Balbala, the Traitor
Slug: Balbala%2C_the_Traitor
Open Source Page
Tags:
1HSword_onhit_audio
fast_movement
ghost
humanoid
not_int
not_str
undead
very_fast_movement
Areas:
Traitor's Passage
No custom art yet. Upload one to replace the placeholder.
Core Stat Percentiles
Damage
250%
Top 94%
Evasion Rating
274
Top 95%
Spell Damage
88
Top 97%
Accuracy
264
Top 99%
Life
421
Top 99%
Armour
81
Top 99%
Other Notable Percentiles
Critical Damage Bonus
+30%
Top 0.1%
Critical Hits Chance
7%
Top 0.5%
Damage Spread
±20%
Top 4.7%
Resistance
30 -30 0 0
Top 7.4%
Model Size
140%
Top 8.4%
Attack Distance
6 ~ 13
Top 18%
Balbala, the Traitor
Variant code: BalbalaOverview
Implicit Mods: i am boss of tier [2] monster dropped item rarity +% [1600] monster slain experience +% [0]
Summary
| Spectre | N | |
|---|---|---|
| Area | Traitor's Passage | |
| Tags | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Base Multipliers
Life
188%
Evasion
+80%
Resistance
Damage
250%
Accuracy
100%
Critical Hits Chance
7%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experience
250%
Model Size
140%
Type
Balbala
Metadata
Balbala
Extra Data
version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
extends "Metadata/Monsters/BossBase"
Actor
{
basic_action = "Emerge"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
basic_action = "ChangeToStance4"
}
StateMachine
{
define_shared_state =
"
visible = 1;
hiding;
multi_stab;
knives_visible = 1;
collidable = 1;
"
on_state_visible_0 = "RemoveCollidability();"
on_state_visible_1 = "MakeCollidable();"
on_or_create_state_collidable_0 = "RemoveCollidability();"
on_or_create_state_collidable_1 = "MakeCollidable();"
}
Transitionable {}
Animated
{
on_event_rotate_for_whirlingblades_01 =
"
TurnToOverTime( GetOrientation() + 180, 0.8f );
QueueAnimation( idle_no_blend_01 );
"
on_event_contact_for_disappear_slam_01 = "ForceSkillIntoCooldown( BalbalaHideAndSeekDisappear );"
}
Stats
{
set_base_heavy_stun_duration_ms = 5600
set_monster_delay_item_drops_millis = 7500
}
Functions
{
fix_orientation =
"
AddOnActionEnd(
{
SetOrientation( GetOrientation() + arg1, false, true );
/* PlayAnimationType( Idle, 1.0, 0, 0 ); */
}, true );
"
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/bladegrass_slam.ao"
}
version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
extends "Metadata/Monsters/BossBase"
Render
{
use_ao_lights = true
}
StateMachine
{
create_state_visible_0 =
"
RemoveCollidability();
HideAllMeshSegments();
HideAllMeshColliders();
"
create_state_visible_1 = "MakeCollidable();"
on_state_visible_0 =
"
HideAllMeshSegments();
HideAllMeshColliders();
"
on_state_visible_1 =
"
ShowAllMeshSegments();
ShowAllMeshColliders();
IfState( knives_visible, 0, (){HideMeshSegments( knife02Shape );});
"
on_or_create_state_hiding_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/fade_by_player_dist.epk' );"
on_state_hiding_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/fade_by_player_dist.epk' );"
on_or_create_state_knives_visible_1 =
"
IfState( visible, 1, (){ ShowMeshSegments( knife02Shape ); } );
"
on_or_create_state_knives_visible_0 = "HideMeshSegments( knife02Shape );"
}
Transitionable
{
create_untransitioned =
"
IfAlive( (){ PlayAnimation( impaled_idle_01 ); } );
HideMeshSegment( knife02Shape );
"
create_transitioned =
"
EnableTargetable();
ShowMeshSegment( knife02Shape );
"
on_transition = "EnableTargetable();"
}
Actor
{
on_event_epkout_for_Teleport =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_out.epk', 1.0 );
DisableHighlighting();
"
on_event_epkin_for_Teleport =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_out.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk', 1.0 );
Delay( 1.0,
{
EnableHighlighting();
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk' );
} );
"
on_event_epkin_for_EmptyActionAttack2 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_out.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk', 1.0 );
Delay( 1.0,
{
EnableHighlighting();
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk' );
} );
"
}
Life
{
on_death =
"
//PlayTextAudio( BalbalaDeath, 'Metadata/Monsters/Balbala/Balbala' );
"
}
Animated
{
on_event_showweapons_for_impaled_activate_01 = "ShowMeshSegment( knife02Shape );"
on_end_death_01 = "DisableRendering( );"
on_disappear_01 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/fade_away.epk' );
PlayTextAudio( BalbalaDisappearRandom, 'Metadata/Monsters/Balbala/Balbala' );
Delay( 1.0,
{
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/fade_away.epk' );
} );
"
on_rune_detonate_01 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk', 1.0 );
PlayTextAudio( BalbalaCoinAmbushRandom, 'Metadata/Monsters/Balbala/Balbala', 800 );
Delay( 1.0,
{
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/teleport_in.epk' );
} );
"
on_whirlingblades_01 = "PlayTextAudio( BalbalaWhirlingBladesRandom, 'Metadata/Monsters/Balbala/Balbala' );"
on_flicker_strike_end_01 = "PlayTextAudio( BalbalaFinalStrikeRandom, 'Metadata/Monsters/Balbala/Balbala' );"
on_coin_toss_01 = "PlayTextAudio( BalbalaCoinTossRandom, 'Metadata/Monsters/Balbala/Balbala' );"
on_heavy_stun_01 = "PlayTextAudio( BalbalaHeavyStunRandom, 'Metadata/Monsters/Balbala/Balbala' );"
on_disappear_slam_01 = "PlayTextAudio( BalbalaFlickerStrikeSkillRandom, 'Metadata/Monsters/Balbala/Balbala' );"
on_disappear_01 = "PlayTextAudio( BalbalaDisappearRandom, 'Metadata/Monsters/Balbala/Balbala' );"
on_clone_strike_finisher_01 = "PlayTextAudio( BalbalaAmbushRandom, 'Metadata/Monsters/Balbala/Balbala' );"
on_pedestal_emerge_01 = "PlayTextAudio( BalbalaSpiritReleasedFromCoin, 'Metadata/Monsters/Balbala/Balbala' );"
//on_multi_throw_01 = "PlayTextAudio( BalbalaDekharRandom, 'Metadata/Monsters/Balbala/Balbala', 200);"
}
Preload
{
preload_environment = "G2_2_boss"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Balbala/Balbala"] = {
name = "Balbala, the Traitor",
life = 1.88,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 13,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedBoss",
"GPABalbalaHoveringKnife",
"MPSBalbalaCoin",
"MPWBalbalaKnifeSummon",
"MPWBalbalaPoisonKnife",
"FaceLastTarget",
"BalbalaGlaiveProjectileLeft",
"BalbalaGlaiveProjectileRight",
"GSBalbalaRuneExplode",
"GABalbalaFlickerStrikeTriggeredAttack1",
"GABalbalaFlickerStrikeTriggeredAttack2",
"EAABalbalaDaggerSummonMultiThrow",
"EAABalbalaCombo",
"EAABalbalaMultiStab",
"BalbalaTeleportStrike1",
"BalbalaTeleportStrike2",
"SOBalbalaRune",
"BalbalaFlickerCloneStrike",
"BalbalaFlickerCloneStrikeEnd",
"BalbalaTeleportToClone",
"BalbalaAttack1TriggeredSlash1",
"BalbalaAttack1TriggeredSlash2",
"BalbalaAttack1TriggeredSlash3",
"BalbalaAttack2TriggeredSlash1",
"BalbalaAttack2TriggeredSlash2",
"BalbalaAttack3TriggeredSlash1",
"BalbalaAttack3TriggeredSlash2",
"BalbalaAttack3TriggeredSlash3",
"BalbalaSpawnClone",
"BalbalaDetonateClone",
"BalbalaDetonateCloneGround",
"BalbalaMinionFinisher",
"BalbalaWhirl",
"BalbalaHideAndSeekSlam",
"BalbalaHideAndSeekSlamImpact",
"BalbalaHideAndSeekDisappear",
"BalbalaCloneMelee",
"BalbalaCloneKnifeThrow",
"EGBalbalaDeathShockwave",
"BalbalaReverseKnifeFirestorm",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GPABalbalaHoveringKnife"] = {
name = "GPABalbalaHoveringKnife",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"always_pierce",
},
levels = {
[1] = {100, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBalbalaCoin"] = {
name = "MPSBalbalaCoin",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
"projectile_ballistic_angle_from_target_distance",
},
levels = {
[1] = {1102, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWBalbalaKnifeSummon"] = {
name = "MPWBalbalaKnifeSummon",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"number_of_additional_projectiles",
"projectile_spread_radius",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
},
levels = {
[1] = {1131, -30, 2, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWBalbalaPoisonKnife"] = {
name = "MPWBalbalaPoisonKnife",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"global_poison_on_hit",
},
levels = {
[1] = {1132, 80, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FaceLastTarget"] = {
name = "Face Last Target",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.01,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BalbalaGlaiveProjectileLeft"] = {
name = "BalbalaGlaiveProjectileLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"attack_maximum_action_distance_+",
"animation_effect_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-20, 100, 1700, 40, 1, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BalbalaGlaiveProjectileRight"] = {
name = "BalbalaGlaiveProjectileRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"attack_maximum_action_distance_+",
"animation_effect_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-20, 100, 1700, 40, 1, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBalbalaRuneExplode"] = {
name = "GSBalbalaRuneExplode",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_area_of_effect_radius_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 30, 100, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABalbalaFlickerStrikeTriggeredAttack1"] = {
name = "GABalbalaFlickerStrikeTriggeredAttack1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABalbalaFlickerStrikeTriggeredAttack2"] = {
name = "GABalbalaFlickerStrikeTriggeredAttack2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAABalbalaDaggerSummonMultiThrow"] = {
name = "EAABalbalaDaggerSummonMultiThrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAABalbalaCombo"] = {
name = "EAABalbalaCombo",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAABalbalaMultiStab"] = {
name = "EAABalbalaMultiStab",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BalbalaTeleportStrike1"] = {
