← Back to list

Azak Torchbearer

Slug: Azak_Torchbearer

Open Source Page
Spectre-capable
Tags: SpearWood_onhit_audio fast_movement fire_affinity human humanoid melee not_int not_str physical_affinity red_blood
Areas: Scorched Farmlands The Azak Bog
Azak Torchbearer artwork

No custom art yet. Upload one to replace the placeholder.

Core Stat Percentiles

Evasion Rating
767
Top 22%
Spell Damage
163
Top 93%
Accuracy
1,434
Top 94%
Armour
1,039
Top 95%
Life
3,307
Top 96%
Damage
163
Top 99%

Other Notable Percentiles

Critical Damage Bonus
+30%
Top 0.1%
Critical Hits Chance
5%
Top 3.2%
Damage Spread
±20%
Top 4.7%
Resistance
30 0 0 0
Top 7.4%
Attack Time
1.5 Second
Top 30%
Model Size
100%
Top 40%

Azak Torchbearer

Variant code: VaalSavageTorchbearer
Section 1 of 1

Overview

Summary

Spectre Y
Area The Azak Bog, Scorched Farmlands
Tags fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio
Packs
  • The Azak Bog, Scorched Farmlands: Azak Shaman, Azak Mauler, Azak Torchbearer, Azak Stalker, Azak Throatcutter
  • The Azak Bog, Scorched Farmlands: Azak Shaman, Azak Mauler, Azak Torchbearer, Azak Stalker, Azak Spearthrower, Azak Fleshstabber
  • Base Multipliers

    Life
    100%
    Evasion
    +50%
    Resistance
    30 0 0 0
    Damage
    110%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    3 ~ 18
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    100%
    Type
    VaalSavageTorchbearer
    Metadata
    VaalSavageTorchbearer

    Extra Data

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    }
    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverShaman/EPK/torch_fire.epk', OffHand );"
    	on_death = "RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverShaman/EPK/torch_fire.epk', OffHand );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalSavage/VaalSavageTorchbearer"] = {
        name = "Azak Torchbearer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "EGSavageTorchEffigy",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGSavageTorchEffigy"] = {
        name = "EGSavageTorchEffigy",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }