_Weapon );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', L_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersFire' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', R_Weapon );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', L_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersLightning' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', R_Weapon );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', L_Weapon );
} );
}
on_death =
{
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', L_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', L_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', L_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', L_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', L_Weapon );
}
}
Preload
{
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk"
}
Transitionable
{
on_transition =
"
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/VaalMonsters/Zealots/Dagger/VaalDaggerAggroAudio.ao' );
} );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/VaalMonsters/Zealots/Dagger/VaalDaggerAggroAudio.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersBannerPatrolSpectre"] = {
name = "Bannerbearing Zealot",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 10,
accuracy = 1,
weaponType1 = "Dagger",
weaponType2 = "Dagger",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Bannerbearing Zealot
Variant code: VaalZealotDaggersBannerSacrificeOverview
Implicit Mods: stance movement speed +% final [-75]
Summary
| Spectre | Y | |
|---|---|---|
| Tags | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Base Multipliers
Life
100%
Evasion
+30%
Resistance
Damage
100%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 10
Attack Time
1.245 Second
Damage Spread
±20%
Experience
100%
Model Size
112%
Type
VaalZealotDaggerBanner
Metadata
VaalZealotDaggersBannerSacrifice
Extra Data
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2650
}
Transitionable {}
Actor
{
basic_action = "ChangeToStance1"
}
Functions
{
fix_orietation =
"
AddOnActionEnd(
{
SetOrientation( GetOrientation() + arg1, false, true );
PlayAnimationType( Idle, 1.0, 0, 0 );
}, true );
"
}
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_spawned_alive =
{
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersBlood' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', L_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersChaos' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', R_Weapon );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', L_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersCold' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', R_Weapon );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', L_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersFire' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', R_Weapon );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', L_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersLightning' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', R_Weapon );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', L_Weapon );
} );
}
on_death =
{
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', L_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', L_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', L_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', L_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', L_Weapon );
}
}
Preload
{
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk"
}
Transitionable
{
on_transition =
"
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/VaalMonsters/Zealots/Dagger/VaalDaggerAggroAudio.ao' );
} );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/VaalMonsters/Zealots/Dagger/VaalDaggerAggroAudio.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersBannerSacrifice"] = {
name = "Bannerbearing Zealot",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 10,
accuracy = 1,
weaponType1 = "Dagger",
weaponType2 = "Dagger",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}