name = "BalbalaTeleportStrike1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"teleport_additional_distance_between_self_and_target",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {3, 100, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BalbalaTeleportStrike2"] = {
name = "BalbalaTeleportStrike2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"teleport_additional_distance_between_self_and_target",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {3, 100, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOBalbalaRune"] = {
name = "SOBalbalaRune",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BalbalaFlickerCloneStrike"] = {
name = "BalbalaFlickerCloneStrike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_repeat_count",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {8, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BalbalaFlickerCloneStrikeEnd"] = {
name = "BalbalaFlickerCloneStrikeEnd",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BalbalaTeleportToClone"] = {
name = "BalbalaTeleportToClone",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.065,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BalbalaAttack1TriggeredSlash1"] = {
name = "BalbalaAttack1TriggeredSlash1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BalbalaAttack1TriggeredSlash2"] = {
name = "BalbalaAttack1TriggeredSlash2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BalbalaAttack1TriggeredSlash3"] = {
name = "BalbalaAttack1TriggeredSlash3",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BalbalaAttack2TriggeredSlash1"] = {
name = "BalbalaAttack2TriggeredSlash1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BalbalaAttack2TriggeredSlash2"] = {
name = "BalbalaAttack2TriggeredSlash2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BalbalaAttack3TriggeredSlash1"] = {
name = "BalbalaAttack3TriggeredSlash1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BalbalaAttack3TriggeredSlash2"] = {
name = "BalbalaAttack3TriggeredSlash2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BalbalaAttack3TriggeredSlash3"] = {
name = "BalbalaAttack3TriggeredSlash3",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BalbalaSpawnClone"] = {
name = "BalbalaSpawnClone",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_radius_+%",
"summoned_monsters_no_drops_or_experience",
"summoned_monsters_are_minions",
},
levels = {
[1] = {1, 1013, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BalbalaDetonateClone"] = {
name = "BalbalaDetonateClone",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_skill_effect_duration",
"upheaval_number_of_spikes",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BalbalaDetonateCloneGround"] = {
name = "BalbalaDetonateCloneGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"ground_fire_art_variation",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {1, 1001, 11000, -24, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BalbalaMinionFinisher"] = {
name = "BalbalaMinionFinisher",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BalbalaWhirl"] = {
name = "Whirling Blades",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_flurry",
"attack_maximum_action_distance_+",
"ignores_proximity_shield",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {1, 15, baseMultiplier = 2.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BalbalaHideAndSeekSlam"] = {
name = "BalbalaHideAndSeekSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BalbalaHideAndSeekSlamImpact"] = {
name = "BalbalaHideAndSeekSlamImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"voll_slam_damage_+%_final_at_centre",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {40, 150, 30, baseMultiplier = 3.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BalbalaHideAndSeekDisappear"] = {
name = "BalbalaHideAndSeekDisappear",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BalbalaCloneMelee"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BalbalaCloneKnifeThrow"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGBalbalaDeathShockwave"] = {
name = "EGBalbalaDeathShockwave",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BalbalaReverseKnifeFirestorm"] = {
name = "Firestorm",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Rain flaming bolts over the targeted area. Can [Consume] all three types of [ElementalInfusion|Elemental Infusion], becoming much larger when [ElementalInfusion|Fire-Infused], causing lightning bolts when [ElementalInfusion|Lightning-Infused], and raining ice bolts when [ElementalInfusion|Cold-Infused].",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.Unleashable] = true,
[SkillType.AreaSpell] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.Limit] = true,
[SkillType.Sustained] = true,
[SkillType.NoAttackInPlace] = true,
},
statDescriptionScope = "fire_storm/statset_0",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"fire_storm_fireball_delay_ms",
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 30, 200, 120, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}